From: owner-runequest-rules@ (RuneQuest-Rules-Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest-Rules-Digest V1 #39 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest-Rules-Digest Thursday, March 12 1998 Volume 01 : Number 039 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: Familiars Re: [RQ-RULES] RQ4 damage &HP Re: [RQ-RULES] RQ4 damage &HP Re: [RQ-RULES] Re: Familiars RE: [RQ-RULES] Familiars [RQ-RULES] Familiars Fwd: Re: [RQ-RULES] Familiars [RQ-RULES] NPC Re: [RQ-RULES] NPC Re: [RQ-RULES] NPC [RQ-RULES] Re: NPC RE: [RQ-RULES] Familiars Re: [RQ-RULES] Re: Familiars [RQ-RULES] Re: Familiars [RQ-RULES] Re: Familiars Re: [RQ-RULES] Re: NPC RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 12 Mar 1998 09:51:22 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] Re: Familiars RU>> You can also coerce a nymph of some kind, though they can't travel. RU>Actually, no, that isn't what the rules say. It says "and any RU>restrictions they may have posessed formerly (such as being bound to a RU>specific locale) are removed." RU>Naiads make really spiffy familiars. The trick is to get them to agree, RU>as I would bet that anyone as fast, strong and bright as an naiad could RU>make your life "interesting" if you had neglected that little detail. Better and better, I had forgotten that note. All of the nymphs, besides dryads, make superlative familiars; dryads are a little too mortal, but not bad. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 10:21:00 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] RQ4 damage &HP RU> I usually judge on how well I did at GMing by how much POW the party lost RU>during the evening. If it went really well I can get some where between 5-7 RU>More than what and I was too tough. Less ... , well I 'll get them next RU>time. What? From DI's? That would be rugged to have to waste that many points. It is a rare event IMG to need to try DI. We put people down, but they can usually be saved. We have had five deaths in three years; one was bad player rolls, and all of them got Resurrected. Maybe my body count is low, but we consider it a tough fight when the MP's run down, the spells are failing, and everyone is down in killing range. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 08:11:36 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] RQ4 damage &HP > What? From DI's? That would be rugged to have to waste that many >points. It is a rare event IMG to need to try DI. We put people down, but they can usually be saved. We have had five deaths in three years. No, I count one use divine magic and a possible DI, as well as other uses (fixing broken enchantments, selling enchantment spells, paying for restoration spells (money is power), being tapped, and so on). I tend to run a risker campaing, it is not unusual to lose a character in the begining, but once the players reach the level of acolyte things even out, because characters have enchanted their HP, have Ressurection more available to them, as well as, taking fewer risks. Except, the one time when a Yelmalio acolyte drowned, it is very rare death which happens and is not a direct result of party's stupidity (and belive me sometime they are sooooo dumb!). I would have to say that players in my campaing do overuse DIs. This is because for some reason they have been so effective (the precentage of success to failure for some reason has been high). I am still waiting for a bunch of people to roll their power and be taken to their gods side, but this has not happened for at least 4 years of playing. I know this is unbeliveable, but they do not cheat at this, this is the one thing which monitor closely. Well we will see. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 08:19:44 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Re: Familiars >RU>Naiads make really spiffy familiars. The trick is to get them to agree, >RU>as I would bet that anyone as fast, strong and bright as an naiad could >RU>make your life "interesting" if you had neglected that little detail. > Better and better, I had forgotten that note File this under thing that make you go: "Hmmmph!" I wonder. In the rules it states that a sorcerer must be friendly to the prespective familiar due to the amount of time it takes to cast the ritual. Would a long duration Dominate spell qualify for the friendly aspect of this requirement. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 16:22:50 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Familiars >Naiads make really spiffy familiars. I have a personal preference for sperm whales with a shapechange spell. Dream dragons are cool. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 16:40:09 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] Familiars My favourite character was a really weedy Troll sorceror with a Hag familiar, he gave her extra 6 STR, then an Enhance STR 6 spell, 3d6 damage bonus! philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 11:54:22 -0500 From: Tal Meta Subject: Fwd: Re: [RQ-RULES] Familiars From: "Leon Kirshtein" Subject: RE: [RQ-RULES] Familiars Date: Thu, 12 Mar 1998 08:42:38 PST >>Naiads make really spiffy familiars. >> >>I have a personal preference for sperm whales with a shapechange >> spell. Dream dragons are cool. > This depends on if you play them with free or fixed Int. IMW these creatures have free Int and therefore are unuseable as familiars. Leon ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [List Owner Note: one word editted... seems majordomo doesn't like words that have the same beginnings as commands. Have to fix that. :)] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 09:07:24 PST From: "Leon Kirshtein" Subject: [RQ-RULES] NPC I do not know if this interests any one, but I will try and see. This is a write up of an enemy NPC leader which I have used in the last game as an encounter. Any questions or comments are welcome. Leon Kirshtein Ezzil the Gargoyle (Chaotic Dwarf Apprentice) AP HP HIT ON STR 32 ENC 17.5 RL 7 4 01-03 CON 16 MV 5 LL 7 4 04-06 SIZ 7 DB +1d6 ABD 7 4 07-10 INT 13 HP 12 CH 7 5 11-12 POW 15 MP 22 =15+7 RA 7 3 13-15 DEX 17 D SR 2 LA 7 3 16-18 APP 7 M SR 5 H 7 4 19-20 WEAPON SR ATT DAMAGE PAR AP ENC NOTES Great War Hammer 2H 7 30% 2d6+2+1d6 30% 10 2.5 Claw x2 8 45% 1d6+1d6 - 9 - as Gargoyle Chain Mail 7 15.0 Chaos Features: *2 damage from magic, regenerates 4mp/round, +2d6 Str Sorcery Skills: Intensity 45%, Range 45% Sorcery Spells: Resist Magic 60%, Resist Damage 45%, Damage Boosting 45%, Dwarf to Gargoyle 50%, Storage 45%, Invoke Stone 45%, Increase MV 45% Active Spells: Storage LVL7 Skills: Agility Skills: 32 Communication Skills: 0 Knowledge Skills: 6 Read/Write Mostali 