I mean that sometimes you do what Ermal did in the legend and they don't die, other times they die from the first attack.
>
> Yes, how is it that in Ermal guards the stead quest, even if you do what you are supossed to do the monsters don't die.The succes seems to be only related to the fighting ability of the quest taker.
>
> --- In KingOfDragonPass_at_yahoogroups.com, "perkele000" <antti.heiskanen@> wrote:
> >
> > Hi David,
> >
> > I think it has been over a decade since the original release. The most people who like the game have completed it many times over. And many of them come back for a different approach every now and then. Which is all good and dandy.
> >
> > I include myself among the people who return to the game occasionally and I find some new aspects more often thandon't. BUT do you actually plan to reveal the "right" action for certain events at any point? The heroquests come to mind the first... I mean it's been a decade after all and I can't see the gaming selling at large numbers still.. I'd imagine revealing heroquest and other design philosophy would make them who still follow the list etc - the grognards - very happy. I can't see downside to this.
> >
> > I'm sure the game is full of "secrets" that haven't seen the light of day and won't untill you spill the beans :-/
> >
> > Eh?
> >
> > A //Yes after all these years, the number of time I have completed and/or played the game I'm still uncertain regards certain heroquests. Elmal's (and Humakt's ) comes to mind first...
> >
>