From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #191 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, October 22 1998 Volume 01 : Number 191 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Black moon - wrong digest Re: [RQ-RULES] category modifiers & skill increase RE: [RQ-RULES] category modifiers & skill increase Re: [RQ-RULES] category modifiers & skill increase Re: [RQ-RULES] BFRP - Characteristics Re: [RQ-RULES] category modifiers & skill increase Re: [RQ-RULES] BFRP Designer [RQ-RULES] Maurice Beyke's Shaman Rules [RQ-RULES] RE: [BFRP-Design] Digest Number 1 Re: [RQ-RULES] Criticals and magic: spirit enchantments Re: [RQ-RULES] category modifiers & skill increase [RQ-RULES] HTML editors RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 19 Oct 1998 15:05:13 +0100 From: Simon Hibbs Subject: [RQ-RULES] Black moon - wrong digest Sorry about that folkes, I sent that to the wrong list! Si *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 19 Oct 1998 11:06:38 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] category modifiers & skill increase > "Attack/Manipulation" category modifier increasing a weapon skill > means that trolls, as a race, can learn weapons and manipulation inherently > faster than humans, as a race. There is no good reason, for example, a > troll and a human in the same party, with both at 60% attack and both at > species average characteristics, to believe that their probability of > learning is different. > Brad Furst You shouldn't look at modified skills level, you should look at base skill level. Give the troll and human a 60% base. The troll, with his superior size and strength, gets a 12% modifier, for example. While the human only gets an 8% modifier. The modified skills are 72% for the troll and 68% for the human, but both have exactly the same chance of going up after an experience check. Bob Stancliff (stanclif@ufl.edu) http://commnections.com/upgrades *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 19 Oct 1998 16:17:43 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] category modifiers & skill increase Bob Stancliff: >The modified skills are 72% for the troll and 68% for the human, but both >have exactly the same chance of going up after an experience check. Until they get to 88% base, whereat the troll's chance stays at 12%, but the human's chance starts to shrink down to 8%. philip.hibbs@tnt.co.uk http://members.tripod.com/~PhilHibbs/ Any view of things that is not strange is false - Neil Gaiman, Sandman *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 19 Oct 1998 16:44:39 +0100 From: "Paul Bestwick" Subject: Re: [RQ-RULES] category modifiers & skill increase Bob Stancliff: >>The modified skills are 72% for the troll and 68% for the human, but both >>have exactly the same chance of going up after an experience check. Philip Hibbs: >Until they get to 88% base, whereat the troll's chance stays at 12%, but the >human's chance starts to shrink down to 8%. Me: Perhaps the category modifiers should be figured from species average and not from 10. But this will complicate things significantly. An alternate track would be to work out a learning bonus that applied to all skill increase rolls. What about average on INT and POW rounded down? Paul Bestwick *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 19 Oct 1998 17:23:11 -0700 From: Rich Allen Subject: Re: [RQ-RULES] BFRP - Characteristics > I've done it too, but if in a particular game I want to play a character > with certain attributes I want the freedom to be able to do that. "I > think I'll play a character who is a long distance runner, famed for his > ability to chase down game during the hunt. Oh, I haven't got any stats > over 11, well I suppose that goes on CON." If you start out with that much of the character pre-conceived, then you shouldn't be looking at randomly generated stats. The way I see it, random generation is for RANDOM characters. If you want to be able to build a character from concept to stats, rather than stats to concept, then you should use a point distribution system. This means there should be two stat determination systems at t minimum. RQ3 has three systems: random, point distribution, and a combination of the two. I don't see a problem with that. Now then , the discussion should be "what is a fair range for RANDOM generation of attributes?" I personally use a 4d6 drop the lowest method, with the option to raise any ability up to the minimum average for that character's race. YCMV. Rich Allen rico@mindspring.