Heroquest tuning

From: David Short <david.short_at_...>
Date: Tue, 12 Apr 2011 09:08:25 -0400

>1a. Re: Heroquest tuning
> Posted by: "Chris Lemens" chrislemens_at_... chrislemens
> Date: Mon Apr 11, 2011 7:37 am ((PDT))
>
> > So I'm thinking about implementing a hint system. The idea is
> that for most
> >myths, you'd get one hint.
> > For myths where you knew the secret version, you'd get two. Then
> at a decision
> >point, you could use
> > a hint, and you'd see the "best" choice.
>
>Maybe you could make the number of hints depend on other things as
>well. The one
>that comes to mind is whether you sent an appropriate person on the
>heroquest.
>In other Gloranthan games, you usually send a crowd, but KoDP
>abstracts this by
>selecting a single heroquester. So, you might have to send your
>Elmali thane on
>the heroquest to even get one hint; after all, he's the one who knows these
>kinds of things. Maybe some of the treasures give another hint.
>Having the right
>kind of person as your chief might do the trick, too.
>
>Chris

Just Fwiw, I like this FAR more than the other solutions.

dfs

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