Re: Re: "They're well known for..."

From: Guy Hoyle <guy.hoyle_at_...>
Date: Sun, 29 Aug 2010 18:42:43 -0500


It doesn't spoil it for me. Thanks for giving me an insight into the inner workings!

Guy

On Sun, Aug 29, 2010 at 11:04 AM, outis02 <uly_at_...> wrote:

>
>
>
> I may answer this for you. But before that:
>
> *** SPOILER ALERT ***
>
> In fact, all starting NPC clans (plus a few additional ones) are
> predefined, with set religion, personality and specialty. It's only their
> names and locations that are randomized.
>
> The thing is, the description of the NPC clans aren't actually dynamic,
> they are part of the clan's predefined characteristics. There will be every
> pre-deinfed clan in every game. For example, there will aways be the
> clearwine-making clan and the Pharaoh-hater clan are in the Colymar tribe,
> as well as the plowing clan, the horse clan, the raider clan, the
> stone-worshipping clan, the hunter clan, the trader clan, etc.
>
> So, basically, what you're requesting doesn't really make sense within the
> game design. But the fact that you've made this request shows that the game
> is successful in making you think that it's actually dynamic. Well, sorry
> for spoiling it.
>
>
> --- In KingOfDragonPass_at_yahoogroups.com<KingOfDragonPass%40yahoogroups.com>,
> Guy Hoyle <guy.hoyle_at_...> wrote:
> >
> > I really like all the capsule descriptions of the different clans.
> > However, I'd also like to know what "my clan" is well known for. Of
> > course, I know a lot about "my clan", but it would still be cool to
> > know what the other clans currently think of it.
> >
> > Guy
> >
>
>
>

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