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 19 Oct 1998 19:09:53 -0400 From: Tal Meta Subject: Re: [RQ-RULES] category modifiers & skill increase Paul Bestwick wrote: > > Perhaps the category modifiers should be figured from species average and > not from 10. > But this will complicate things significantly. An alternate track would be > to work out a learning bonus that applied to all skill increase rolls. What > about average on INT and POW rounded down? I thought about doing this once, and discarded it as too much work. However, if any9ne out there has already done the work, I'd cheerfully use it. :) - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Oct 1998 10:12:40 +0000 From: "Ian Thomson" Subject: Re: [RQ-RULES] BFRP Designer Five cents worth How many designers of combat, Rune magic, sorcery, spirit combat, do you have? I'd welcome the opportunity to overhaul my house rules for the purpose of putting forward suggested rules these suit my style of gaming very well and others too, and others will hate them :) so let me know, if I'm on the list (only have E-mail at work so haven't been able to keep track of whats going on very well) Ian ithomson@swin.edu.au *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Oct 1998 10:15:33 -0400 From: Tal Meta Subject: [RQ-RULES] Maurice Beyke's Shaman Rules Folks who've been looking for Maurice's Shamanism rules can now find them at http://members.xoom.com/talmeta/rq.html , in Word, ASCII, and pdf format. - -- talmeta@bellatlantic.net - I *am* one of the Chosen Few! ICQ - 12594453 AIM - talmeta1 TANJ Lives! - Alternate Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Oct 1998 09:43:55 -0500 From: "Beyke, Maurice A" Subject: [RQ-RULES] RE: [BFRP-Design] Digest Number 1 I had several requests for my shamanism rules. As a consequence, I asked Tal if he would post them on his web site, and he graciously accepted. They are at http://members.xoom.com/talmeta/rq.html, In Word 6.0, Adobe Acrobat, and ASCII formats (the ASCII is kinda choppy, as there was a lot of tables and column formatting in the original. When I get a chance, I will reformat it and send another copy to Tal). This is actually a complete magic rules set that I use for PenDragon Pass. When I started to pull it out, I decided that it all fit together too well to easily pull apart, so the quick answer was to send it all. Also, I owe credit to a few sources. The actual shamanism rules grew from a private discussion I had a while back with Sandy Peterson, and thus bear some similarity to the latest version of his rules I have seen. Also, the divine and spirit (or petty) spell descriptions were cribbed quite liberally from David Dunham's PDP rules, changed somewhat to my taste. I will try. when I get time, to convert at least the shamanism rules to BRP, and send those to Tal as well, if he doesn't mind. - ---- Boris *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Oct 1998 16:59:35 EDT From: KESmith502@aol.com Subject: Re: [RQ-RULES] Criticals and magic: spirit enchantments In a message dated 10/19/98 5:23:42 AM Eastern Daylight Time, simonh@msi- uk.com writes: << If you mean create, then no. Recieved wisdom from Chaosium sources is that no being can be forced to sacrifice it's own POW against it's will. Sacrificing POW is a religious sacrement that requires emotional commitment. There may be exceptional circumstances, but it's not something that can be done on a routine basis. >> Simon: the case in particular is: a preist summoned a divine magic spell spirit. one of the spells known was "armoring ench." and "binding ench." kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 20 Oct 1998 15:35:42 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] category modifiers & skill increase >Paul Bestwick wrote: >> >> Perhaps the category modifiers should be figured from species average and >> not from 10. >> But this will complicate things significantly. An alternate track would be >> to work out a learning bonus that applied to all skill increase rolls. What >> about average on INT and POW rounded down? > How about, just using the knowledge modifier for all skill increase rolls, INT - 10. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 23 Oct 1998 13:16:12 +0000 From: "Ian Thomson" Subject: [RQ-RULES] HTML editors Hi (from ithomson@swin.edu.au) technical question I downloaded an add-on to Word ages ago that was an html editor It didn't work properly, and since I no longer have easy Internet access I can't browse So I'm wondering if anyone can recommend a good HTML editor and give me the url I can pick it up Or a cheap and reasonable one I can buy This is not something I've done before so please excuse my questions Ian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #191 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. 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