Re: Re: A couple questions about using the interface

From: Meredith Dixon <dixonm_at_...>
Date: Mon, 1 Nov 2010 10:16:46 -0400


On Mon, Nov 1, 2010 at 09:31, Bryan Thexton <bethexton_at_...> wrote:

> I'd think the Iphone app would lend itself to exactly this sort of playing, so a quick way of knowing current agreements and imperatives and time limited blessings would be really nice (ideally one click to see that Orlanth and Issaries want us to have more treasures by the end of the year, we need to learn one of Odayla's blessings or he'll take away the game, we have agreed not to raid the hated Anmaring clan for seven more seasons, and that we currently have Uralda's blessing to help deal with bull-headed people thanks to a heroquest).    With that in I'd barely care about the saga....and the game must be tracking that information already, so it would be a question of how hard it was to code that summary.

Exactly. You explained it better than I did, but that's the sort of thing I think the game needs. Admittedly, part of KoDP's challenge has always been to remember that sort of stuff from session to session, but I'm going through perimenopause. These days I'm finding it hard to remember what I was going to buy at the grocery store, much less what my clan was doing when I played the game yesterday or the day before. If you think it would make the game too easy to have such a summary, you could make it an option on Average and turn it off on Hard.

-- 
Meredith Dixon <dixonm_at_...>
Maconiana has been published at last!
<http://stores.lulu.com/store.php?fAcctID=4340342>

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