Re: KODP Flash (Spoilers included)

From: David Dunham <david_at_...>
Date: Sun, 20 Sep 2009 09:41:19 -0700


Jim

>What do you think the work effort would be to make a web-version of
>KODP? Design via subtraction should be more financial possible than
>adding content

It's still a lot of work. Assuming reuse of the art and interactive scenes, you're still looking at redoing everything Elise did over a 2 year period. There are over 50 screens and dialogs. And besides the user interface, the programming interface would need to be redone (the part that connected mTropolis with the C++ game).

OK, perhaps all 50+ aren't needed -- that's why figuring out what's not part of the core game experience is essential. For example, I remember the once-a-year picture of the clan tula was a LOT of work. And it's certainly one of the screens that says "I am a game." But does it add anything to play?

>I wouldn't suggest having advisors available for HQs. But they are
>a nice natural hook to feeding game play knowledge if a big manual
>is no longer an option.

I'm not convinced of that -- nothing says you couldn't have an external link to a PDF (or web site) with the manual.

-- 

David Dunham     A Sharp, LLC
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

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