Only Brian and one or two other customers actually need it. The economic truth about many games is that only bugs that affect most people are fixed. Some games even then get released with lots of bugs, patches, etc. Though with the drift towards console gaming and the console manufacturers approval testing, that's less of a problem now.
> But I'm a big believer in saving, and wonder why some games make it so hard.
To stretch out games without much content? Guess that's why you were able to design in saving so easily :-)
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