Children are stored as an array of 15 short integers, each int per one year group. If you look at the save file template I posted before, most of the memory structure is largely identical to it, except for a few minor differences and the fact that the memory is mostly in little endian.
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> Date(from another thread) : Start a new game at 1330 SEA, search for "14630" on integer 4 bytes. Forward to the fire season, do a further search for "14632". Thats the date address. Now load the save game you want and change it to 14630 or any other number you want.
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> Farmers and such are all 4 integer bytes and pretty easy to search EXCEPT for children, which i cannot figure out.
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> David or anyone else, does anyone know what kind of value the children number is stored as?
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> --- In KingOfDragonPass_at_yahoogroups.com, "gbiansg" <question2005@> wrote:
> >
> > I forgot to mention, the search results you get will be inaccurate if you load a saved game after searching.
> >
> > Lets say you search, get 100 results, then load a save game. Those 100 results will still be there but wont be accurate.
> >
> > --- In KingOfDragonPass_at_yahoogroups.com, "gbiansg" <question2005@> wrote:
> > >
> > > First get a memory editor like Cheat Engine.
> > >
> > > Do a search for the age of your noble(e.g. if they are 50 years old, do a search for 50) with value type being "2 bytes".
> > >
> > > You should get a large list of results. Wait till next year when the noble has aged a year and then do a further search(NOT a new search) for "51". That should narrow it down enough for you to try changing some of the values and see if it works(it will update instantly on your screen).
> > >
> > > I noticed that noble ages are at the very bottom of the list.
> > >
> > > Now if i can only remember how to edit ingame years to prolong the game...i did it before but i forgot.
> > >
> >
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