From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #78 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Sunday, April 19 1998 Volume 01 : Number 078 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Bound Spirit(2) [RQ-RULES] HQ systems Re: [RQ-RULES] The campaigns Re: [RQ-RULES] Magic spirits Re: [RQ-RULES] The campaigns [RQ-RULES] Where is Humakt cult writeup? Re: [RQ-RULES] Where is Humakt cult writeup? Re: [RQ-RULES] Re: Ghosts Re: [RQ-RULES] Bound Spirit Re: [RQ-RULES] Elementals Re: [RQ-RULES] The campaigns Re: [RQ-RULES] Re: Ghosts [RQ-RULES] Sorcerer spells Re: [RQ-RULES] Bound Spirit & shamen RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 19 Apr 1998 00:11:12 EDT From: Delecti Subject: Re: [RQ-RULES] Bound Spirit(2) > In some cultures, MP Matrix Enchant may be easier to find than > Binding Enchant, Summon Pow Spirit and Control Pow Spirit. These people > would use the simple method even though it is not quite as good. Yes, in a Different Worlds article once it had which sorcery factions would use what magic spells, and a few would not allow the binding of spirits. Stygians were the most flexible. I found that POW spirits are the most common binding in the groups, mostly made by a shaman and a unaligned sorcerer. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 15:52:22 +0200 From: Nils Weinander Subject: [RQ-RULES] HQ systems Nikk: > > >At RQCon II in San Francisco I played in a playtest > >session for a heroquest system written by Greg Maples. > >Mike Dawson co-GMed. Might that be the one? If so, I > >don't think it has been published. It seemed very > >scalable, but also rather complex, even though the > >level of abtraction was high. > > I think that was the Epic system, more than likely. But I do know that > Maples wrote that after Mike Dawson had a go at his own. Yes, it was the Epic system. I wasn't aware of Mike Dawson's earlier attempt. As he isn't very active in the Glorantha community at the moment, it is probably hard to get hold of this as well. ______________________________________________________ Nils Weinander | Everything is dust in the wind nilsw@ibm.net | http://www.geocities.com/Paris/8689/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 11:37:40 -0400 From: Tal Meta Subject: Re: [RQ-RULES] The campaigns Nikk Effingham wrote: > > matter what HQ system you use. The problem with HQing (are HQing rules a > discussion point on the RQ Rules Digest?) is that the stats of the gods I don't see a problem with it. I learned at least one thing playing in Leon's one-off at the Con; by certain standards, my last campaign could be viewed as a long, continuous heroquest. Not exactly, of course, but viewed with the correct slant.... I even went out and repurchased the D&D Immortals rules, because the mechanics of GodQuests appeal to me as well... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 09:11:05 -0700 (PDT) From: allen wallace Subject: Re: [RQ-RULES] Magic spirits Thomas Cooper > See, that's MY question; say my baddie Thanatar has a Intellect Spirit bound in a ring with Shimmer 4 in it's memory..& he sees the berserk Storm Buller heading his way...does he just say "Cast the Shimmer 4 NOW, Spirit!" and take 4mp from HIS own power? OR can he grab this power from his Bound Power spirit??(so, he got lucky & has both types of spirits ). Intellect Spirits aren't supposed to be able to cast spells themselves. They are more of a plug in memory card than a coprocessor. The advantage to them over magic spirits is that you are casting the spell and will get the potential Power checks and or skill checks. The disadvantage is that the spell can't be being cast while you are concentrating on something else. A magic spirit can draw upon the MP of a power spirit if their binding enchantments are linked. (see the enchantment rules on links) Cleverly linked enchantments are RQ's best source for within the rules created powerful artifacts. Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 13:22:36 -0500 From: stancliff@commnections.com Subject: Re: [RQ-RULES] The campaigns RU>I don't see a problem with it. I learned at least one thing playing in RU>Leon's one-off at the Con; by certain standards, my last campaign could RU>be viewed as a long, continuous heroquest. Not exactly, of course, but RU>viewed with the correct slant.... If the characters are heroic in their actions, I think most campaigns are a series of extended hero quests. I prefer the constant striving to improve the world as opposed to a game that focuses on the day to day events of life and gets lost in the mundane. