Re: No further updates regarding figuring out game mechanics?

From: gbiansg <question2005_at_...>
Date: Fri, 08 Jan 2010 17:01:09 -0000


Im not a huge fan of super randomness i guess. If you do everything wrong, IMHO you should suceed rather than get screwed up by a bad roll of the dice. Its like neglecting all the work the player puts into doing everything right since they can fail anyway.

Sacred time indications certaintly seem bugged. Regarding the overcrowding pastures thing, how does one actually know how much pasture you actually need? I suppose there are no plans to fix the bug...

If im not wrong there are some traienrs on this site(and maybe one of the remaining fansites around). Usual stuff like editing food or whatever, although they dont seem to work for me.

What are the odds of getting one of the treasure events in dragon newt/beast valley?

Is it possible to steal a treasure from the dwarves when you find them?

In my game i keep getting exploring events that my explorers were attacked by another clan...but its an allied clan. How can they do this?

By "enemy clans" i meant clan names in pink, not yet feuding but pretty close.

I cant see how high population affects clan mood, unless it really is overcrowding(which isnt my case, since i have massive amounts of spare land and pretty much unlimited food at this point). I dont get why the carls are unhappy.

Under what circumstances can you resurrect someone via the chalana arroy ritual? I have never seen anyone show up as resurrectable, even nobles killed in battles.

What determines how much magic you get every year?

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