I am a devolper of, amongst other platforms, iOS, Android and Windows
Phone games (and other kind of software), so I can shed some light
here.
Sorry but... no way. The same application on iOS sells a ton more than
on Android. The marketplaces are of a similar size but the figures
aren't.
> Given that the port from the original to iOS made sense, I would have
> thought the port to Android would be easier, given that things like
> adapting the interface to a smaller screen have already been worked
> out. Maybe I am underestimating the difficulties of e.g. hardware
> fragmentation on Android?
Yes, you are ;).
When I code something for the iPhone I need to test it in three or four different devices. On Android I need to test it in ten and even then there are more variations I leave behind.
I'd love for it to be on Windows Phone but I know that's plain impossible :P.
Cheers,
-Sergi
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