From: owner-runequest-rules@ (RuneQuest Rules Digest) To: runequest-rules-digest@lists.MPGN.COM Subject: RuneQuest Rules Digest V2 #64 Reply-To: runequest-rules@mpgn.com Sender: owner-runequest-rules@ Errors-To: owner-runequest-rules@ Precedence: bulk RuneQuest Rules Digest Thursday, April 8 1999 Volume 02 : Number 064 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Animated cadaverous limbs [RQ-RULES] Re: New Tips - Cadaverous limbs RE: [RQ-RULES] New Tips RE: [RQ-RULES] Re: BFRP RE: [RQ-RULES] Re: BFRP Re: [RQ-RULES] Re: BFRP [RQ-RULES] DMD - Luthic for RQ/Greyhawk [RQ-RULES] HeroQuest rules Re: [RQ-RULES] HeroQuest rules [RQ-RULES] New Tip (??) RE: [RQ-RULES] New Tip (??) RE: [RQ-RULES] New Tip (??) RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 7 Apr 1999 16:05:51 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Animated cadaverous limbs >> How anybody could preclude this trick because of an >> arugable implication of the rules is beyond me. >I suggested adding a Phantom Touch so that you could feel >where it is. Then you wouldn't have to look at it. You mean Project Touch? That should make it easier, IMO. Others might say that it makes it more difficult, as it is another active spell to concentrate on. Personally, I'd allow Form/Set, Animate & Project Touch to be multispelled as a single spell, and because it is replacing existing functionality, the sorceror's brain can integrate the spell and learn to control it subconsciously after a week of practice. BTW, in Sandy's rules, Form/Set is subsumed into Animate, there is just the one spell. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Apr 1999 16:22:18 +0100 From: simonh@msi-uk.com (Simon Hibbs) Subject: [RQ-RULES] Re: New Tips - Cadaverous limbs Andrew Barton : >> cast long duration multispelled Form/Set >& Animate Bone on it. > >Except that those are both Active spells. Anything >that distracts the caster means he has to make >INT x 3 or the spells stop working. And the real >kicker ... casters trying to maintain an active spell >can't fight or move at any speed. I realise that. I sugested to the player of the character in question that he could bind the ghost of a sorcerous sword master into his skeletal arm and have the ghost cast the animate spell. That way he wouldn't have to concentrate on it. A strap-on skeletal arm with such a ghost bound into it would make a great magic item for necromantic characters. Some insane NPC evil sorcerers might even be prepared to lose a limb just to be able to use it. At least it wouldn't cost an arm and a leg! Bob Stancliff : > I suggested adding a Phantom Touch so that you could feel >where it is. Then you wouldn't have to look at it. That sounds fair enough to me (although I think Projected Touch is what you're thinking of), it's only another 1 MP/intensity on the multispell and it would be 'handy' anyway. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Apr 1999 10:25:32 -0500 From: "Pastorello, Michael" Subject: RE: [RQ-RULES] New Tips I love this idea think I will implement it. One question remains for it, how would you treat damage to this limb? mike > Sorcerers - If your arm is chopped off, don't bother with Regeneration > spells. Simply boil off the flesh, attach the severed skeletal limb > to the stump using straps and cast long duration multispelled Form/Set > & Animate Bone on it. You instantly have a fully functional Skeletal > Claw, which can handle your usual weapons at your full weapon skill > percentage! Have a smith reinforce it with bronze for increase durability. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Apr 1999 08:27:43 -0700 (PDT) From: Craig Tremblay Subject: RE: [RQ-RULES] Re: BFRP Hello! What exactly is BFRP? Is there a mailing list/web site for it? Craig - --- "Hibbs, Philip" wrote: > >>( By the way; now that rules discussions have > wandered away > >>to [BFRP-Design], perhaps this list could switch > from [RQ-RULES] > >>to [RUNEQUEST] ? ) > > >Well, technically BFRP is a work-in-progress. What > eventually emerges > >from there should be RQ compatable, but won't > necessarily be RQ. > > That's right, discussion of the RQ rules are not > suitable for the BFRP list, > unless the context is clearly whether they should or > could be adopted or > adapted *for* BFRP. Also, there is a lot of stuff > going on there that RQ > players seeking RQ rules clarifications would get > badly confused by. > > Opinions expressed may not even be my own, let alone > > those of any organisations, nations, species, or > schools > of thought to which I may be affiliated. > http://www.snark.freeserve.co.uk/ > Failure is not an option, it's integral to the o/s. > > *************************************************************************** > To unsubscribe from this list send mail to > majordomo@mpgn.com with the line > 'unsubscribe runequest-rules' as the body of the > message. > _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Apr 1999 17:03:40 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Re: BFRP >What exactly is BFRP? No-one is publishing RQ, or Elric, so we're writing a replacement. It will be a new text, but using rules mechanics that RQ or Elric players will already be mostly familiar with. Compatability