So basically you're talking about a piracy issue.
I don't know if the KoDP app has been pirated, but I know that the original KoDP has. But frankly I doubt the KoDP app is secure enough to thwart any piracy effort.
Personally I find most anti-piracy measures rather misguided, and many game studios are doing just fine without. But whereever you stand on the piracy issue, I'd think it's a mistake to base the basic development platform decision on the potentially piratability.
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> I know this, as mentioned I have written this kind of thing recently. And this is _exactly_ why protecting the revenue with a HTML5 packaged app becomes an issue.
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> Spend a moment to think about why, and why this is not an issue for Google and for Facebook.
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> If all of the text, all of the pictures and all of the logic are packaged as a HTML5 app, then once anyone gets a copy on their disk, then they can just pass it to their friend, with no revenue for David. If David puts in a simple call home at startup then a) the app is not usable offline and b) it is still easy for crackers to work around.
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> --- In KingOfDragonPass_at_yahoogroups.com, "outis02" <uly@> wrote:
> >
> > Once you have an app made in HTML5, it's just a matter of wrapping it in a browser package such that for the end user, it acts just like a native app.
> >
> > AFAIK Facebook and Google mobile apps are made just this way.
>