From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #99 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Wednesday, June 9 1999 Volume 02 : Number 099 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Gaming in Mythic Greece [RQ-RULES] lay members Re: [RQ-RULES] lay members [RQ-RULES] Pantheon Initiation Re: [RQ-RULES] Pantheon Initiation Re: [RQ-RULES] Pantheon Initiation [RQ-RULES] DMD - Katay for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 03 Jun 1999 15:46:47 -0500 From: "Guy Hoyle" Subject: [RQ-RULES] Gaming in Mythic Greece I agree that Mythic Greece is a great supplement for gaming in the Age of Heroes. I've always thought that the Humakti/Yelmalion Geas/Gift system could be adapted to and expanded to an ancient Greek campaign, to simulate heroic abilities. I also think that Pendragon's passions and personality trits system would work very well here too. Guy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 23:55:01 -0700 From: Brad Furst Subject: [RQ-RULES] lay members >From: Julian Lord >would be considered lay members of all the cults in their local >version of the pantheon. They'd have access to a (limited) number >of common divine magic IMO (but I would like to stress that >IMO most of them wouldn't take advantage of this availability !); I appreciate your expectation of use In Your World (I won't give Layfolk _any_ Divine/Rune magic), but we are agreed (yes?) that to allow ANY access of Divine/Rune magic to [mere] Lay members is beyond the published rules (II/3/AiG or Chaosium/AH)? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 04 Jun 1999 10:50:27 +0200 From: Julian Lord Subject: Re: [RQ-RULES] lay members Brad Furst wrote: > >From: Julian Lord > >would be considered lay members of all the cults in their local > >version of the pantheon. They'd have access to a (limited) number > >of common divine magic IMO (but I would like to stress that > >IMO most of them wouldn't take advantage of this availability !); > > I appreciate your expectation of use In Your World (I won't give Layfolk > _any_ Divine/Rune magic), but we are agreed (yes?) that to allow ANY > access of Divine/Rune magic to [mere] Lay members is beyond the published > rules (II/3/AiG or Chaosium/AH)? _AB_solutely ! This is cultural initiation we're talking about. These Initiates would IMO have access to some divine magic, (each clan in Sartar could have its own list of available spells, as an example), BUT they are only lay members in all of the cults, and cannot directly get divine magic from any of them. An interesting RuneQuest side effect of the idea is that initiates into a culture (better word : ordinary adults) would only be able to sacrifice for divine magic during worship of the whole pantheon, but not during worship of each separate cult. This might be once a season, during the SHD of the pantheon head (among most Orlanthi, Orlanth SHD for men, Ernalda SHD for women), or perhaps only during Sacred Time. They're initiates, and *should* IMO (under the Rune Power variant) be able to recover Rune Points, but probably only once a year during Sacred Time, or as above. But it should also be possible, during a crisis, for a clan to do a big worship ceremony to gain some sort of advantage, which might sometimes translate as divine spell availability for the adults (or the men, or the women) of the clan. This would always translate as a heroquest scenario for the player characters, of course !! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 07:53:05 -0400 (EDT) From: simon_hibbs@lycosmail.com Subject: [RQ-RULES] Pantheon Initiation Brad Furst : >When _I_ heard Greg speak about this, he was speaking about _lay_ members' >worship being Pantheonic. This was often matched with coming-of-age >passages into adulthood. Subsequently, some lay members will choose to >specialize into a particular cult by "Initiation." ..... Different cultures put different emphasis on pantheon and cult initiation. Greg clarified this at Tentacles a few weeks ago. In peloria pantheon initiation is most common, hence the conglomerate, pantheonic cult of the Seven Mothers which was an early attempt to represent this. In Orlanthi society, clutic devotion to a single god is more common. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 05 Jun 1999 12:26:21 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Pantheon Initiation Simon Hibbs : > Different cultures put different emphasis on pantheon and cult initiation. > Greg clarified this at Tentacles a few weeks ago. In peloria pantheon > initiation is most common, hence the conglomerate, pantheonic cult of > the Seven Mothers which was an early attempt to represent this. In > Orlanthi society, clutic devotion to a single god is more common. Makes sense. I *do* like the fact that divine worship is being re-defined with more variables. This increases "realism". It can only improve the versatility of the game if the old RQ2 rules for Rune cults are put into the context of a wider paradigm of cult definitions. (sorry for stating the obvious) Nice because the old RQ2 cults are still pertinent; they're placed at a specific point of the spectrum from pantheon worship to highly individualised Spirit Cults via specialised initiation within a pantheon. Nice, because the old straight-jacket Blank Cult format can be played around with a lot more. An article probably needs to be written about Rune Cult paradigms for RuneQuest, and how to toy around with them for Cult write-ups. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 5 Jun 1999 16:12:55 GMT From: "Nikk Effingham" Subject: Re: [RQ-RULES] Pantheon Initiation > An article probably needs to be written about Rune Cult paradigms > for RuneQuest, and how to toy around with them for Cult write-ups. Perhaps slightly off topic, but I have written a similar article for Arkati Rune Cults and how they work - it's hanging around on my webpage under "General Arkatism Notes": http://www.geocities.com/TimesSquare/Lair/7556/rqindex.htm Just a possiblity, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 Jun 1999 14:36:36 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Katay for RQ/Greyhawk Gods of the Touv KATAY Runes: Fertility, Time, Death Katay is the god of Birth, Time, and Death. Cult in the World Firstborn son of Breeka, Katay symbolizes the inevitable march of time from birth to final decay. In myths, Katay is remembered best as the creator of the Touv calander, as the ultimate expression of Time's endless march. Katay's followers observe a long Holy Day festivity that begins on the 28th of Forging and ends before midnight on the 1st ot Prayer. Temples to Katay are recognized by the large stone obelisks that stand in the courtyards. Priests of Katay are recognized by the frayed, deteriorating animal pelts they wear, as well as by the copper calender disks they wear around their necks. Lay Membership Requirements: Katay is served both by sages and legislators, as well as record-keepers of all sorts. Skills taught by this cult include Debate, Orate, Speak Languages, Evaluate, Lores (Human, Olman, Suel, Touv, World), Read/Write, Listen, Scan, and Ceremony. Initiate Membership Requirements: Standard. Initiates of Katay are expected to both maintain the cult archives and to help add to them. Most serve a few seasons working as peace officers, as well, in between time served in the scriptoriums. Spirit Magic: Admonish, Befuddle, Extinguish, Mindspeech, Protection. Priesthood Requirements: Standard. One of the few Touv deities no longer worshipped in a shamanic aspect, his priests (known as Guides) serve their communities presiding over both births and funerals, and strive to see that the laws, customs, and history of their people are never forgotten. Virtues for Katay include Calm, Curious, Modest and Social. Common Divine Magic: all. Special Divine Magic: Bless Birth, Comand Passages, Cremate Dead, Free Ghost, Protraction, Sever Spirit, Summon Passages, Turn Blow, Wither. Passages Passages are a type of temporal spirit, often viewed as a kind of Elemental, as their statistics are similar. However, Time (as much as it is understood, anyway) is not an Element, so they are referred to simply as spirits. Passages all have common statistics: Characteristics Average STR 1d6 3-4 SIZ 1 cu m. POW 1d6 3-4 HP 1d6 3-4 Move POW 3-4 Much like an elemental, the strength of a passage is measured in cubic meters, though that is not precisely accurate, it is a useful measurement for comparison. Passages attack by matching their STR vs. the STR of their target. If successful, they grasp the victim and match POWs; if successful the victim is effectively aged a number of months equal to the POW of the spirit and must make an immediate Aging and Inaction check. Associated Gods Breeka: provides Accelerate Growth Xanag: provides Command Salamander - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #99 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.