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 17:21:20 -0500 From: Thomas Cooper Subject: [RQ-RULES] Where is Humakt cult writeup? Does anybody know where I can get a more detailed writeup of the cult of Humakt? I think I read somewhere there was one in Tales of the Reaching Moon-is there an archive file of that article? One of my PCs has expressed an interest in Humakt, & I want as much RQ3 edition info as possible. Also, I note that the Orlanth writeup in River of Cradles(1992) is MUCH different than what is in Gods of Glorantha(1985). Is it safe to say that the later date is more "official"(a la AD&D rules )? In addition, how the &$*%# do you guys play the "must spend 90% of his time & income to the cult"? This would seem to end a PCs adventuring career! I never got to rune level when I played RQ2 so we never dealt with this... Thanks all! Thomas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 20:45:29 -0500 From: "Michael A. Pastorello" Subject: Re: [RQ-RULES] Where is Humakt cult writeup? At 05:21 PM 4/19/98 -0500, you wrote: > > Does anybody know where I can get a more detailed writeup of the cult of >Humakt? I think I read somewhere there was one in Tales of the Reaching >Moon-is there an archive file of that article? One of my PCs has expressed >an interest in Humakt, & I want as much RQ3 edition info as possible. There is a goods write up of the gods and their interelationship in a publication called the wyrms footprints. It is a collaberation that features some of the best articles from a magazine called the wyrms footnotes. Is a short book but gives the gods more depth than I have found elsewhere. > In addition, how the &$*%# do you guys play the "must spend 90% of his >time & income to the cult"? This would seem to end a PCs adventuring >career! I never got to rune level when I played RQ2 so we never dealt with >this... Well I deal with this by making sure that the adventures serve the interest of the cult that your priest belongs too. Another way that I have done this is by making the priest an actual emissary or missionary of the cult. Their job being to spread the religion and found new temples, etc. This gives them a reason to be travelling, a lot of plot hooks depending on where they are travelling through, and something to roleplay where there has to be strict adherence to their character. They are still obligated to do their rituals and worship but have more leniency. Also, they have to have a good knowledge of spells, because they will not be near any place where they can replace their spells. Lastly you have to have a character that has a reason for wanting to do this rather than sit on their laurels. Thats my opinion, any thoughts? Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:18:37 EDT From: Delecti Subject: Re: [RQ-RULES] Re: Ghosts > In the RQ2 modules trolls bind their enemies and sometimes bind > volunteers. Duke Raus had an ancestor request to be bound into a sword. > He paid the heroes handsomly to recover the weapon. Balastor asked his > god to bind him into his weapon. Divine Intervention for Balastor's case. Duke Raus has the equivelent of a ghost binding with limitations on it. Trolls have the Create Ghost spell, which binds a ghost to the area of the ritual. > In RQ3 the Shadows book has a Lankhor Mhy bound to a Thanatar altar > with the requirement that it give enchantments to any chaos (priest?) Illuminates. And the case here was special, as you can not force a bound spirit to sacrifice POW. This was not said in Shadows, but in the Different Worlds issues in which this scenario was originally printed it did mention it was a special case. Also note that the enchantments fade if you release the LM spirit. > King of Sartar mentions a human living in Sartar who is > possessed by a ghost from the EWF. This quiet, peaceful ghost forced > the original soul out of the body and kept it. Forang Forash I believe is his name. He is also unique to the rules in that he forced the original body's spirit out. Normally possession would occur, but you could drive that out with a shamans help. > The Munchrooms module of the Troll Pack has a sword with a trapped > spirit who orders the trollkin around that carries it. I don't know > exactly how this fits within the rules, but it is published under RQ2 > and RQ3. Actually it is an Axe. It is a living being in much the same way that you would make a bound ghost in an axe a familiar. Maybe this is a variation. It does mention heroquest. It is a Babeester Gor Cult weapon, and it does not want to go back, so it has to control weak willed creatures to wield it. