Re: Finally did it :)

From: Alexander G. M. Smith <agmsmith_at_...>
Date: Tue, 14 Dec 2004 08:27:38 -0500 EST

David Dunham wrote on Mon, 13 Dec 2004 12:47:01 -0800:
> Heck no. I can't recall if we had time to complete a long/hard game
> before initial ship (I seem to recall that I was proving to QA that
> it could be done, but then lost interest once the game shipped).

Only Brian and one or two other customers actually need it. The economic truth about many games is that only bugs that affect most people are fixed. Some games even then get released with lots of bugs, patches, etc. Though with the drift towards console gaming and the console manufacturers approval testing, that's less of a problem now.

> But I'm a big believer in saving, and wonder why some games make it so hard.

To stretch out games without much content? Guess that's why you were able to design in saving so easily :-)

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