>* Each HQ will have stations whose "best solution" according to
>mysteries change from game to game (In some games, the "correct"
>mysteries suggest that Orlanth tells the cube to become a sphere,
>and in others tells LM to try a law suit. Or that Issaries lets
>Storm Bull fight alone in some games, or that he uses his protective
>magic to help in other games, or the order he talks to Long-noses
>and big-teeth, etc..)
Interesting, though it may bother Gloranthaphiles. The magical logic is that quests are pretty much faithful recreations of a myth.
While I don't think it makes sense to include the advisors during a quest, it might make sense to provide access to the myth you have learned.
>Removing Fiddly Bits:
Some interesting ideas here. Had you seen the previous discussion on this?
But what I want to know is, where are the spoilers?
-- David Dunham A Sharp, LLC Voice/Fax: 206 783 7404 http://a-sharp.com Efficiency is intelligent laziness.
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