From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #36 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Monday, February 22 1999 Volume 02 : Number 036 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: Fantasy settings and humans [RQ-RULES] Nonhuman species Re: [RQ-RULES] Re: Fantasy settings and humans RE: [RQ-RULES] Nonhuman species [RQ-RULES] MonCon '99 Re: [RQ-RULES] Nonhuman species RE: [RQ-RULES] Nonhuman species RE: [RQ-RULES] Nonhuman species [RQ-RULES] DMD - Zaaman Rul for RQ/Greyhawk [RQ-RULES] Paul Reilly's Sorcery Rules... RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 17 Feb 1999 19:30:06 EST From: Delecti@aol.com Subject: [RQ-RULES] Re: Fantasy settings and humans Bob replies to: > > Name one fantasy setting that contains humans and > > mortal non-humans where the humans are not the dominant > > race. > Steve Brust's series starting with Jhereg. Touche'... this is also a world with sorcerous elves... VERY TOUGH!! They walk all over mere human mortals. Actually they are NOT elves, they are Dragaerans, with very little in common with elves. They are also superior to humans in almost all respects once tied to the Imperial Orb. The humans are called Easterners interestingly enough. Delecti, Lord of the Upland Marsh aka Scott Knowles RL, USA Coordinator for The Chaos Society AIM Delecti ICQ 18471458 Delecti@aol.com http://members.aol.com/Glorantha/chaossoc.html "What if life actually *was* fair, and we somehow deserved all the truly awful things that happened to us?" - -- Marcus Cole, Babylon 5 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 10:03:11 GMT From: simonh@msi-uk.com (Simon Hibbs) Subject: [RQ-RULES] Nonhuman species Rich Allen : > This discussion is going in circles, so I'll close my part of it by >reminding everyone that the discussion was started because of comments about >Ogres and how they are played in RQ3. NOT how they are played in Glorantha, >but how they are played in RQ3. That's like saying that Orcs have nothing whatsoever to do with Tolkien, and barring everyone from mentioning Tolkien in a discussion about Orcs. I'm afraid it's just daft. Unless your point is that discussing nonhumans is off topic for this list? After all, accordign to this line of reasoning there is _no_ standard way to run any of these races in RQ3. It's purely up to the GM. In which case, we have no basis for a discussion at all. The main nonhuman species in RQ3, i.e. the Aldriami, Modstali and Uz are clearly the Gloranthan creatures we know and love. Orcs are clearly the Tolkien monsters we know and hate. I just don't see where you're coming from. Do you think that discussions of nonhuman species are off topic? Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 09:24:31 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Re: Fantasy settings and humans > Touche'... this is also a world with sorcerous elves... VERY TOUGH!! They > walk all over mere human mortals. > > Actually they are NOT elves, they are Dragaerans, with very little in common > with elves. They are also superior to humans in almost all respects once tied > to the Imperial Orb. Next you will say that Morcock's Melniboneans are not elves either. Neither of these are RQ or Tolkein elves, but they are most certainly elven in style, notable physical features, and longevity. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 17:42:27 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Nonhuman species >> This discussion is going in circles, so I'll close my part of it by >>reminding everyone that the discussion was started because of comments about >>Ogres and how they are played in RQ3. NOT how they are played in Glorantha, >>but how they are played in RQ3. > That's like saying that Orcs have nothing whatsoever to do with Tolkien, > and barring everyone from mentioning Tolkien in a discussion about Orcs. No, as a matter of fact it's not anything like that at all. What I am saying is that non-human races in RQ3 have parameters set for them that have NOTHING to do with Glorantha. Read the Creatures Book. To put it in terms of your example: It's like having a discussion about elves, and having someone state that Tolkien does it this way, so ALL ELVES must be done this way as well. To use your own phrase, that's just daft. > The main nonhuman species in RQ3, i.e. the Aldriami, Modstali and Uz are > clearly the Gloranthan creatures we know and love. Orcs are clearly the > Tolkien monsters we know and hate. No, as a matter of fact the main non-human species in RQ3 are the ELVES, DWARVES, Trolls, Orcs, Halflings, Broo, and probably a few others I've forgotten. In no place AT ALL in the Creatures and Players Books are the words Aldriami, Modstali, and Uz used to describe any creature. The only mention these have is in the Glorantha Book, which is listed as an OPTIONAL SETTING. Am I making myself clear here? Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Feb 1999 07:35:59 -0500 From: Tal Meta Subject: [RQ-RULES] MonCon '99 Greetings! I'd like to announce that pre-registration booklets are now available for MonCon99, to be held at the Holiday Inn in Tinton Falls, NJ, on March 19th-21st. This year we're proud to announce our widest selection of RPGs, Miniature Battles, Board & Card Games, and LARPs ever! Interested parties are welcome to visit our official website at http://www.gameconvention.com/MonCon/ You can view our event lists, download our online pre-registration book, request a pre-registration book be mailed to you, access information on hotel accommodations, directions to the hotel from nearby metropolitan areas, and information on how you can earn free attendance at the convention by volunteering your time to help with our security and/or courtesy department. Thanks for your interest, and we look forward to seeing you there! - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Feb 1999 09:42:29 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Nonhuman species > No, as a matter of fact the main non-human species in RQ3 are the ELVES, > DWARVES, Trolls, Orcs, Halflings, Broo, and probably a few others I've > forgotten. In no place AT ALL in the Creatures and Players Books are the > words Aldriami, Modstali, and Uz used to describe any creature. The only > mention these have is in the Glorantha Book, which is listed as an OPTIONAL > SETTING. Am I making myself clear here? > Rich Allen Actually, Rich wins this round, the RQ3 books are divorced from Glorantha and these races do not need to be played as Gloranthan. In another world, they can be played with completely different motivations and goals... of course, if you look carefully at the write-up in the creature book, the trolls are Uz, not Tolkien or fairy tale trolls. The same is true of elves as Aldryami, and dwarves as Mostali; but with only minor adjustments, that wouldn't be true either. It is clear that RQ3 was made with Glorantha in mind, but the references were removed for cosmetic reasons. As to where this started, I think it was when someone pointed out that the character generator didn't do Ogres. It's time to let it drop. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Feb 1999 14:59:44 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Nonhuman species >In another world, they can be played with >completely different motivations and goals... I agree. However, most nonhumans have psychological differences, and I don't think this should be ignored, and just played as a funny shaped human. It can be fun to play a star trek like character who is trying to be more human, but the differences should show now and then, which IMO is where most of the fun lies. >It's time to let it drop. I agree also. I don't expect to post on this again. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 19 Feb 1999 16:59:14 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Nonhuman species > As to where this started, I think it was when someone > pointed out that the character generator didn't do Ogres. > It's time to let it drop. Thank you! My sentiments exactly. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 20 Feb 1999 00:24:50 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Zaaman Rul for RQ/Greyhawk Gods of the Bakluni ZAAMAN RUL (The Court of Fire) Runes: Fire, Mastery, Magic Zaaman Rul is the Lord of Flame, and Chancellor of the Court of Fire. Cult in the World Zaaman Rul is the bastard son of Imix, the Tyrant of Fire. In his own lands, he is seen as one part rebel prince, one part freedom fighter, though he might have greater success in his war against his father if he would relinquish the title "Lord of Flame", for then he might be able to forge an alliance with Marrake al-Sidan (etc.), Lord of the Efreet, who claims the same title. Nevertheless, there are those efreet who serve Rul because they believe in his cause. Among mortals, however, Rul's power is undiminished. The strength and destructive power of fire makes Rul and those who follow him powerful indeed. His alliance with Dorgha Torgu to teach the magics and traditions of his elemental realm to mortals has been an unquestionable success. Rul's followers observe the 1st of Fireseek as their High Holy Day, with lesser services on the 1st of each month. Rul's Halls can be found anywhere, and the Sacred Flames within are everburning. Initiates of Sunnis wear keffiyah of bright scarlet trimmed in orange, with an agal of entwined yellow and orange. Higher level members of the cult often add intricate patterns of fire-opals and gold to denote rank. Lay Membership Requirements: Lay members of this cult are considered students, and are treated in all ways as such. They are taught the following skills: Dodge, Leap, Orate, Speak Languages, various Crafts (smithwork, glass-blowing, etc.), First Aid, various Lores (Efreet, Human, Magic, Mineral and World are common), Read/Write Languages, Devise, Listen, Ceremony and Sabre attack/parry. Sorcery Arts and Magick Manipulations are learned as skills, and