From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #28 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Tuesday, February 9 1999 Volume 02 : Number 028 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Ogres as PCs [RQ-RULES] The Grimoire RE: [RQ-RULES] Multispell question RE: [RQ-RULES] Multispell question RE: [RQ-RULES] The Grimoire RE: [RQ-RULES] Multispell question [RQ-RULES] Projected senses RE: [RQ-RULES] Projected senses Re: [RQ-RULES] Multispell question Re: [RQ-RULES] Projected senses RE: [RQ-RULES] Ogres as PCs [RQ-RULES] Western Islands Re: [RQ-RULES] Western Islands Re: [RQ-RULES] Western Islands Re: [RQ-RULES] Western Islands RE: [RQ-RULES] Projected senses RE: [RQ-RULES] Projected senses [none] RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 08 Feb 1999 13:52:52 +0000 From: Simon Hibbs Subject: [RQ-RULES] Ogres as PCs In article <001001be50b3$9fe97d80$6cf710d1@p233>, Rich Allen writes >One thing though, why no Ogres??? That's my favorite >non-human race to play!!! There's an Ogre adventurer in a game of mine at the moment, but the constant hunger for human flesh is beginning to be a bit of a pain. It isn't always conveniently available. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 08 Feb 1999 13:55:30 +0000 From: Simon Hibbs Subject: [RQ-RULES] The Grimoire I'm sure I recognize some of those 'Insane Power Gaming Sorcerer Tactics' there Phil..... The Grimoire is outstanding, and confirms a few of my own observations about efficient and creative spellcraft. Here are a few additions I'd like to contribute : * Multispell Diminish CON and Smother. * Tactic versus mounted opponents : Diminish SIZ on their mounts. Saddles, harnesses and barding will all slide around and fall off with only small changes in SIZ. Even nomads on saddle blankets will have to make a DEX roll to stay on if you reduce SIZ significantly. * Sylphs are dead handy in tunnels. Use them to generate tremendous suction effects and blasts of air. Two sylphs at either end of a tunnel can keep the occupants busy for ages. * Use Diminish DEX or Diminish STR to drop your opponent's STR or DEX below their weapon minimum requirements. How do people run the Shapechange sorcery spell? Personaly I think all it does is change the target's shape, all it's stats (except APP!) stay exactly the same. This is implied in Sandy's Grimoire, when he talks about certain animals being suitable for certain shapes, such as Oxen making good Wyverns. The alternative is that Shapechange also gives you the STR, CON and perhaps DEX of the new shape. I dislike this as it's open to abuse. What do people think? Anyone got any other suggestions? Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 14:01:59 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Multispell question >That way a multispelled DB/PT with 10 intensity >would do 1D10+10 damage, which is nice. Not in Sandy's sorcery, were DB10 gives +1d10. However, this is cheaper than PT20. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 14:07:19 -0000 From: Ashley Munday Subject: RE: [RQ-RULES] Multispell question Not for the poor bastard hit by it! Ash -----Original Message----- From: Simon Hibbs [mailto:simonh@msi-uk.com] Sent: 08 February 1999 12:34 To: runequest-rules@MPGN.COM Subject: [RQ-RULES] Multispell question What do people think about multispelling Damage Boosting with Phantom Touch? After all an illusion is still a physical 'thing' for the duration of the spell. That way a multispelled DB/PT with 10 intensity would do 1D10+10 damage, which is nice. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 14:05:50 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] The Grimoire My evil brother has been consulting the Grimoire: >* Multispell Diminish CON and Smother. Isn't Diminsh <> a touch spell? It is (was? not sure about errata) in RQ3, I'm not sure about Sandy's. >* Tactic versus mounted opponents : Diminish SIZ on their >mounts. Saddles, harnesses and barding will all slide... Unless you use a 'cinematic' interpretation of Diminish SIZ, where all the gear shrinks as well. The rules are unclear. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 14:37:28 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Multispell question >>That way a multispelled DB/PT with 10 intensity >>would do 1D10+10 damage, which is nice. >Not in Sandy's sorcery, were DB10 gives +1d10. >However, this is cheaper than PT20. Also, in Sandy's, Phantom Touch does not do damage, you must use Damage Boosting, physically heat it up, or cast some other spell on it to make it hurt. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 11:35:26 -0500 From: Andrew Barton Subject: [RQ-RULES] Projected senses Philip Hibbs said: > Going by the book, both in RQ3 and Sandy's, it is illegal to cast > spells through a Projected , as it is an Active spell, > and you can't cast another spell while concentrating on an active one. The RQ3 description of (Sense) Projection explicitly says that you can cast spells through the projection. The RQ3 rules for Active spells do allow you to cast another spell while concentrating on an active spell, but you need to make an INT x 3 roll each time, or you lose the Active spell. They are silent on the question of whether the second spell can also be Active. The description of Arlaten's abilities in 'Strangers in Prax' assumes that one sorceror can cast the Projection spells on another, allowing the target to cast spells freely through the projection with no need for a concentration roll. My reading of the Projection spell description is that it is intended as 'caster only', but it's not very clear. To make projections with multiple senses work, you need to have Multispell work according to the original definition (many spells with a single target) rather than any of the amendments that have been published since. Here as always, I'm quoting from the original AH edition of the rules. I haven't checked the Games Workshop edition for differences in wording. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 16:41:45 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Projected senses >The RQ3 description of (Sense) Projection explicitly >says that you can cast spells through the projection. I humble myself before the list... >The description of Arlaten's abilities in 'Strangers in Prax' >assumes that one sorceror can cast the Projection spells >on another ... My reading of the Projection spell description >is that it is intended as 'caster only', but it's not very clear. Me too, but scenario packs have always been a bit liberal with the rules. I'm sure variants exist, I suspect that there are dozens of small differences between similar spells in different schools of magic. Most are not significant enough to list. According to the Cults Book writeup of See Rune Magic, it is a touch spell, and allows the caster to see divine magic. What bloody use is that? I can't find my Tales with the western stuff in it, does anyone have a fixed writeup to hand? Sandy's is ranged. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 08 Feb 1999 11:50:27 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Multispell question Simon Hibbs wrote: > > What do people think about multispelling Damage Boosting with Phantom > Touch? After all an illusion is still a physical 'thing' for the > duration of the spell. That way a multispelled DB/PT with 10 intensity > would do 1D10+10 damage, which is nice. Sandy specifically mentions that as one of the few spells it can be multispelled with, so I'd have to say it's permissable - although I think in Sandy's it doesn't do damage in and of itself. - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 13:28:58 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Projected senses > > Going by the book, both in RQ3 and Sandy's, it is illegal to cast > > spells through a Projected , as it is an Active spell, > > and you can't cast another spell while concentrating on an active one. Since the text of the spell directly exempts this rule, there is no contradiction. I would prefer to say that Projected is Active only while being moved, as per Lightwall. > The description of Arlaten's abilities in 'Strangers in Prax' > assumes that one sorceror can cast the Projection spells > on another, allowing the target to cast spells freely through > the projection with no need for a concentration roll. If the spell lists Ranged or Touch as a parameter, then I would say that it can be cast on others. > To make projections with multiple senses work, you need > to have Multispell work according to the original definition > (many spells with a single target) rather than any of the > amendments that have been published since. Just because the spells of a MultiSpell can be cast on multiple objects, doesn't mean that it has to be. Go ahead and target all of the spells at one person. For that matter, you should make sure that all targets are clearly in view, in the same direction, when the spell is cast. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 16:33:20 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Ogres as PCs > There's an Ogre adventurer in a game of mine at the moment, but the > constant hunger for human flesh is beginning to be a bit of a pain. It > isn't always conveniently available. Does this ogre have some particular reason why it has to eat human flesh? While Ogres do prefer to eat the flesh of sentient beings (not just humans), there are no rules as far as I know that preclude them from eating beef, venison, or any of the other common foods. I never had a problem satisfying the hungers of my ogre PCs, there were always bandits or whatnot attacking our party, and night watches are the perfect time to indulge (but don't tell that to any of my group!) Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 08 Feb 1999 15:46:40 -0800 From: thomas merring Subject: [RQ-RULES] Western Islands I can't find information on the inhabitants of the various islands West of Genertela (in my boxed set). does anybody know what's "supposed to be" there? Tom Merring *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 08 Feb 1999 23:04:35 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Western Islands thomas merring wrote: > > I can't find information on the inhabitants of the various islands West > of Genertela (in my boxed set). does anybody know what's "supposed to be" > there? You'd probably get a more concise answer over on the Glorantha mailing list, but I always thought they were the remnants of Brithos (or was that the Vadeli)? - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 8 Feb 1999 23:53:10 EST From: IssariesGT@aol.com Subject: Re: [RQ-RULES] Western Islands In a message dated 2/8/99 11:51:38 PM Eastern Standard Time, talmeta@bellatlantic.net writes: << You'd probably get a more concise answer over on the Glorantha mailing list, but I always thought they were the remnants of Brithos (or was that the Vadeli)? >> the islands could also include the Ygg islands. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 9 Feb 1999 15:01:06 GMT From: "N.J. EFFINGHAM" Subject: Re: [RQ-RULES] Western Islands > I can't find information on the inhabitants of the various islands West > of Genertela (in my boxed set). does anybody know what's "supposed to be" > there? While this might be somewhat of a digest crossover - I think you find a small selection of Brithini left over from the dissappearance of Brithos, Ygg Islanders (think Vikings) so you have Wolf Pirates as well, probably Vadeli, and further West you find Luatha. Nikk E. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 09 Feb 1999 16:39:27 +0000 From: Simon Hibbs Subject: RE: [RQ-RULES] Projected senses Phil : > Going by the book, both in RQ3 and Sandy's, it is illegal to cast spells > through a Projected , as it is an Active spell, and you can't cast > another spell while concentrating on an active one. Nikk : >There's always the option of having your familiar keeping the active >spell up whilst you yourself cast the spell - IF you interpret the >rules as allowing that. Provided your familiar cast the project spell, yes definitely. Alternatively you might be able to use a self-triggering enchantment to cast through the projected sense, but I don't think that's strictly allowed. The question is, is it desirable? Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 9 Feb 1999 16:41:07 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Projected senses >you might be able to use a self-triggering enchantment to >cast through the projected sense, but I don't think that's >strictly allowed. Probably not, the enchantment can't sense through the projection. Sandy's "Illusion" art (only available to specialist illusionists, though) might come in handy here, after all he says it is for making active spells into passive ones. Personally, I like my "Scrying Device" enchantment. >The question is, is it desirable? That's entirely up to the referee. IMO, it should be possible, but not particularly easy. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 9 Feb 1999 17:50:07 -0000 From: "SteveT" Subject: [none] This is a multi-part message in MIME format. - ------=_NextPart_000_00B2_01BE5454.A163A240 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable unsubscribe runequest-rules - ------=_NextPart_000_00B2_01BE5454.A163A240 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
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