Either hex edit the save file or directly edit the memory, it's very much the same deal. As I said, there are only minor difference in variables and the fact that the values are little endian in the memory.
Noble population is slightly tricky. It's basically stored as a standard "Population" struct: an array of four short integers, for healthy, absent, sick and wounded population respectively. The tricky part being that the individual noble characters also count toward the total DISPLAYED noble population, but are NOT included in the noble population value. This means that:
DISPLAYED nobles = noble candidates + non-candidate nobles
As I said, I suggest you take a look at the save file template I posted before. Most of your questions are already answered there.
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> Using a hex editor i suppose?
>
> Oh and any idea what kind of value the noble value is stored as? Searching for standard integer values are not working.
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> --- In KingOfDragonPass_at_yahoogroups.com, "outis02" <uly@> wrote:
> >
> > Yes, I understood. It's still pretty easy to find, just requires a bit of guessing. Basically, look up the address for cattles and craftsmen, and then look for 15 consequtive short integers (16-bit) with the values of around 1/15 of your child population.
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> > It's not always the case, but usually the children in each age group is more or less the same.
> >
> > --- In KingOfDragonPass_at_yahoogroups.com, "gbiansg" <question2005@> wrote:
> > >
> > > I was referring to using a memory editor since you cant view their ages. Im not sure how to edit KODP with a hex editor though.
> > >
> > > --- In KingOfDragonPass_at_yahoogroups.com, "outis02" <uly@> wrote:
> > > >
> > > > It's very easy to edit. It's just not very easy to find. The game only shows the population of all children, but they are actually separated into 15 age groups. Just need some guess work. Anyway it should be somewhere between the cattles and crafters.
> > > >
> > > > --- In KingOfDragonPass_at_yahoogroups.com, "gbiansg" <question2005@> wrote:
> > > > >
> > > > > So in other words theres no way to edit it?
> > > > >
> > > > > --- In KingOfDragonPass_at_yahoogroups.com, "outis02" <uly@> wrote:
> > > > > >
> > > > > > Children are stored as an array of 15 short integers, each int per one year group. If you look at the save file template I posted before, most of the memory structure is largely identical to it, except for a few minor differences and the fact that the memory is mostly in little endian.
> > > >
> > >
> >
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