45%, Sorcery Lore 45% Magic Skills: 10 Ceremony/Sorcery 45% Manipulation Skills: 20 Perception Skills: 9 Reasoning Skills: 6 Money: Items: Dwarf to Gargoyle (+5%) matrix in a stone armband Chain Armor, Great War Hammer, Signal Flare ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 14:21:01 EST From: Delecti Subject: Re: [RQ-RULES] NPC Leon, << I do not know if this interests any one, but I will try and see. This is a write up of an enemy NPC leader which I have used in the last game as an encounter. Any questions or comments are welcome. >> NPC's are a good idea for this list (did anyone ever get a NPC page up?) Could we please have the background and descriptions for them though? Delecti, Lord of the Upland Marsh aka Scott Knowles, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 12:17:09 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] NPC >Could we please have the background and descriptions for them though? Oh boy, I don't know about this. I think doing full description and background is realy a web site job. Hey, if you want go for it, I am game. We would have to establish certain rules though, on power levels, cults, races, magic, cultures, and others things. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 20:32:05 -0000 From: "Hibbs, Philip" Subject: [RQ-RULES] Re: NPC >I think doing full description and >background is realy a web site job. >Hey, if you want go for it, I am game. We would have to >establish certain rules though, on power levels, cults, >races, magic, cultures, and others things. I don't see why. Many people don't have access to web space, and why should peoples NPCs all fit into any category? Sure, if you were thinking of some kind of Rules List Joint Effort like the spells, we could have a go at some kind of group of NPCs that go well together, but in general terms I'd find a well thought-out writeup of a trollkin scavenger as interesting as Gunda the Guilty. I think the description and personality is more valuable than the stats, unless the stats demonstrate something new and interesting, or exceptional. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://ourworld.compuserve.com/homepages/phibbs +--------------+ | Philip Hibbs +---------------------------------------------+ | What immortal hand or eye dare frame thy perfect symmetry? | +------------------------------------------------------------+ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 16:23:46 -0500 From: stancliff@commnections.com Subject: RE: [RQ-RULES] Familiars RU>I have a personal preference for sperm whales with a shapechange spell. I dislike any creature that requires giving up Int, but I can see the value here. RU>Dream dragons are cool. I believe these are complete creatures and cannot be made a familiar. I would certainly be averse to letting any Dragonkind be affected by the Create Familiar spells. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 16:20:08 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] Re: Familiars RU>>RU>Naiads make really spiffy familiars. The trick is to get them to agree, RU>> Better and better, I had forgotten that note RU>File this under thing that make you go: "Hmmmph!" RU>I wonder. In the rules it states that a sorcerer must be friendly to the RU>prespective familiar due to the amount of time it takes to cast the RU>ritual. Would a long duration Dominate spell qualify for the RU>friendly aspect of this requirement. I think it would, and I have seen someone else voice that opinion on their web page. The trick is that you have to maintain that Dominate for the rest of the familiar's life. "The problem with free willed familiars is that they do what they want too often. This cannot be tolerated in an organized life of study and enchantment!" Ooops, who let him out... Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 14:27:37 PST From: "Leon Kirshtein" Subject: [RQ-RULES] Re: Familiars > I think it would, and I have seen someone else voice that opinion on >their web page. The trick is that you have to maintain that Dominate >for the rest of the familiar's life. "The problem with free willed >familiars is that they do what they want too often. This cannot be >tolerated in an organized life of study and enchantment!" Ooops, who >let him out... >Bob Stancliff I do not think that you have to maintain that Dominate for the rest of the familiar's life. I belive the link created in the spell takes care of it. Otherwise spirits or helions would never stick around with the sorceror. IMO familiars once created do not have free will and are slaves to the sorceror. I do not belive they can in any form do, or even think about, harming their master. This is a major difference between RQ and ADD (as well as other games), and is a result of how the familiar is accuired. In RQ a familiar is made, while in ADD a familiar is summoned, and thus maybe a willing or an unwilling servant. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 14:28:13 PST From: "Leon Kirshtein" Subject: [RQ-RULES] Re: Familiars > I think it would, and I have seen someone else voice that opinion on >their web page. The trick is that you have to maintain that Dominate >for the rest of the familiar's life. "The problem with free willed >familiars is that they do what they want too often. This cannot be >tolerated in an organized life of study and enchantment!" Ooops, who >let him out... >Bob Stancliff I do not think that you have to maintain that Dominate for the rest of the familiar's life. I belive the link created in the spell takes care of it. Otherwise spirits or helions would never stick around with the sorceror. IMO familiars once created do not have free will and are slaves to the sorceror. I do not belive they can in any form do, or even think about, harming their master. This is a major difference between RQ and ADD (as well as other games), and is a result of how the familiar is accuired. In RQ a familiar is made, while in ADD a familiar is summoned, and thus maybe a willing or an unwilling servant. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 12 Mar 1998 15:46:40 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Re: NPC >Sure, if you were thinking of some kind of Rules List Joint Effort like the spells, we could have a go at some kind of group of NPCs that go well together. Actually this is exactly that I was thinking. In fact, how about a joint effort in building a community, be it a temple complex or a village, somewhere in Glorantha in an unset area. It is a hell of a project but may just work, at least it will be fun. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest-Rules-Digest V1 #39 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.