From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V1 #209 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Wednesday, December 16 1998 Volume 01 : Number 209 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Hasbro again [RQ-RULES] DMD - Shevarash for RQ/Greyhawk Re: [RQ-RULES] Dodge Re: [RQ-RULES] Dodge [RQ-RULES] DMD - Selvetarm for RQ/Greyhawk [RQ-RULES] DMD - Ragniyah for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 9 Dec 1998 02:22:20 EST From: Delecti@aol.com Subject: [RQ-RULES] Hasbro again It seems Hasbro has alot of things going on. I wonder if we could get work with them on RQ in some way if they do intend to go on with it? Source: Uproar Newsletter - -------------------------------------------------------------------- UPROAR AND HASBRO: WE GOT GAME(S) - -------------------------------------------------------------------- You love games. Of course you do -- you hang out at Uproar! And now Uproar is joining up with Hasbro to make sure you've got all the games you can handle. All you've got to do is pay a visit to Uproar's great game show, Puzzle a-Go-Go. In Puzzle a-Go-Go, simply click on the button for Hasbro's "Get Together Games". You'll be asked for some registration info. (Even if you're a registered Uproarian, you have to sign up for this separately. Don't worry, it's a one-time thing.) Then sit back, guess some phrases, chat it up in the game, and wait to win. Hasbro will be giving out a game every day from November 30th to December 24th. And you get to choose the game, from their very latest party game, Bamboozle, to classics like Scattegories and Pictionary. So don't just sit there, come in and claim your game! Puzzle a-Go-Go http://www.uproar.com/jump/jump.exe?origin=nldec-a-pgg&url=/pgg/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 17:23:53 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Shevarash for RQ/Greyhawk Gods of the Olves SHEVARASH Runes: Death, Shadow Known as the Black Archer, Shevarash is the epitome of olven hatred, vengence, and military strife. Cult in the World Over two millenia ago, while the undead legions of Vecna battered at the gates of the City of Summer Stars, an army of drow entered the city from beneath and slaughtered the wives and children of the defenders. One of those defenders, a high olve named Shevarash T'nya Negiil, swore an oath that he would not rest until he had personally brought down the foundations of every drow city beneath the Oerth. It is said that Fenmarel heard his call, and guided him along the path towards his Ascension, but none can say for sure. The two cults are perhaps friendlier between themselves that they are with any others. Shevarash's cult celebrates the 11th of Goodmonth as their High Holy Day, commemorating the night of their god's oath against the drow. Lesser holidays are observed whenever one or the other of Oerth's moons enters it's new phase, as the darkness caused upon the surface often brings the races of the Underdark to the surface. Services are preferably conducted in natural caverns with known links to previous drow raids; the temples serve as both religious sanctuaries and blockades against future raids. Cultists traditionally wear silvered chainmail, blood-red cloaks, and a silvered helm with a fixed visor. Lay Membership (the Haunted) Requirements: Shevarash's cult only really appeals to those olves who have lost kindred to drow depradations. While small and often unnoticed, Shevarash's cult persists and grows in those regions that suffer frequent drow raids. The Haunted are taught the following skills: Dodge, Leap, Tumble, Sing, Speak Languages, Craft (bowyer, fletcher), Underdark Lore, Devise, Listen, Ambush, Hide, Sneak, Ceremony, Longbow attack, and Longsword attack/parry. Initiate Membership (the Shadowed Avengers) Requirements: In addition to the standard requirements, a prospective initiate of Shevarash must slay one of the enemy races dwelling in the Underdark; drow preferably, but derro, duergar, illithids or troglodytes are also acceptable. Spirit Magic: Annihilate, Bladesharp, Multimissle, Repair, Shimmer, Transfer Wound. RuneLord\Priesthood Membership Requirements: Known as the Drowbane, the followers of Sheverash must fulfill the roles of both priest and Rune Lord in his service. Sworn to neither laugh nor smile until Lolth and all who follow her have been cast down, even the cult of Erevan gives them peace to carry on with their joyless work. Virtues are Angry, Stubborn, and Vengeful. Common Divine Magic: all Special Divine Magic: Attack Soul, Berserk, Berserksgang, Dark Walk, Ferocity, Retrieve Weapon, Truesword, Turn Undead Associated Gods Corellon: provides Arrow Trance Fenmarel: provides Panic - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 12:57:48 PST From: dabick@excite.com Subject: Re: [RQ-RULES] Dodge Mark wrote > How about a start % for Dodge of (2xDEX - SIZ)? That way, > average human starts at 9%. Max start is 28%, and min > start is -12% (if you are very big and clumsy...) That is OK with me, but I wouldn't allow a negative dodge. Isn't there a rule that there is a base 5% chance for most skills, except those skills with 00%. Wasn't the start of this thread, about increasing the base Dodge chance? If it was, how about Base Dodge = Dex X 3 - Siz. Giving the average human 19% base dodge. Train, research and experience check from there. Jim Bickmeyer _______________________________________________________ Get your free, private e-mail at http://mail.excite.