the Arts of Intensity, Maintain, Multispell, Range, Force, Minimize, Hold and Speed. (Lay members are not taught any Arts except Intensity). Rul's High Vow requires that his followers must burn to ash any refuse they produce (including offal). Furthermore, any meat they eat (or prepare for others) must be well-done, and they may not partake of any spirits which will not burn (such as beer). Initiate Membership Requirements: Standard, though must possess and INT of 16 or higher. Initiates of this cult are known as the Disciples of the Flame, and are considered journeymen in their craft, to be accorded all the responsibilities and benefits of that position. All of Rul's followers function as Fire Warlocks, (i.e. skill/5 for fire related magic) no matter what their specialization. Those who choose to specialize as fire warlocks use skill/3. Note: Rul's cult does not offer spirit magic to it's followers. Instead, they utilize a form of magic known as mysticism, that employs eight spheres and eight runes. Followers of Zaaman Rul are bonded to the sphere of fire, but may select whatever runic association they please. Knowlege of a sphere and a rune in this fashion does not affect the initiate's Free INT for purposes of memorizing spells, or their vow of the Vessel. Acolyte Membership Requirements: as per Priests. The Crimson Acolytes are generally accepted as having achieved adept status as sorcerers or magicians. Rune Lord Membership Requirements: as per Priests. The Crimson Knights are all adept-level sorcerers as well as seasoned warriors devoted to bringing the Flame of Purity to those who would seek to see evil triumph. While they generally operate independent of the cult, they also tend to attract a group of lay warriors to their service, each of whom swears by the Pyre their master serves. Priesthood Requirements: Standard. Known as the Pyres of Purity, Rul's priests are also magus sorcerers. Virtues for Rul's followers include: Creative, Energetic, Reckless, and Warlike. Common Divine Magic: all Special Divine Magic: Command Salamander, Create Wildfire, Restore Magic, Shield of Fire, Summon (Efreet, Salamander). Sorcery Notes: Common vows for this cult include Abjure (Arts G/L, Ceremony, Spirit Magic), Adulation, Celibacy, Devotion, Fasting, Location, Rituals, Sacrifice (APP, Eye, Hand, POW), Seclusion, Self-Exaltation, Shun (Darkness, Immortality, Tap, Water), Tend Familiar. Common speicalties include Autotheist, Battlemage, Conjurer, and Fire Warlock. Efreet Ancient legends among the Bakluni say centuries prior to the Twin Cataclysms, Warlocks serving their Elements infused themselves with their chosen element, becoming wild and strange to their fellows until they merged with the Element they had chosen, and became the first members of the various genie races. Whether this is true or merely a fanciful legend, none now can say; whether the most ancient temples of these gods still contain the formulae for such transformations or not is similarly unknown. What is known is that the Fate of the Bakluni is definitely tied to the genie races, for good or ill. Efreet are the type of genie most closely associated with the element of fire. More than just intelligent salamanders, efreet are the nobility of the Plane of Fire. Efreet are typically powerful spellcasters, utilizing fire spells at their skill/2. Efreet SV: 141 STR CON SIZ INT POW DEX 10d6 3d6 6d6 5d6 6d6 6d6 Powers: Armor (8), Burn Attack (4d6x10m), Eyeballs x2, Grant Wishes, Hands x2, Legs x2. Skills: Burn Attack (3d10+POW%), Command Salamanders (POWx2%), Fist Attack (6d10+POW%), Scan (2d10+POW%). In addition to their spells, efreet radiate heat in a 10m radius. Anyone within that circle takes 4d6 damage per melee round. The most famous ability of efreet is their ability to grant wishes to those who have successfully bound them. Doing so costs 5 CON to the efreeti, and makes it VERY angry. An individual efreeti will do so three times at most, and then is free from it's bondage. Associated Gods None - -- talmeta@bellatlantic.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 22 Feb 1999 17:15:54 -0600 From: "Rich Allen" Subject: [RQ-RULES] Paul Reilly's Sorcery Rules... Hi! Does anyone have a source to an updated version of Paul Reilly's Sorcery rules for RQ3? I found a version on the RQ-Rules archive site at MPGN, dated Feb 1995, but I haven't been able to locate anything else on the web. These are by far the best attempt to improve the RQ3 sorcery system I have seen, Sandy Petersen's rules not withstanding. I found another page which mentions Reilly's rules, calling them the "Second Soul" rules. Since this phrase isn't mentioned in the copy I have, and there are numerous gaps in the text, I am led to believe there is an updated version available somewhere. Any leads will be appreciated! Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #36 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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