I'd always gotten Saraska being dissed by the tribal leaders. This
time, she actually got to do the ritual, and we got to kill her
primary backer. We also twice got requests from the Rune Ducks to
join our clan. The first time, the rest of the tribes laughed the
idea out, but the second time we got adjunct status for them
(whatever that entailed). I've never gotten the baby-on-a-shield
incident before; now, we sent her to be trained, and she's on the
council as a 17-year-old Vinga representative. Trolls have also
told us we could mollify Cragspider with tribute, but I haven't
tried that. I'm too busy feeding an endless stream of Orlanth
worshippers to her, in order to get some variety among my nobles.
That's the lot. Nothing I'm sure you haven't seen, but it's been
interesting to watch previously unseen material.
Barry Brenesal
- In KingOfDragonPass_at_yahoogroups.com, Bryan Thexton
<bethexton_at_...> wrote:
>
> What have you hit that was new for you?
>
> In a recent game I hit a couple of things that hadn't happened
with me
> before. The one that sticks in my mind is this......
>
> I had two clans of the colymar end up declaring feud with us fairly
> early on—-not from anything we did, just bad relations that got
worse
> through neglect. That was a small first, and not a big deal, but
then
> it took a turn for the interesting. Their tribe came collecting
> tribute just as we were working on our own tribe making. We paid
them
> in full, glad that we'd have our own tribe soon so they'd leave us
> alone. Then they (the tribe) attacked us, two seasons later!
Although
> we were a peace clan without all that much in the way of war
blessings
> we somehow won—a combination of a war leader with heroic combat,
> burning four extra magic points, and pure blind luck, I think. I
did
> go back and re-play that turn a few times to verify that this was a
> triggered event, not random. It happened at the same point each
time.
> Oh, and on every replay we got crushed—even when using the Raven
Banner
> we won only pyrrhic victories, with the deaths and wounds looking
> totally crippling (in one case we had zero weapon thanes available
when
> our tribe making moot happened immediately afterwards). It is the
only
> game in which the Colymar have attacked us except for when we
refused
> to pay tribute—and it is certainly the only time that we've
defeated
> them!
>
> There are also a couple of things I've had happen only once, like
> Saraska ending up as a bandit, having the weapon thane who is
trying to
> avoid fighting the uroxi end up frozen in ice (or something like
that),
> making peace with the trolls, and meeting the strange hand shaped
> wizard in snake pipe hollow. I'm not quite sure what I did to end
up
> with any of those (except the peace with trolls, it is triggered
off of
> tribe making).
>
> What I find overall though is that each clan seems to play out
> differently overall. It is a mix of the leaders we get, the
initial
> geography, the chance of events, and of course my own approach. My
> current clan, for example, may have record difficulty in tribe
making.
> There are only eight other eligible clans, two of which we are
feuding
> with and don't want to make peace with, and a third with which I
doubt
> we'll come to terms (it is the early arriving clan, that always
wants
> you to declare war on the beast folk. I just don't see the value
in
> making a new enemy like that!). Which gives us five clans to try
and
> persuade to form a tribe, and it will be a pretty motley
collection at
> best.
>
> For what it is worth, my favorites for tribe making are the war
rock
> clan (our fighters get better), the elmal clan (our fighters get
> better), the vingans (they give and give!), and the earth temple
clan
> (if we don't have the secrets to the ernalda and uralda myths). I
> don't like the pottery clan (just annoying), the early-arriving
clan
> (don't want to fight the beast folk), or the fertile fields clan
(there
> is a bug in the game, so that the `deal' on grain prices actually
ends
> up being negative as they are divided by two). Most of the rest
seems
> to balance off reasonably for me.
>
> Regards;
>
> Bryan
> --- roger_ducasse <murometz_at_...> wrote:
>
> > --- In KingOfDragonPass_at_yahoogroups.com, David Dunham <david@>
> > wrote:
> > >
> > > Barry
> > >
> > > >I'm doing a long game, in the second part, and have gotten the
> > > >important message to travel to a northwest kingdom this
year. I
> > go to
> > > >Tarth, sending my best explorer, a Vinga. She comes back
later
> > that
> > > >year with stories of a new ruler, and remarks of how unruly
my
> > people
> > > >were. But the next year, my tribal and clan leader tells me
that
> > it
> > > >was a shame we never visited a northwestern kingdom, and that
> > there's
> > > >a feeling we may have missed than we realized.
> > >
> > > Looking at the code, I think we may have missed a couple
places
> > this
> > > is supposed to be tracked. It looks like if you travel in
specific
> > > years, it might exhibit this problem (which is probably why we
> > didn't
> > > find it, nor did Bryan -- most years you will satisfy the omen
by
> > > exploring Tarsh).
> > >
> > > I don't know, chalk it up to obscure omens. May be your clan
> > elders
> > > read them wrong :-)
> > > --
> > >
> > > David Dunham A Sharp, LLC +1 206 783 7404
> > > The Opal outliner is now available! <http://a-sharp.com/opal/>
> > >
> >
> > Thanks for replying, David. It's been an unusually long game,
with
> > a huge tribe, a very large clan, and several incidents I've only
> > read about and never seen, before. Hopefully, the problem won't
> > repeat. I'll whinge, wail and whine up here if it does. ;)
> >
> > Barry Brenesal
> >
> >
>
>
>
>
>
>
> Have a burning question?
> Go to www.Answers.yahoo.com and get answers from real people who
know.
>