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 10:29:41 PST From: "Leon Kirshtein" Subject: Re: [RQ-RULES] Dodge >Wasn't the start of this thread, about increasing the base Dodge chance? If >it was, how about Base Dodge = Dex X 3 - Siz. Giving the average human 19% >base dodge. Train, research and experience check from there. > >Jim Bickmeyer I of the opinion of just starting it at 25% plus/minus the modifier as more survivable level for begining characters. Leon Kirshtein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 11:48:41 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Selvetarm for RQ/Greyhawk Gods of the Drow (Gods of the Elves and Drow, and future writeups for the other demihumans, based in part on Demihuman Deities, by Eric Boyd... wish the rest of the GH gods could get a similar treatment ). SELVETARM Runes: Death, Chaos Selvetarm is known variously as the Thane of Lolth, the Lord of Venom, or Lolth's Champion. He is patron to those male drow who are loyal to Lolth's rule of their people. Cult in the World Selvetarm is the son of Vhaeraun and Zandilar, an olven goddess who perished during the Sundering giving birth to this deity. According to both olven and drow mythology, Selvetarm initially joined neither pantheon, preferring to chart his own course free from entanglements. He supposedly dwelled with his aunt, Eilistraee for some time, until he again came to the attention of his grandmother, Lolth. Appearing to him in dreams in the guise of her former aspect as Auraushnee, she whispered to him that he could gain greater favor with the Dark Maiden if he were to slay Zanassu, a greater demon with a dominion over spiders equal to that of Lolth. In the course of his battles with that demon, however, he became so tainted by the demon's chaotic nature, that he lost his grace and became enmeshing forever in the webs of his grandmother's deceptions. Selvetarm's followers observe the 9th of Cavernfall as their High Holy Day, with lesser observances on the 9th of each month. In addition, special holidays are commemorated on the dates of famous battles fought and won by the members of an individual city. Cultits traditionally worship in small chapels attached to the Greater Fane of the Spider Goddess, and garb themselves in long scarlet robes lined with chainmail. Hair is worn in long braids, the tips of which are dipped in blood and allowed to harden. In addition, special steel guantlets with a projecting blade are worn at all times. Lay Membership (the Swarm) Requirements: Selvetarm draws the bulk of his followers from the male drow fighting orders that proliferate in most drow cities. Skills taught by the cult include Dodge, Leap, Tumble, First Aid, various Lores (drow, poison, spider, and underoerth most commonly), Search, Track, Ambush, Hide, Sneak, Ceremony, and Longsword attack/parry. (Most drow fighting orders also teach special weapon styles unique to themselves). Initiate Membership (the Bloodied Swords) Requirements: Standard. Selvetarm's Swords form the bulk of the Spider Queen's soldiery, serving as guards, mercenaries, and fighting instructors for both slave gladiators and the occasional female who desires a bit of swordcraft. Spirit Magic: Bladesharp, Bladeweave, Coordination, Silence, Shimmer, Suppleness. Rune Lord/Priesthood (the Spiderswords) Requirements: Standard. While subservient to Lolth's cult, the Spiderswords teach that their own god is the only proper path to power for a male. Battle is the only proper way towards power or death, in the eyes of this cult. Virtues are Cruel, Misanthropic, and Warlike. Common Divine Magic: all Special Divine Magic: Arms of Selvetarm*, Dark Walk, Living Blade, Terrify, Venom Blade, and Weaponmight. *Stackable to 2 points only. Associated Gods Lolth: provides Webbing - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:20:08 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Ragniyah for RQ/Greyhawk Gods of the Bakluni RAGNIYAH Runes: Disorder, Beast The goddess of violence incarnate, known variously as the Black Tempest, or the Render, she is the daughter of Fazzah and Tzelaziim. She is also the wife of Shamaar, and mother of Kehgya. Cult in the World Ragniyah was cast from Fazzah's bosom within minutes of her birth, thrown from the highest pinnacle of Duskram's palace, and thought to have died in that fall. But Tzelaziim, her father, had plans for his daughter, plans that required her alive, and vital. Later on in the Bakluni myth cycles, the adult Ragniyah appears in many tales, always opposing those on the side of honor and light. Whether she is found in a minor role attempting to seduce the hero from his goal, or is the active opponent of justice, she is always on the side of disorder and chaos. Most sects depict her as having the head of a crocadile, and the wings of a bat, and they in turn hold both of these animals sacred. Ragniyah's followers observe the 5th of Fireseek as their High Holy Day, with lesser observances on the 5th of each month. Services are conducted primarily at small shrines scattered across the breadth of the former Bakluni Empire - concentrated worship of this goddess is practically unheard of. Priestesses of Ragniyah wear simple robes of black or brown leather that have been soaked in blood, and elaborate crocodile-shaped masks while conducting ceremonies. Lay Membership (the Brood) Requirements: Lay members of this cult are typically those who seek to placate the cult, which has been known to use the threat of crocodile attacks against villages and river traffic to swell their membership. No skills are taught to lay members of this cult. Initiate Membership (the Claws) Requirements: Standard, though this is as high as males are eligible to rise in this cult. Claws are typically drawn from Brood members who have shown the greatest devotion, or sometimes Ragniyah herself will choose the initiate, communicating her choice to her priestesses by way of omens and dreams. Claws are expected to make regular sacrifices of food to nearby clutches of crocodilians, as well as carry out whatever tasks are given them by their superiors in the cult. Skills taught include Boat, Dodge, Swim, Animal Lore, World Lore, Scan, Ceremony, and Jimbaya attack. Spirit Magic: Demoralize, Fanaticism, Protection, River Eyes, and Spirit Claws. Priesthood (the Fangs) Requirements: Standard. Many of Ragniyah's priestesses elect to become shamans, as well. Fangs are responsible for seeing to it that civilization, as an institution, is brought to ruin. As much of Ragniyah's power is derived from nature in general and beasts in particular, the increasing urbanization of the Bakluni is seen as a trend to be reversed at all costs. Virtues for her priestesses include: Angry, Manipulative, and Vengeful. Common Divine Magic: all Special Divine Magic: Call (Bats, Crocodiles), Chomping, Crocodile Hide, Fang of Ragniyah, Panic, Ragniyah's Fury, Speak with (Bats, Crocodiles). Shamanic Taboos Runic Affinities Only Must Accept All Challenges Live only in Wilderness Associated Gods Kehgya: provides Seal Tongue Shammar: provides Water Fist Tzelaziim: provides Reflection - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V1 #209 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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