From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #102 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Wednesday, May 20 1998 Volume 01 : Number 102 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] DMD - Obad Hai for RQ/Greyhawk Re: [RQ-RULES] More Debate on Touch spells Re: [RQ-RULES] Touch spells RE: [RQ-RULES] Boosting sprit spells RE: [RQ-RULES] More On Turning Touch spells into Ranged ones RE: [RQ-RULES] Sandy's Multispell [RQ-RULES] More Debate on Touch spells RE: [RQ-RULES] Sandy's Multispell RE: [RQ-RULES] More Debate on Touch spells [RQ-RULES] Re:re: Tapping, resisting Re: [RQ-RULES] Greyhawk posts RE: [RQ-RULES] More Debate on Touch spells [RQ-RULES] RFC: Character Concept Re: [RQ-RULES] Boosting spirit spells RE: [RQ-RULES] Boosting spirit spells RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 17 May 1998 18:42:03 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Obad Hai for RQ/Greyhawk Thirty-third in my series of Greyhawk gods in RQ format... OBAD HAI Runes: Plant, Harmony, Beast Also known as "The Shalm", Obad Hai is the god of Nature, the Hunt, and Wild Beasts. Cult in the World Obad Hai is among the most ancient of the Flannish deities. The Shalm is revered by woodsmen of all sorts, as well as by those who protect forests and wild areas from those who would despoil them. Lay Membership Requirements: Lay members of the Shalm's cult simply attend services and make donations of coin, living wildflowers, or herbs. Since most lay members do not have the particular dedication to the preservation of the forest that higher initiates do, not much is expected or asked of them. Those who care to may train the skills of Climb, Jump, Animal Lore, Plant Lore, World Lore, Conceal, Listen, Scan, Track, Hide, or Ceremony. Staff parry (only) is taught as well. Initiate Membership Requirements: Standard. Initiates of the Shalm are taught Staff attack, as well as the skills of Enchant and Summon. The Shalm's initiates are often referred to as Lesser Druids (usually called just plain "Druids"), organized into groupings known as Groves. These druids are responsible for the protection and/or defense of the area of forest they reside in, by culling the woodlands of sick or dying trees, and watching for diseases among the animals who dwell there. They are also responsible for curbing the incursions of humans, demi-humans, or humanoids into new areas of the forest, watching for and helping to fight undesired or "accidental" fires that threaten the woods. Spirit Magic: Befuddle, Bludgeon, Dullblade, Extinguish, Mobility, Protection, Slow, and Visibility. Acolyte Membership Requirements: Obad Hai's acolytes are known as Elder Druids, and they have much the same responisibilities as initiates, but in addition they coordiante the efforts of the various Groves in their forest. Priesthood Requirements: Standard. Known as Grand Druids, the priests of Obad Hai organize the Elder and Lesser Druids into a coordinated whole that watches over and protects a single forest. The High Priests of the cult, known by various "Heirophant" titles, coordinate the Grand Druids beneath them to insure the survival and spread of forests in a nation or region. The single most important prerequisite for joining the priesthood of this cult is that there be a need for a new Grand Druid; reigning Grand Druids generally groom their chosen replacements for several years before stepping aside. In the event that the Grand Druid of a forest should step aside (or more likely, die) without choosing a successor, the regional Heirophant will arrange to interview all of the eligible Elders of the forest, and make his own selection. Common Divine Magic: all Special Divine Magic: Accelerate Growth, Animate War Tree, Chameleon, Command (forest creatures), Create War Tree, Draw Beast, Plant Spy, Tanglethicket. Associated Gods Beory: provides Command Gnome - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AOL-IM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 17 May 1998 18:54:43 -0400 From: Tal Meta Subject: Re: [RQ-RULES] More Debate on Touch spells Lord Julian wrote: > BTW: don't you think it's FUN that RuneQuest is becoming like something > from before the invention of printing? All these different versions ... > Someone is going to have a whale of a time, one day in the future, doing > the philology of RuneQuest ... No worse than most other RPGs, really. I've played in a variety of games over the years, and the first question I always ask is "what rules are we using/not using?". > It is, like Tap, an attack spell and a touch spell. I cannot, however, see > that it is conceived as a spell to be thrown on a prisoner. > This seems to suggest that the rules for touch, attack spells need some > tweaking. Maybe for use on a captured prisoner, that you let run back across the lines. FMY, I'd probably make it a ranged spell, but it gives the whole concept of 'counting goup' a whole new meaning. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 17 May 1998 18:58:22 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Touch spells stancliff@commnections.com wrote: > I think you missed something... Attract Harm is usually thrown on the > Caster, it's area of affect is the people within the spell range. Tap > is intended to be thrown on a prisoner, not an opponent. Casting the he Attract spells on yourself only make sense if you're also maintaining the various Reflect spells (Reflect Missile, Castback, etc.). Otherwise, you're only a valid target until the accumulated damage kills you.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 08:51:37 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Boosting sprit spells >This seems like a fair exchange, though if it's reuseable, maybe >adding 2 is more balanced? (not to mention the standard 1 point >of divine = 2 points of anything else rule). That's only for dispelling or blocking. Look at Shield and Spirit Screen, worth 4 and 5 points respectively, and Shield of Darkness is worth 6. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 08:45:02 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] More On Turning Touch spells into Ranged ones >1) make your viewpoint into a matrix for spell A. >2) give it some triggering condition which works for you. >3) also, make it a binding enchantment. >4) bind the spirit into the spell with the following order: > "cast spell A whenever you can" Project [Sense] only affects the caster of the spell. Sandy has deliberately inhibited Project [Sense] from being able to easily route spells through it to a distant target. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 08:56:05 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Sandy's Multispell > There are a few Targeted spells which say that they are not resisted >such as Sunspear, these are the exceptions to the rule and are >explicitly stated. Also, some characters may be geased not to accept >healing magic, they are REQUIRED to resist heal spells. This viewpoint >is also supported in published module material. It actually states in the Procedures section of the Magic Book that a resisting target must be overcome, so anyone can resist Heal, or Tap. Sunspear obviously is an exception to this rule. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 08:15:28 -0500 From: stancliff@commnections.com Subject: [RQ-RULES] More Debate on Touch spells RU>>I think you missed something... Attract Harm is usually thrown on the RU>>Caster, it's area of affect is the people within the spell range. RU>??? Just re-read it, and this is NOT how the spell works. We may have RU>different versions of Sandy's sorcery, of course ... I didn't know Sandy had used the name Attract Harm, I thought we were discussing the Xiola Umbar divine spell. Sandy has appearently overlooked or redefined the Touch parameter, making it incompatible with the RQ3 rules. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 08:27:34 -0500 From: stancliff@commnections.com Subject: RE: [RQ-RULES] Sandy's Multispell RU>It actually states in the Procedures section of the Magic Book that a RU>resisting target must be overcome, so anyone can resist Heal, or Tap. RU>Sunspear obviously is an exception to this rule. Thank you Philip. I called Sunspear a targeted spell in the earlier message, but I actually consider it to be Area of Effect, and therefor not resisted because it fills it's hex affecting everything there equally. I feel the same about the Immanent Mastery Perfection of Flame spell. Bob Stancliff (Stancliff@commnections.com) (http://commnections.com/upgrades) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 13:45:48 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] More Debate on Touch spells Does anyone think that ranged healing should/shouldn't be possible? I seem to remember from somewhere that (in Glorantha, anyway) healing at range was fundamentally impossible. That's what I rule IMG, anyway. Other touch spells can be cast at range through a Project Touch (I don't use Sandy's rules - there have been too many precedents for casting spells through Proj Sight in my campaign to just say it isn't possible now). philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 10:18:37 -0700 (PDT) From: jarold davis Subject: [RQ-RULES] Re:re: Tapping, resisting Bob comes to my rescue...Thanks! > Please notice that on page 9, column 2, paragraph 2, "A target will >always resist a spell unless that target voluntarily accepts the spell". > This is in the common rules section that apply to all forms of magic. >Certain spells discuss the effect of resisting a spell, but that does >NOT mean that a spell which doesn't discuss resisting cannot be >resisted. Many people have missed this rule and overlooked it, but that >was a mistake. > There are a few Targeted spells which say that they are not resisted >such as Sunspear, these are the exceptions to the rule and are >explicitly stated. I knew there was a reason Tap could be resisted IMC. That above quote might be one of the few RQ3 rules I *have* stuck with . I'm using a Sorcery system somewhere between RQ3 and Sandy's, with tidbits gleaned from this digest. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 10:21:55 -0700 (PDT) From: jarold davis Subject: Re: [RQ-RULES] Greyhawk posts At 01:56 PM 5/16/98 +0200, Pascal Legrand wrote: >>Just wondering: is anyone out there finding my Greyhawk/RQ conversions >>of any use? Yup! I'm archiving them for now, and there's a good chance those gods will show up in a non-Gloranthan campaign under aliases...who knows? Keep em coming. JD *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 13:34:06 -0500 From: stancliff@commnections.com Subject: RE: [RQ-RULES] More Debate on Touch spells RU>Does anyone think that ranged healing should/shouldn't be possible? I seem RU>to remember from somewhere that (in Glorantha, anyway) healing at range was RU>fundamentally impossible. That's what I rule IMG, anyway. Other touch spells RU>can be cast at range through a Project Touch (I don't use Sandy's rules - RU>there have been too many precedents for casting spells through Proj Sight in RU>my campaign to just say it isn't possible now). Go ahead and cast through a Projection, but you should probably enforce the concentration check to keep the Active spell up. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 18 May 1998 19:01:57 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] RFC: Character Concept This is both RQ and Gloranthan, so I'm posting it to both lists. I am interested in opinions/suggestions for a character concept. His name is Max. All his characteristics are human maximum (18), but his skills are forever frozen at base chance. Effectively, his ability to learn skills stopped either with puberty or cult initiation. He may have been a magical experiment (Kingdom of War?), a side-effect of a heroquest, or just a magical accident. Maybe his mother was posessed at the time of conception by a Mastery spirit, and his father by a Stasis spirit. Another quirk is that if his stats ever deviate from their normal level, then his chance of fumbling any roll is doubled, and any rolls based purely on that stat (eg. balance rolls for DEX) are considered to be one level of success lower than the roll indicates. Perhaps he can use a skill if he attempts to learn it in the normal way (50 hours, gain d6) and then uses the skill straight away - but loses the skill almost immediately. Maybe there are spells out there that are not in common usage, because they are of minimal use to normal people. Max is not normal, so maybe he would benefit from an enchantment spell, for example, which adds 5% to a given skill, which would not be worthwhile for the majority. Any ideas? I am most intrigued by this idea, and any suggestions/comments as to origins or development would be appreciated. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 19 May 1998 14:48:02 -0700 (PDT) From: Brad Furst Subject: Re: [RQ-RULES] Boosting spirit spells This is the NPC spirit spell I have used. "MAGIC PUSH" or "ADRENALIN BOOST" Variable Ranged, Temporal, Passive This spell acts as if additional Magic Points for overcoming the MP or POW of a resisting target. Each point of the spell adds one point to the MP used to overcome the resistance. It does not actually alter the MP of the attacker, but merely bolsters the comparative parameters upon the Resistance Table. Use the character's current MP value for all purposses other than overcoming the MP or POW of an unwilling target. The character will remain so bolstered for the spell's duration. It works for me. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 20 May 1998 10:13:31 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Boosting spirit spells >"MAGIC PUSH" or "ADRENALIN BOOST" >Variable >Ranged, Temporal, Passive >Each point of the spell adds one point to the MP >used to overcome the resistance... The character will remain >so bolstered for the spell's duration. > >It works for me. Wow, that's powerful! I'd make it a special duration, just till the end of the next melee round, or say it expires when the next spell is cast, a bit like speedart. philip.hibbs@tnt.co.uk or phibbs@compuserve.com http://members.tripod.com/~PhilHibbs/ You never know what is enough unless you know what is more than enough. - William Blake *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #102 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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