Hopefully you'll fix the bug where the sacred time screen tells you that your herds are overcrowded and starving, while the agricultural screen tells you that you have huge amounts of excess pasture land.
(another annoying bug that jumps to mind: the crop-rich clan, in tribe making where you strike a better deal when dealing for their grain, the game converts it wrong....IIRC correctly at half the rate, making it actually bad instead of good (i.e. you make a deal that for the regular price of 20 bushels of grain you'd get 24, when you trade with them for food you find you actually only get 12))
Things to drop/simplify in my opinion would be:
A feature I'd love to see added (sorry!) would be either an option, event, or automatic feature, where with trading partners you could convert excess of one good for another (so you have not just a general trade relationship, but in particular every year you send them some extra grain and get horses, or whatever. This should not be at as good a rate as sending missions, as you don't want to supersede those).
Another thing I'd like to see is some way of knowing when we are near our limit of temples/shrines, etc.
From: Kaj Sotala <xuenay_at_...>
Subject: Features to cut (was: Statistical ledger)
To: KingOfDragonPass_at_yahoogroups.com
Received: Tuesday, August 31, 2010, 5:00 PM
On Tue, Aug 31, 2010 at 11:50 PM, David Dunham <david_at_...> wrote:
> And you're supposed to be suggesting things that can be removed anyway :)
I always thought adjusting the crop mix was kinda pointless. Clearing
extra land when necessary could probably also have been automated
without any great loss (with a "clearing extra land would violate our
deal with the fox but our herds our overcrowded, do you want to do it
anyway" prompt when appropriate).
The same goes for adjusting the inner and outer patrols - I always had
a certain fixed ratio of men that I kept on patrol, and never adjusted
it because of shifting morale. If you wanted to keep part of it, you
could make it into a selection with just the options for heavy /
normal / light patrols.
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