From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #83 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, April 23 1998 Volume 01 : Number 083 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Tap INT RE: [RQ-RULES] Tap INT Re: [RQ-RULES] Bound Spirit & shamen Re: [RQ-RULES] Gods,Spirits,Chaos Features RE: [RQ-RULES] Tap INT Re: [RQ-RULES] Bound Spirit & shamen [RQ-RULES] Just for the Experince Re: [RQ-RULES] Just for the Experince [RQ-RULES] Divine Enchantments, Attack Spells [RQ-RULES] DMD - Istus for RQ/Greyhawk RE: [RQ-RULES] Tap INT RE: [RQ-RULES] Divine Enchantments, Attack Spells RE: [RQ-RULES] Divine Enchantments, Attack Spells RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 22 Apr 1998 20:53:48 GMT From: "Nikk Effingham" Subject: Re: [RQ-RULES] Tap INT > How To Get Free Presence In Sandy's Sorcery System: Boost INT can be used to > restore points lost to disease or Tap spells, so Tap your own INT, then > Boost it back up to its original level, using Permanence (costing a point of > POW) so that the Boost does not take up Presence. Just as a note, Tap INT is devastating under Sandy's old rule (no mp vs. mo to resist) so the Sorceror assassin who shakes your hand (unleash that Held Tap INT 10) can be quite, quite deadly. : ) Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 21:00:39 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Tap INT >Just as a note, Tap INT is devastating under Sandy's old rule (no >mp vs. mo to resist) so the Sorceror assassin who shakes your >hand (unleash that Held Tap INT 10) can be quite, quite deadly. I don't remember seeing Tap not being an Attack spell, but Evoke isn't. I asked Sandy, and he said that even non-Attack spells get resisted if the target wishes to, it's only Attack spells that specifically always get a roll. This means that if Evoke is not an Attack spell, then you can blow up sleeping targets with impunity. In RQ3, however, it is much less clear, as some spells state that you get a resistance roll, some don't. Tap doesn't say, so one could infer that you don't by its absence. If there is no resist roll, then a flying sorceror could kill the Mother of Monsters by Tapping all its stats down, then stepping on it! philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ A single death is a tragedy a million deaths are a statistic Josef Stalin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 13:14:19 -0700 (PDT) From: jarold davis Subject: Re: [RQ-RULES] Bound Spirit & shamen >RU>> Under RQ3 the rules say that a summoned spirit can leave when it >RU>> chooses. >RU>First, it has to roll under it's POW, checking once per round. > But an embodied creature cannot initiate spirit combat, the spirit >has to. So everyone waits around until the spirit rolls under it's POW, >then it leaves. One solution would be to change the spirit magic Control [species] spell so that it allows the caster to initiate the spirit combat that (hopefully) takes the spirit down to 0 MP. The spirit can then be told hop into the binding enchantment, go spook auntie, or whatever. I never really gave that problem much thought, just said "well, it happened!", as far as summoning and binding spirits and elementals went, since the rules seemed to be a bit fishy about it. And please don't get the impression that everyone and their auntie has bound spirits IMC, as very few PC's and NPC's actually do. It's been the sort of thing that very few actually found a shaman willing to do it for them. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 13:14:28 -0700 (PDT) From: jarold davis Subject: Re: [RQ-RULES] Gods,Spirits,Chaos Features >>> Sorry, you can only split your attack if there are two or more >>>opponents to hit, not the same one twice. > >According to the RULES perhaps. But, I found the rules lacking here >and could see no reason as to why this was the case. RQ4 and certain >versions of RQ3 had special weapons tactics such as Flurry which I >found unsatisfying and were redundant once I allowed splitting >against the same target. A small change but it makes a high skill >level important in combat once more. I've been adapting some of Elric! rules and incorporating them into RQ3, one of them being the split attacks. Allowing split attacks against a single target indeed made the Rune level a nasty opponent to go against. Otherwise there wasn't much incentive to try to attain 100% + combat skills. >> 3] From what I have read so far, in order to get the same benefit of >> POW/INT from 1 bound spirit in RQ2(i.e. bound in a power crystal, having >> it's intelligence & power available to the PC); you have to maintain TWO >> binding enchantments for TWO different types of Spirits! Is that correct? >> And how do YOUR PCs go about doing this-by themselves or paying for it?? > >For a long while, I played this, using POW and Intellect Spirits, but >then I thought "why not have RQ2 bound spirits as another type of >spirits?". I could not think of a valid reason, so I reintroduced >them. A house rule, of course, but one based on RQ2 (when everything >was rosy). > Seems reasonable, since I'm sure that magic spirits are out there that can't just seem to be able to cast their spells. Maybe they forgot how, or were never able to cast them? I've also gone back to the RQ2 style of bound spirits, and call them a variety of magic spirit. The magic spirits described in RQ3 are not encountered IMC. I felt they made magic too easy to use for my players. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 21:16:49 GMT From: "Nikk Effingham" Subject: RE: [RQ-RULES] Tap INT > I don't remember seeing Tap not being an Attack spell, but Evoke isn't. I > asked Sandy, and he said that even non-Attack spells get resisted if the > target wishes to, it's only Attack spells that specifically always get a > roll. This could be true actually, but as the rules stand in RQIII, Tap cannot be resisted. This has been checked and rechecked almost as many times as the RQII players come into RQIII trying to find, as best they can, the rule that says Befuddled opponents attacked get to fight back.... >This means that if Evoke is not an Attack spell, then you can blow >up > sleeping targets with impunity. Quite so, I don;t see why you should get a chance to avoid Evoke spells. The caster has cast the spell, remain stationary and defenceless for a length of time and, unlike Venom, does a variable amount of damage (yes, I do realise that Venom has a chance of doing half damage, but even then my point should be clear). Evoke spells seem to me like AD&D style Fireballs, impossible to avoid without killing the caster first. Which makes your first target in any battle quite clear : ) >. Tap doesn't > say, so one could infer that you don't by its absence. Correct me if I'm wrong (this is to the whole digest) but I think that this is correct! Tap cannot be resisted. Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 14:03:46 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Bound Spirit & shamen >> But an embodied creature cannot initiate spirit combat, the spirit >>has to. So everyone waits around until the spirit rolls under it's POW, >>then it leaves. > >One solution would be to change the spirit magic Control [species] spell >so that it allows the caster to initiate the spirit combat that (hopefully) >takes the spirit down to 0 MP. I have always played it that with a successful Control, Command, or Dominate spell you can force the spirit to attack you in spirit combat and by bringing it down to 0 mp, you can then bind it into a matrix. Of course if you lose ... Well whats that makes living on the edge fun. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 16:50:29 -0400 From: Andrew Barton Subject: [RQ-RULES] Just for the Experince > I can't remember who, but someone said they have experienced their players changing weapons just to get the checks. In our circle, this kind of behaviour is known as 'tick hunting'. One player was a particular offender, and I dropped a Giant Tick (from the Gateway Bestiary, I think) on his head in the middle of a fight. I don't know whether it's in the standard rules, but we only ever allow ticks with the GM's permission. If you're cool enough about a fight to change weapons for practice, you're obviously not under enough stress to gain experience. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 14:25:41 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Just for the Experince >> I can't remember who, but someone said they have experienced their >players >changing weapons just to get the checks. > >In our circle, this kind of behaviour is known as 'tick hunting'. One >player was a particular >offender, and I dropped a Giant Tick (from the Gateway Bestiary, I think) >on his head >in the middle of a fight. > >I don't know whether it's in the standard rules, but we only ever allow >ticks with the >GM's permission. If you're cool enough about a fight to change weapons for >practice, >you're obviously not under enough stress to gain experience. > >Andrew > This is exactly the reason while I do allow, as you put it 'tick hunting'. The situation must matter (there has to be an element of risk, as judged by the GM) and if the players are willing to take the added risk by switching to a weapon with which they are less capable then it is ok by me. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 22 Apr 1998 20:57:43 -0400 From: Tal Meta Subject: [RQ-RULES] Divine Enchantments, Attack Spells Remembered an old question of mine today at work... When a character sacrifices for three castings of the Divine version of Binding Enchantment, when he actually casts the spell later, does he have to sacrifice 3 more points of POW, or are they covered by the 3 stacked spells he's already sacrificed for? On the matter of attack spells... I'd always ruled that attack spells required a resistance roll to work, but that non attack spells did not. I rewrote TAP so that it was an attack spell, but that the EVOKE spells were not (although armor protected against those spells). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Apr 1998 00:42:30 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Istus for RQ/Greyhawk Eleventh inmy series of Greyhawk gods for RQ... ISTUS Runes Fate x2, Mastery, Infinity The Lady of Our Fate, the Colorless and All-Colored, is the Mistress of Fate, Predestination, and the Future. Cult in the World Followers of Istus are commonly regarded as cynical or uncaring, except by followers of Boccob (who have a similar reputation). In truth, she has few followers who amount to more than lay-members, as the strains of serving the Lady of Destiny are not for everyone. But though her servants are few, the supplications to her are many. Istus is served primarily by women; less than 20% of her servants are male. Lay Membership Requirements: Lay members of this cult are tasked with recording of the past and events of the present, surprisingly enough. Skills taught include Orate, Speak , many Lores, Evaluate, Read/Write , Listen, Search, and Ceremony. Initiate Membership Requirements: Standard. Initiates of this cult are generally required to maintain and manage the libraries of data assembled by the lay members, as well as study the skills of fortune telling, including the reading of entrails, tea leaves, palmistry, etc.. Spirit Magic: Befuddle, Countermagic, Disruption, Light, Mindspeech, Second Sight, and Visibility. Acolyte Membership Requirements: as per Priests. Acolytes are known to develop a penchant for prophetic dreams or visions. They also begin to develop the skills necessary to find patterns in the information given to them by their underlings that allow them to detect developing trends before they become realities. Acolytes are sometimes dispatched to "nexus points" where the strands of events they have detected are due to come to fruition, as often to prevent them from happening as to aid them along. Priesthood Requirements: Standard. Istus' priestesshood is comprised of those initiates and acolytes who have developed the strongest sense for the way the Weave of Fate is unfolding. As such, they are often in great demand as advisors, seers, and diviners (think Bene Gesserit). Virtues for her priestesses include: Calm, Honorable, Manipulative, Modest, and Uncaring. Common Divine Magic: all Special Divine Magic: Avoid Fate, Command (Human, Elf, Dwarf, others), The Sight, Truespeak. Associated Gods Geshtai: provides Command Potameides (River Nymphs) Xan Yae: provides Dark Walk *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Apr 1998 08:54:19 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Tap INT >Correct me if I'm wrong (this is to the whole digest) but I >think that this is correct! Tap cannot be resisted. It can in Sandy's, it's an Attack spell. I suspect it should be able to in RQ3. Personally, I'd allow any aware target to resist any spell. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ A single death is a tragedy a million deaths are a statistic Josef Stalin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Apr 1998 08:56:00 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Divine Enchantments, Attack Spells When a character sacrifices for three castings of the Divine version of Binding Enchantment, when he actually casts the spell later, does he have to sacrifice 3 more points of POW, or are they covered by the 3 stacked spells he's already sacrificed for? Philip Hibbs Senior Analyst PC Development TNT UK Information Technology Atherstone Philip Hibbs Senior Analyst TNT United Kingdom TNT Express House Atherstone UNITED KINGDOM philip.hibbs@tnt.co.uk http://tnt.co.uk philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ A single death is a tragedy a million deaths are a statistic Josef Stalin > -----Original Message----- > From: Tal Meta [SMTP:talmeta@bellatlantic.net] > Sent: Thursday, April 23, 1998 1:58 AM > To: RuneQuest-Rules > Subject: [RQ-RULES] Divine Enchantments, Attack Spells > > Remembered an old question of mine today at work... > > When a character sacrifices for three castings of the Divine version of > Binding Enchantment, when he actually casts the spell later, does he > have to sacrifice 3 more points of POW, or are they covered by the 3 > stacked spells he's already sacrificed for? > > On the matter of attack spells... > > I'd always ruled that attack spells required a resistance roll to work, > but that non attack spells did not. I rewrote TAP so that it was an > attack spell, but that the EVOKE spells were not (although armor > protected against those spells). > > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 23 Apr 1998 08:57:26 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Divine Enchantments, Attack Spells >When a character sacrifices for three castings of the Divine version >of Binding Enchantment, when he actually casts the spell later, does >he have to sacrifice 3 more points of POW, or are they covered by >the 3 stacked spells he's already sacrificed for? No, he has to pay again. This is very expensive for Initiates, and very time consuming for priests (8 hours to get the spell back). philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ A single death is a tragedy a million deaths are a statistic Josef Stalin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #83 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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