with RQ3 and Elric will be as high as is practical, given that some of the rules badly need fixing (Fatighe and Sorcery, for example). Current hot topic is combat rules - in the blue corner is Simon Hibbs, with simple rules strongly based on Elric, in the red corner is Al Harrison, with a radical concept based on making one skill roll to determine how many successful actions you get in a round, and in the green corner, Sergio Mascarenhas with a strict time-based system where there are penalties for doing things that are too close together, like parrying one rank after hitting with the same weapon. >Is there a mailing list/web site for it? There is a discussion list, check out http://www.onelist.com and search for BFRP-Design if you want to subscribe and join in. There is some stuff on the web: http://www.snark.freeserve.co.uk/bfrp/intro.html http://www.snark.freeserve.co.uk/bfrp/characteristics.html http://www.snark.freeserve.co.uk/bfrp/skills.html I've started work on skill descriptions. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 07 Apr 1999 12:35:14 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Re: BFRP Hibbs, Philip wrote: > > No-one is publishing RQ, or Elric, so we're writing a replacement. It will Elric is back in production, actually. We should see a reprint in another month or so. - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 07 Apr 1999 13:01:15 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Luthic for RQ/Greyhawk Gods of the Euroz LUTHIC Runes: Fertility, Malign Earth, Harmony Luthic is the euroz goddess associated with female fertility, medicine, and deep, dark places within the earth. Cult in the World Luthic is the loyal and subservient wife of Gruumsh, she who tends his wounds and bears his children. She is the model which all female euroz are expected to follow, and she is jealous of any who seek to take her power away from her. Though no euroz would probe so deep, some human sages believe that Luthic traces her ancestry from Beltar and Incabulos, pointing to her love of dark caverns and her powers over disease. Euroz oral tradition, though primitve, stretches back a considerable amount of time, and tales involving Luthic predate those of Incabulos by some measure; even still, a few cling to their beliefs despite this. Luthic's High Holy Day is the 11th of Goodmonth, the darkest night of the year. Additional holidays are celebrated whenever Luna is new, in addition to weekly Godsday ceremonies. Shrines to Luthic tend to be small wooden affairs, or simple affairs erected in larger edifices devoted to Gruumsh. Priestesses of Luthic have no required rainment, though they are forbidden to cut their hair or nails, and may be easily recognized by the length of either. Lay Membership Requirements: Known as Luthic's Daughters, all female euroz are lay members of this cult if they live to be six winters old. Skills taught include Dance, Dodge, Fast Talk, Speak Languages, various Crafts, First Aid, Lores (Disease, Euroz, Poison, Plant, and World), Conceal, Devise, Listen, Scan, Hide, Sneak, Ceremony and Claw attack. Initiate Membership Requirements: Female euroz are intiated into this cult when they reach their majority, by which time they must be able to fulfill all of the standard requirements, as well. Most will celebrate the occasion by being given over to males as wives or slaves, as appropriate. Spirit Magic: Birth Song, Clawsharp, Disruption, Heal, Repair, Shimmer, Spirit Claws, Vigor. Acolyte Membership Requirements: In order to become an acolyte in this cult, a female must have borne at least one son to her mate. Known as the Mothers, acolytes in this cult are charged with childrearing, healing those who have been injured in combat, and maintaining the homes, weapons, and armor of their males. Priesthood / Shamans Requirements: Often called Grandmothers, it is thought because that in addition to the standard requirements for shamans, the candidate must be a grandmother, as well. Common Divine Magic: all Special Divine Magic: Bless Birth, Catsclaw, Cause Wasting Disease, Command (Gnomes, Healing Spirits) Heal Body, Luthic's Cavern, Regrow Limb, Shake Earth Summon (Gnomes, Healing Spirits). Shamanic Taboos No Self Ressurection No Spell Barrage No Spell Extension Runic Affinities Only Associated Gods Bahgtru: provides Hands of Bahgtru Gruumsh: provides Strike - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 07 Apr 1999 14:01:36 -0700 (PDT) From: "Michael C. Morrison 8-543-4706" Subject: [RQ-RULES] HeroQuest rules *** Reply to note of Fri, 02 Apr 1999 10:22:26 -0500 (EST/CDT) *** by runequest-rules@mpgn.com >Nikk Effingham > Plus I think Heroes should be far beyond the normal >values of people in the world, as far beyond the Rune Lord/Priest as the >Rune Lord/Priest is beyond the normal peasant. I agree, and this statement sparked an idea for how to design a set of rules for HeroQuesting. First, a short bit of background: a peasant has _some_ magical, spiritual, and physical ability, but not so much as an RLP, say 5%-25% and one or two spells. An RLP typically would have five skills at 90% and have ten spells or more. So, by extension, we need a new set of requirements for an RLP to become a Hero: five more skills at 90% (preferably ones that you can only get when you become an RLP, in other words, that start at 0%, with the first 5% coming as part of ordination as an RLP) and maybe some new spells that you can only get whilst on HQ. This allows very slow progression to Hero from RLP (thus keeping the number of Heroes low). It also implies (to me anyway) that we can use standard RQ rules for HQ, but allow these new heroic abilities and spells to have the same affects on beginning HQers as Rune Magic and skill masteries have on low-level RQ characters. So, two equally- matched HQers would fight/dance/orate with each other in the usual tedious way with their 120% ... But if one has a heroic ability at, say 15%, and makes the roll, the fight/dance/debate is cut short (similar to the way a crit often cuts short such contests). And, obviously, a Hero with 90% in the relevant heroic ability would stop such a contest before it even began, just as an RLP would against a peasant. So, what are these new heroic skills? I have no idea :( And I know that many of you mislike the adding of new skills or stats, but that's my idea. And what it is, too. These skills could be similar to Nikk's Passions idea, but starting only from RLP on. BTW, a SuperHero would advance only after becoming a Hero, as I outlined above, thus keeping their number even lower! As it should be ... Thoughts, flames, etc, welcome. Michael - ---------------------------------------------------------------------- Michael C. Morrison IBM Software Solutions Phone (408)463-4706 Data Replication Santa Teresa Laboratory FAX (408)463-4763 Lotus Notes ID: MCMORRIS at IBMUSM55 IBMLink: MORRISON@TORIBM Internet ID: MMORRISON@VNET.IBM.COM or USIB47H4@IBMMAIL.COM IBM Mail Exchange: USIB47H4 at IBMMAIL or USIB4MCM at IBMMAIL X.400 Address: G=mcmgm; S=morrison; P=ibmmail; A=ibmx400; C=us - ---------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 08 Apr 1999 00:04:45 -0400 From: Tal Meta Subject: Re: [RQ-RULES] HeroQuest rules Michael C. Morrison 8-543-4706 wrote: > > So, what are these new heroic skills? I have no idea :( And I know > that many of you mislike the adding of new skills or stats, but > that's my idea. And what it is, too. These skills could be > similar to Nikk's Passions idea, but starting only from RLP on. Instantly reuseable rune spells spring to mind. Know Lightning 4, cast Lightning 4 every round. Like RunePower, only messier. - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta1 Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Apr 1999 00:35:16 EDT From: IssariesGT@aol.com Subject: [RQ-RULES] New Tip (??) Here's an idea one of my current players has been tossing around. He's a Runelord of Yanafal and the Seven Mothers and is thinking of: 1) casting Chaos Gift 2) using a DI to pick the particular Chaos feature (+4d6 POW) 3) using another DI to make it permanent. will cost him between 2-18 POW and he should get back 12 of the points. Not to mention the added bonuses of having a POW of 7d6. Can we say automatic POW gain roll. I can see some other chaos nasties using the same process. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Apr 1999 08:52:44 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] New Tip (??) >He's a Runelord of Yanafal and the Seven Mothers and is thinking of: >1) casting Chaos Gift >2) using a DI to pick the particular Chaos feature (+4d6 POW) >3) using another DI to make it permanent. Nice try, but I think DI can only be done once per week. Maybe that was an RQ2 rule, tho. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Apr 1999 10:45:32 +0100 From: Ashley Munday Subject: RE: [RQ-RULES] New Tip (??) Ouch. Been there, done something like that. It was a real powergamer stunt that I probably would pull anymore. I don't know where your party Adventures, but being chaotic is not conducive to your health in most areas of Glorantha. Personally I'd tell him that Chaos Gift is for Chief/High priests only and it's only temporal. If you want a permanent chaos feature you have to find some way into Primal Chaos (and we all know what that is... ~evil grin~) to use their 5 point non-reusable spell. Do you want someone gaining one point of POW per Adventure? It's likely to lead to Chaos Feature envy in the other Adventurers. There again, you could always post the bugger to Prax during a Storm Bull convention, that might convince him otherwise. Ash - -----Original Message----- From: IssariesGT@aol.com [mailto:IssariesGT@aol.com] Sent: 08 April 1999 05:35 To: runequest-rules@mpgn.com Subject: [RQ-RULES] New Tip (??) Here's an idea one of my current players has been tossing around. He's a Runelord of Yanafal and the Seven Mothers and is thinking of: 1) casting Chaos Gift 2) using a DI to pick the particular Chaos feature (+4d6 POW) 3) using another DI to make it permanent. will cost him between 2-18 POW and he should get back 12 of the points. Not to mention the added bonuses of having a POW of 7d6. Can we say automatic POW gain roll. I can see some other chaos nasties using the same process. kes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #64 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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