>I liked that picture.. I think it added to the flavor of the game.
>The "feel" of KODP was an important part of it. Better to remove
>filler and complexity without consequence than polish and chrome.
But to some extent, that's looking at things backwards.
There is no game. KoDP for iPhone/Flash/Mac OS X does not exist (and none of the old UI code can be used). What if you wanted to make it, but only had (say) 6 months? You're not subtracting from the CD game, you're adding from zero. I recall the tula screen took a long time to get right. Is it in your new game? If so, what isn't?
I've always had the pipe dream that KoDP could be nothing but the stories, though I suspect that can't work. The strategy game really does tie them together and give them meaning.
-- David Dunham A Sharp, LLC Voice/Fax: 206 783 7404 http://a-sharp.com Efficiency is intelligent laziness.
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