Re: KODP Flash (Spoilers included)

From: David Dunham <david_at_...>
Date: Tue, 22 Sep 2009 18:40:05 -0700


Jim

>I liked that picture.. I think it added to the flavor of the game.
>The "feel" of KODP was an important part of it. Better to remove
>filler and complexity without consequence than polish and chrome.

But to some extent, that's looking at things backwards.

There is no game. KoDP for iPhone/Flash/Mac OS X does not exist (and none of the old UI code can be used). What if you wanted to make it, but only had (say) 6 months? You're not subtracting from the CD game, you're adding from zero. I recall the tula screen took a long time to get right. Is it in your new game? If so, what isn't?

I've always had the pipe dream that KoDP could be nothing but the stories, though I suspect that can't work. The strategy game really does tie them together and give them meaning.

-- 

David Dunham     A Sharp, LLC
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

Powered by hypermail