From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #106 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Friday, May 29 1998 Volume 01 : Number 106 RuneQuest is a trademark of Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Re: Using Arts with Rituals Re: [RQ-RULES] Projecting Senses Re: [RQ-RULES] Using Arts with Rituals [RQ-RULES] DMD - Norebo for RQ/Greyhawk Re: [RQ-RULES] DMD - Norebo for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 26 May 1998 09:14:33 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Re: Using Arts with Rituals > Sandy's sorcerors can use the Arts (and Rituals) more easily than the other > magicians of Glorantha. Whoops, writing when half asleep. I mean, of course: Sorcerors can manipulate magic more easily than the other magicians of RQ. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 May 1998 20:45:19 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Projecting Senses allen wallace wrote: > > caster. When a sorcerer has learned his entire range of projected senses > and has successfully multispelled all of them the sorcerer gains the spell > True Projection. This spell is a complete and visible projection, spells > can be cast through the projection as if from the caster himself. Magical > damage still disrupts the projection as with the lesser spells, but it > also passes through to the caster as well. You can cast resist [x] spells > on the projection. The projection is audible, but has no physical > component. I've considered a similar effect for those spells, but never implemented it (for NPCs or PCs). Though I'd still be tempted to require that spells going either way have sufficient range to reach their targets. - -- talmeta@bellatlantic.net - I *AM* the droid you're looking for! Ha! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 May 1998 20:55:40 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Using Arts with Rituals Julian Lord wrote: > > > Sounds like God's Learner magic to me... can't have that again! > > You're right, it does! Remember the God Forgot magic sword factory? > Multispelled Enchantments? But does someone have an idea for meta-magic which > *explains* why it can't be done? Something other than prohibition of monty > haulism? We know that it can't be done, and we have valid RPG reasons for not > allowing it, but are there RQ reasons, or game universe (not necessarily > gloranthan) reasons? Actually, the more I think about this, the more reasons I can think of this WORKING in my planned Greyhawk campaign. However, if you whip up a half dozen enchanted swords, and someone breaks the enchantment on #4... the other five are broken, too. The six swords are effectively ONE enchantment, seperated into many parts. - -- talmeta@bellatlantic.net - My moral standing is lying down... ICQ - 12594453 AOL-IM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 28 May 1998 23:21:15 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Norebo for RQ/Greyhawk Thirty-fifth in my series of Greyhawk gods in RQ format... Sometime later, I'm going to compile all the Suel deities (any I haven't done by this point I have no real intention of doing) into a single .pdf file and place on my website. NOREBO Runes: Luck, Disorder, Trade Norebo is the Suel deity of Luck and Gambling. Cult in the World Aside from Kord, Norebo is perhaps the second most popular Suel deity. He is the trickster figure of the pantheon, and when his avatars walk the oerth, they can be often found in common gambling houses, tweaking the law of averages so that he comes out the winner. Aside from gamblers and other risk takers, Norebo is often seen as a patron to theives and assassins. Lay Membership Requirements: Lay members of this cult are expected to gamble. In a sense, anyone who gambles regularly qualifies as a lay member of this cult. Lay members are not taught any skills by the cult. Initiate Membership Requirements: Those seeking a deeper understanding of the God of Chance are allowed to study a variety of skills, and gain access to the deeper mysteries and magics of the cult. Skills taught include Dodge, Jump, Leap, Ride, Throw, Tumble, Fast Talk, Craft (various games of chance), Evaluate, Human Lore, World Lore, Conceal, Sleight, Listen, Scan, Search, Sneak, Dagger attack/parry, and Sling attack. Initiates of Norebo need not make any donations to the cult, but are expected to pay for skill training on a "double or nothing" sliding scale, based on the teacher's choice of a game of chance. Spirit Magic: Countermagic, Improve (Dodge, Fast Talk), Shimmer, Zephyr Stone Acolyte Membership Requirements: Norebo does not offer this level of service. Priesthood Requirements: Standard. As with his initiates, priests need not contribute any money to the cult, but are expected to gamble regularly, their losses fattening the temple's coffers.Virtues for Norebo include Energetic, Indulgent, Reckless, Social, and Unpredictable. Common Divine Magic: all Special Divine Magic: Avoid Fate, Become (other shape), Charisma, Conceal, Group Laughter, Lie, Hallucinate, Swallow. Associated Gods Wee Jas provides Reflection - -- talmeta@bellatlantic.net - As a matter of fact, my opinions DO reflect my employers! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 May 1998 10:33:42 +0200 (MET DST) From: ferro@clipper.ens.fr (Frederic Ferro) Subject: Re: [RQ-RULES] DMD - Norebo for RQ/Greyhawk Shouldn't Pyremius be an associated deity with Norebo, as a Suel God of violent murder? FF - -- mailto:ferro@clipper.ens.fr http://www.geocities.com/TimesSquare/Lair/1054 http://www.eleves.ens.fr:8080/home/ferro/index.html "Make Lovecraft, not Warcraft" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #106 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Avalon Hill Games. 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