Re: Savegame editing

From: Alexander G. M. Smith <agmsmith_at_...>
Date: Tue, 03 Nov 2009 21:00:25 -0500 EST


outis02 wrote on Tue, 03 Nov 2009 19:50:23 +0000:
> typedef struct {
> long:1; long Ancestors:1; long ArganArgar:1;long Barntar:1;
> long ChalanaArroy:1;long Elmal:1; long Ernalda:1; long Eurmal:1;
> long Humakt:1; long Issaries:1; long KeroFin:1; long LhankorMhy:1;
> long Malia:1; long MaranGor:1; long Odayla:1; long Orlanth:1;
> long TarardRiel:1; long Uralda:1; long Urox:1; long Vinga:1;
> long WindSpirits:1;
> } GODS <read=GODSread>;

Not too often that you see a GOD structure in code :-) Looks like you must have spent quite a while figuring out that many details!

So, what do you typically use it for?

Listing saved game inner secrets to see what affects what? Any heroquest tips?

Or do you change a saved game? Any interesting or fun changes?

Any signs of test code? Things like a flag that makes your battles always succeed?

Powered by hypermail