Re: A couple questions about using the interface

From: outis02 <uly_at_...>
Date: Sat, 30 Oct 2010 07:11:38 -0000


I do check oggle at the rock quite often, and I like to have it lit up like a christmas tree... In some of my games I tried to have it all lit up as much as possible, just as an extra challenge -- most of the blessings are fairly useless.

Obviously the rock isn't that critical, and it can easily be replaced with something simpler. However, KoDP, as it is, already _suffers_ from the lack of visual feedback. We KoDPers are very used to it, but if you want to attract new players, you may want to try to make actions seem more interactive and consequential -- even if it's only providing purely cosmetic feedback.

As for the saga, I don't use it that much either... I don't usually find my own clan's story that interesting to read, since I generally have a pretty good idea of what happened for the duration of a game. And it's not that helpful as an auto-note system, as not all the events I consider "noteworthy" are recorded. I don't imagine it would be much more fun to read through pages and pages of oft-repetitive text on a 3.5" screen, but that's just me.

IF you want to make the saga both more interesting and more navigable, you may want to make it into more of a condenced timeline rather than just a huge block of text. Navigating the saga would then be like scrolling down iPhone's Note; it's a list of titles, which could be tapped to display the full text. This way the need of a search feature is also much reduced.

If you want to go the extra mile to make it an even richer feature, you could even iconize the entries or colour-code it, so that you can get a visual representation of the clan's fortune at a glance. It can even be combined with a statistics timeline... but did you already decided not to have stats?

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