From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #26 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Friday, February 5 1999 Volume 02 : Number 026 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Projected senses RE: [RQ-RULES] Projected senses [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 [RQ-RULES] RE: Warding Re: [RQ-RULES] Computer program to generate Adventurers Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 Re: [RQ-RULES] Computer program to generate Advent Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 Re: [RQ-RULES] Computer program to generate Advent RE: [RQ-RULES] Computer program to generate Adventurers [RQ-RULES] Re: Projected Spells/Warding [RQ-RULES] Warding and Elements RE: [RQ-RULES] Warding and Elements [RQ-RULES] Computer WankSpeak Alert! RE: [RQ-RULES] Warding and Elements RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 04 Feb 1999 16:43:26 +0000 From: Simon Hibbs Subject: [RQ-RULES] Projected senses Philip Hibbs : >I'm a little disappointed that Sandy never picked it up. Maybe he just >doesn't like the idea of being able to cast spells through a projected >sense. I let people cast spells through a projected sense, but the intensity of the project spell limits the intensity of spells that can be cast through it. Simon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 17:04:48 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Projected senses >I let people cast spells through a projected sense, but the >intensity of the project spell limits the intensity of spells >that can be cast through it. Going by the book, both in RQ3 and Sandy's, it is illegal to cast spells through a Projected , as it is an Active spell, and you can't cast another spell while concentrating on an active one. The Scrying Device (usually used to create crystal balls) bypasses this problem. I like it, because it provides a real reason for sorcerors to use crystal balls, despite there being a spell that seems to remove the requirement. philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 18:58:38 +0000 From: Mark Buckley Subject: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 >From: "Bob Stancliff" >> While on the subject of Warding, something that >> I've never seen explained: Does it cast it's Disrupt >> effect on everyone passing it's limits, or just >> the first being to cross? And what strength of MP >> does it attack with vs the defenders MP? > Yes it affects everyone. All of the effects continue until the stakes >are pulled up. There is no MP vs MP roll since crossing the barrier is a >voluntary act, and there is no way to not be in the area of effect. Hm, I'm a bit surprised that there isn't an MP Vs MP roll, although the argument that the deity is providing it, so there are effectively infinite MP available is quite a good one, similarly that this means that it can attack everyone. I'm not so sure about crossing the barrier being a voluntary act - suppose that you don't know it's there? What if it was several Sever Spirits enchanted into an area - I think I'd be pretty pissed off to be told that I had voluntarily accepted the spell when I crossed into the area of effect... I was thinking that it seems a bit odd that the posts have to be driven into the ground - ok for chthonic deities to draw their power, but perhaps for others, it could be related to their abilities? cheers, mark - -- Mark Buckley *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 14:09:50 -0500 From: "Loren Miller" Subject: [RQ-RULES] RE: Warding I interpret warding differently than some of you meanie GMs. When the priest gets warding he receives four magical stakes. If he ever loses a stake then the rest are useless. He can then put the stakes into a fixed relation to each other. He can put them on the corners of a wagon. He can put them in the cornerstones of a house. Once he puts them into a fixed relation he casts warding and then it's good until one or more of the magic stakes gets moved, relative to the others. If he removes the stakes then it's a given that he'll get to use them again. But if someone else removes a stake then he has to find it again, in good condition, in order to recast that particular warding. Warding can go away because it's dispelled, or because someone moves a magic stake. But if the warding is on a wagon, for instance the shrine of Larnste, then it most certainly can move. - -- +++++++++++++++++++++++23 Loren Miller "If men cease to believe that they will one day become gods then they will surely become worms." --Henry Miller, _The Colossus of Maroussi_ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 3 Feb 1999 22:17:20 +0000 From: Michael Cule Subject: Re: [RQ-RULES] Computer program to generate Adventurers In message , Nicholas Plant writes > Nevertheless, if you >are running Windows 95 (or later) and want to try it, checkout > > >Please let me know what you think. I think I feel like an oppressed Windows 3.11 user. - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 14:53:17 EST From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 In a message dated 2/4/99 2:11:59 PM Eastern Standard Time, glorantha@hemulen.demon.co.uk writes: << I'm not so sure about crossing the barrier being a voluntary act - suppose that you don't know it's there? What if it was several Sever Spirits enchanted into an area - I think I'd be pretty pissed off to be told that I had voluntarily accepted the spell when I crossed into the area of effect... >> It's my understanding that under RQ2 warding shimmered. This would make crossing it a voluntary act which also negated the MPv MP roll. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 15:38:20 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 > I'm not so sure about crossing the barrier being a voluntary act - > suppose that you don't know it's there? What if it was several Sever > Spirits enchanted into an area - I think I'd be pretty pissed off to be > told that I had voluntarily accepted the spell when I crossed into the > area of effect... Maybe so, but the same problem comes up... what is the MP's of the caster when it comes from a triggered spell matrix. > I was thinking that it seems a bit odd that the posts have to be driven > into the ground - ok for chthonic deities to draw their power, but > perhaps for others, it could be related to their abilities? Wards and warding are a common image in fantasy (Derni books by Kurtz), and even in medieval history. They tended to come in two flavors: spells to protect a person and spells to protect an area. Spells to protect an area were stationary, and RQ has adhered to that tradition (see: Morale, and that Xiola Umbar spell). generally, if a spell has duration and can be targeted, then it can be mobile, otherwise it is stationary. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 15:43:41 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Computer program to generate Advent > I think I feel like an oppressed Windows 3.11 user. > Michael Cule You are, but Win'95 is very cheap now that it's replacement is out. Of course, since you are using Win 3, then your PC is probably a '386 or '486. I have seen Win'95 run on a '486 with 8mb RAM, but it is rather s l o w. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 15:46:06 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Re: RuneQuest Rules Digest V2 #25 > It's my understanding that under RQ2 warding shimmered. This would make > crossing it a voluntary act which also negated the MPv MP roll. I have always run it invisible without magical sight or detection spells, but visible special effects are certainly possible. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 22:01:22 -0000 From: "Dom Twist" Subject: Re: [RQ-RULES] Computer program to generate Advent Hey Linux will run fine on a 486 and you get a GUI interface and all those apps we all love (E-mail, Word Perfect 8 etc etc etc) and its F R E E! To: runequest-rules@MPGN.COM Date: 04 February 1999 20:45 Subject: Re: [RQ-RULES] Computer program to generate Advent >> I think I feel like an oppressed Windows 3.11 user. >> Michael Cule >You are, but Win'95 is very cheap now that it's replacement is out. Of >course, since you are using Win 3, then your PC is probably a '386 or '486. > I have seen Win'95 run on a '486 with 8mb RAM, but it is rather s l o w. >Bob > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 21:00:01 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Computer program to generate Adventurers Very nice start. I'm going to shelve my program and just wait to see how yours comes along. One thing though, why no Ogres??? That's my favorite non-human race to play!!! Also, I've only generated one character, but when it was calculating the skills I continually got an error message saying "No skill 73" or something similar. The occupation was civilised soldier. > -----Original Message----- > From: owner-runequest-rules@lists.MPGN.COM > [mailto:owner-runequest-rules@lists.MPGN.COM]On Behalf Of > Nicholas Plant > Sent: Wednesday, February 03, 1999 1:16 PM > To: runequest-rules@MPGN.COM > Subject: [RQ-RULES] Computer program to generate Adventurers > > > Some time ago, I looked for a computer program that would > generate Rune Quest characters. I couldn't find anything on the > web and had to write my own program. Creating adventurers in > Rune Quest is a complicated business and there are many aspects > of it that my program doesn't yet handle. Nevertheless, if you > are running Windows 95 (or later) and want to try it, checkout > > > Please let me know what you think. > -- > Nicholas Plant > > ************************************************************** > ************* > To unsubscribe from this list send mail to majordomo@mpgn.com > with the line > 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 Feb 1999 22:53:29 EST From: Delecti@aol.com Subject: [RQ-RULES] Re: Projected Spells/Warding Philip Hibbs writes: <> Probably, considering how potent it is. His rules did hinder it a bit by also making you also add range to the spell cast through it equal the distance of the target seen with the project spell. Bob Stancliff writes: << Yes it affects everyone. All of the effects continue until the stakes are pulled up. There is no MP vs MP roll since crossing the barrier is a voluntary act, and there is no way to not be in the area of effect. On the other hand, the Ward only triggers when something crosses the boundary within the stated height, once the boundary is passed by any means, including taking the damage, the person may act normally without further threat. A more interesting question is whether a hostile takes damage for leaving the Ward... I would think 'yes'.