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:20:13 EDT From: Delecti Subject: Re: [RQ-RULES] Bound Spirit > My, we certainly stired things up today. I am definantly enjoying all > the disscussion. Lets keep it up. Ok, sorry BTW I am a bit behind.... One tactic that shook my players (mostly the sorcerer who had come to depend on his bound INT and POW spirits too much) was an enemy shaman they ran afoul of. He had been observing them via the spirit plane and through allied spirits using Second Sight. He disarmed them quite well with Control INT and POW spirit spells. That in combination with his force of broos almost wiped them out if not for the baboon shaman (never underestimate these buggers!). The point of it was that they had no limitations on who could use the bindings and so the shaman could gain control with ease and order them out of the bindings (some he kept to gain access to thier spells). After this the players were alot more careful, but still had not done a lot of restricting, and the shaman is still out there! It is a point here that they rarely used elementals, though the shaman did have 2 large sylphs bound, he only used them in emergencies as sort of uncontrolled "get me out of here" transports (i.e. he did not give clear enough instructions that the sylph could understand) Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com Beta Test:v. To voluntarily entrust one's data, one's livelihood and one's sanity to hardware or software intended to destroy all three. In earlier days, virgins were used to beta test volcanoes. - -The New Hackers' Dictionary *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:18:51 EDT From: Delecti Subject: Re: [RQ-RULES] Elementals > Elemental recover HP each round, according to its size : 1HP/m3 each round. > > Now, this is a very interesting and not overbalancing proposal. > > I like this one, too. FMC, I may combine the two. :) How about it regains HP in it's own element generally a larger source than it is). So a strong wind for a sylph, bonfire for a salamander, etc. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:20:31 EDT From: Delecti Subject: Re: [RQ-RULES] The campaigns In a message dated 04/17/98 11:27:34 AM PST, stancliff@commnections.com writes: > I have actually started the conversion, but I have put little time > into it so far. I might have enough finished next year to play-test it. > There are major changes in the way the spells are written and applied > because the systems are so different. You could also try out the Elric! rules. They are so close you could convert with no trouble. As a matter of fact someone has and the link is on my Elric! RPG page. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com Beta Test:v. To voluntarily entrust one's data, one's livelihood and one's sanity to hardware or software intended to destroy all three. In earlier days, virgins were used to beta test volcanoes. - -The New Hackers' Dictionary *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:20:27 EDT From: Delecti Subject: Re: [RQ-RULES] Re: Ghosts For sorcery using ghosts I use a INT + POW - 20 as a presence. I would possibly give them a bonus depending if they still remembered any skills at 90% (i.e. mastery vow). In the case of Hellions, Ghouls, and other sorcery beings I used INT - 10 and usually did give them a bonus of half the rolled MPs as unspecified vows. It allowed me to come up with suprises for the binder when the spirit would say no (I did not allow someone to force a bound being to break vows or geases). Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:22:18 EDT From: Delecti Subject: [RQ-RULES] Sorcerer spells > Can a sorcerer have s skill in s spell he does not know? > If he knows a spell, then looses it, what happnes to the skill? Yes, supposedly he gets it back at the same level. I rule he just forgets the parts of the spell that take up the INT space. The same goes for him transferring a spell to an INT spirit. In the case of a matrix it initially passes on all the needed info, thus you get the skill in it. > Can he get experience in a spell that he does not know, but he`s got > a spirit with the spell? No, unless it is an INT spirit that holds it for him and he does the casting. > If a sorcerer has a bound spirit, does it matter hjow high skill the > spirit has in the spell? Yes, I give sorcery spell casting spirits (ghouls, ghosts, etc.) about a 5 x INT+POW in % for spells. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 19 Apr 1998 22:20:35 EDT From: Delecti Subject: Re: [RQ-RULES] Bound Spirit & shamen In a message dated 04/17/98 11:46:21 AM PST, stancliff@commnections.com writes: > SHAMEN CANNOT SUMMON AND BIND SPIRITS UNLESS YOU CHANGE > AT LEAST ONE RULE. This might have been intentional, but I think it was > an oversight. I found that letting them summon spirits was tough. It was meant to be, they are supposed to hunt them out in the spirit plane, not call them up unless you allow them to do it while discorporate (which I did, but usually the shaman hunted them up). You do have to make rules about finding spirits. You can just rule that you can easily find darkness types in Uz areas, plant types in Aldrymi forests, etc. Once you know the true name you can also find it and get it again unless it is a hostile cult spirit. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society http://members.aol.com/delecti/UpMarsh.html Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html ChaosSociety@juno.com "I looked in the trap, Ray." -Egon Spengler, "Ghostbusters" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #78 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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