Re: Editing noble ages

From: outis02 <uly_at_...>
Date: Sun, 24 Jan 2010 20:10:05 -0000


Either hex edit the save file or directly edit the memory, it's very much the same deal. As I said, there are only minor difference in variables and the fact that the values are little endian in the memory.

Noble population is slightly tricky. It's basically stored as a standard "Population" struct: an array of four short integers, for healthy, absent, sick and wounded population respectively. The tricky part being that the individual noble characters also count toward the total DISPLAYED noble population, but are NOT included in the noble population value. This means that: DISPLAYED nobles = noble candidates + non-candidate nobles

As I said, I suggest you take a look at the save file template I posted before. Most of your questions are already answered there.

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