>> You have got it. And yes, you get it going in and out. There are several examples of wardings in Griffin Mountain that show those effects. One example was a famous ogre priest who had wardings set up in his wagon, so I believe they are mobile, with some work. I do have unique items for the rods for the various cults, such as special plants for Aldrya, Uz skulls for Kygor Litor, etc. Shameful Plug Alert: Tradetalk #5 is coming out soon, so send in your orders. You can find further info on our web page. Here is a list of contents for issue 5: The Pharaoh - from Greg Stafford Kingdom of Night part 3 - from Shannon Appel Caladraland - from Vesa Lethinen The Cult of Vinga - from Jane Willams Three Flowers - from Peter Maranci Aegyptian Nephilim - from Shannon Appel Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society AIM Delecti ICQ 18471458 Delecti@aol.com ChaosSociety@iname.com http://members.aol.com/Glorantha/chaossoc.html "I have got to get me one of these!" - -- Capt. Steven Hiller (Will Smith), Independence Day *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 5 Feb 1999 10:00:37 +0100 From: Alain.RAMEAU@total.com (Alain RAMEAU) Subject: [RQ-RULES] Warding and Elements >>Mounting the stakes on the corners of a cart is a small aberration >>since, as was pointed out, the stakes are intended to go into the >>ground, >>and most certainly have to be immobile. AFAIK, Warding is a common divine spell. But the descritpion, appears to link it to the Earth element (stasis, ground,...). May be for different deities, the ceremony may be different : for example forFire/Sky deities, it could be candles or torch, with damages being some kind of firewall damage instead of disruption ? For Water deities, pouring some water on the ground forming a circle couls create some quicksands on the border of the circle, .... Alain. www.btinternet.com/~karamo/rqgb.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 5 Feb 1999 10:15:47 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Warding and Elements >May be for different deities, the ceremony may be different : Hey, why not write them up? For those that may not have been with us back then, we (only four or five of us, actually) created a bunch of weapon-enhancing spells for elements other than fire. They'll be appearing on my web page soon (Or have I put them there already? Could someone check please?). Why not do the same for Warding - one for each element! Most cults have access to at least one element, so making the elemental link explicit shouldn't be a problem. EarthWard? FireWard? StormWard? WaterWard? DarkWard? MoonWard? philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 5 Feb 1999 10:28:02 -0000 From: Ashley Munday Subject: [RQ-RULES] Computer WankSpeak Alert! Watch out folks... we're showing our anoraks more than usual in discussing this RQ Adventurer generator... Ash *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 5 Feb 1999 10:47:15 -0000 From: Ashley Munday Subject: RE: [RQ-RULES] Warding and Elements Another alternative would be warding spells that ward against attacks BY a certain element. So the Countermagic chunk would only work on attacks by that element (i.e. Ward Against Air would block Lightening and not Sunspear) and the disrupt would only work on creatures tied to that element. Whether that includes Religious ties is another matter. To make up for the spells being element specific, how making each point of Ward Against worth double the values of Ward? Ash -----Original Message----- From: Hibbs, Philip [mailto:philip.hibbs@tnt.co.uk] Sent: 05 February 1999 10:16 To: 'runequest-rules@MPGN.COM' Subject: RE: [RQ-RULES] Warding and Elements >May be for different deities, the ceremony may be different : Hey, why not write them up? For those that may not have been with us back then, we (only four or five of us, actually) created a bunch of weapon-enhancing spells for elements other than fire. They'll be appearing on my web page soon (Or have I put them there already? Could someone check please?). Why not do the same for Warding - one for each element! Most cults have access to at least one element, so making the elemental link explicit shouldn't be a problem. EarthWard? FireWard? StormWard? WaterWard? DarkWard? MoonWard? philip.hibbs@tnt.co.uk http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #26 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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