Re: Re: What's the hardest part?

From: Bryan Thexton <bethexton_at_...>
Date: Sat, 30 Jul 2011 17:19:29 -0700 (PDT)


I had some things that I considered 'must do' that I'd not deviate from, after my first few clans.  One was getting gold and money from dealing with the wyrm down in the Quivin mountains, then I'd role some of that money into better fortifications (typically slapping up a wooden palisade).  That is key for surviving those bad raid years, lowering the losses to the raiders.

And to be honest, I'd usually spend most of the rest of the gold rushing towards getting the Odaylan archery blessing and Orlanth thunderstone blessing.  With those in place, skirmishing with the horse spawn was usually reasonable.  Before getting those in, I'd focus on minimizing our losses, because of the exact issue Merideth mentioned.

So there were ways to survive all that.....once you knew them.  Until you did, or if you were experimenting more, it could get pretty rough.

--Bryan

s3331_at_...>
Subject: Re: What's the hardest part?
To: KingOfDragonPass_at_yahoogroups.com
Received: Saturday, July 30, 2011, 1:16 PM  

         

      
      

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> That said, the problem I do have is with the Horse-Spawn. If they hit

> us too hard too soon, the game becomes unwinnable. I usually play it

> out anyway, but once we lose ring members to them we'll just keep losing

> more ring members until the clan collapses from lack of leadership.

> That's partly because I can't bear to just let my ring members be taken,

> of course.

Hi Meredith,

I always choose Valind/Gagarth/the Vadrudi to be my clan's ancient enemy, and that seems to work pretty well. They're relatively easy to defeat, which makes the ancestors happy and increases the clan magic, and they enable us to raid (usually) two extra times a year. Do you usually choose the Horse-Spawn to be your ancient enemy?

I've only played maybe twenty games, but the Horse-Spawn only picked on us once. That one time went like you said, with a death spiral. Another time we entered the death spiral due to repeated chaos incursions.                          

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