From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #108 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, July 8 1999 Volume 02 : Number 108 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Illusions of light [RQ-RULES] replacing glow RE: [RQ-RULES] replacing glow [RQ-RULES] DMD - Abbathor for RQ/Greyhawk RE: [RQ-RULES] Weapon Smashing RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery RE: [RQ-RULES] replacing glow [RQ-RULES] Illusions [RQ-RULES] Sorcery presence (and duration) RE: [RQ-RULES] Sorcery presence (and duration) Re: [RQ-RULES] Sorcery presence (and duration) [RQ-RULES] Shut yer eyes Julian... Re: [RQ-RULES] Shut yer eyes Julian... RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 6 Jul 1999 08:22:09 -0400 From: Andrew Barton Subject: [RQ-RULES] Illusions of light > (after all, what's the real difference between an illusion you can see, and an illusion of light ?). A light spell will illuminate other objects. It's one of the main questions you have to settle in any consistent theory of illusion, whether illusory light can enable other objects to be seen. My undesrtanding of illusion in Glorantha is that illusory objects are real, except for the way they are created and the fact that they can be dispelled. This is why there's no such thing as 'disbelieving an illusion' in Glorantha. It follows that illusory light can light up other objects. Other game worlds may not work this way. Glow is probably a more efficient means of creating light, since it's a specialised effect. I'd require two points of Phantom Sight to be as bright as a one-point Glow spell. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 6 Jul 1999 11:07:15 -0500 From: Steve Lieb Subject: [RQ-RULES] replacing glow > >Phantom Sight doesn't specifically say that you can make an illusion > >of a light source, but I think you *should* be able to do so (after > >all, what's the real difference between an illusion you can see, and > >an illusion of light ?). > > There is a separate spell for creating light, so if you do allow it, then > phantom sight should be less effective than Glow. Totally disagree. There's a HUGE difference between an illusion of a light, and a light source. If you are in a pitch-black room and you have a light, you can see what's in the room. If you are in a pitch-black room and you have the ILLUSION of a light, all you see is what your brain EXPECTS to see. And as any DM knows, what the players expect, and what's there can be *radically* different....muhahahah. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 6 Jul 1999 17:15:16 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] replacing glow >If you are in a pitch-black room and you have the ILLUSION >of a light, all you see is what your brain EXPECTS to see. Could be fun... but it's not Gloranthan. Of course, there's no reason why RQ should stick to Gloranthan-style illusions, but you need a new set of spell writeups. In Gloranthan terms, light is a side-effect of the Fire element, and an illusion can easily create all the effects of darkness, water, earth, and air, so why not fire? Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 06 Jul 1999 15:42:30 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Abbathor for RQ/Greyhawk Gods of the Dwur ABBATHOR Runes: Mastery, Trade, Disorder, Malign Earth Known variously as the Avaricious, the Master of Greed, and the Trove Lord. Cult in the World Born the son of of Moradin and Berronar, and twin brother to Vergadain, Abbathor is the dark patron of dwurish thieves and an expression of the worst aspects of dwur mentality. Abbathor is considered one of the 'fallen' gods of the dwur pantheon. Once governing the natural beauty of gems and precious metals, he turned away from his brethren when his brother Dumathoin was given domain over the dwur'tabc (mountain dwur), a position Abbathor wished for himself. Since that time, Abbathor has grown increasingly distant from his fellows, though he still aids them against traditional enemies. Most dwur who recognize a follower of Abbathor will treat that dwur with distrust in the future, so this is a secretive cult in most areas. Abbathor's High Holy Day is celebrated on the 16th of Sunsebb, with regular services every Starday. Special holidays are held on any day when a Luna eclipses the sun, for this turns day into night, a fertile field for those who take wealth from others. Temples to Abbathor are always built in secluded underground caverns, or more rarely in windowless surface buildings of stone. Priests wear bright scarlet garments concealed by a darker crimson robes. Lay Membership Requirements: Known as Goldseekers, Abbathor draws the bulk of his lay worshippers from petty thieves, but many 'better intentioned' dwur also feel the occasional tug of greed that Abbathor embodies, so his following is usually pretty large, if transitory. Skills taught by the cult include Climb, Dodge, Jump, Fast Talk, Speak Languages, Craft (locksmithing and similar crafts), Evaluate, Lores (Dwur, Mineral, Underdark, World), Read/Write, Conceal, Devise, Sleight, Listen, Scan, Search, Hide, Sneak, Ceremony, and Dagger attack/parry. Initiate Membership Requirements: Standard. Known as Misers, Abbathor's initiates work tirelessly to acquire more wealth for themselves and their temple. In many cases, simple theft is the mechanism by which Misers acquire their wealth. It is important to note that stealing from your fellow dwur is strongly frowned upon, and stealing from a fellow cult member will almost certainly result in either death or exposure as the worst kind of thief. Hands often use Misers as go-betweens on shady deals with other races, or as carriers on smuggling missions. Spirit Magic: Befuddle, Coordination, Countermagic, Extinguish, Protection, Shimmer, Sleep, Visibility. Acolyte Membership Requirements: Standard. Known as the Hands of Greed, acolytes in this cult are charged both with training those beneath them and with organizing their activities. Hands often travel extensively, the better to forge ties and make new deals to enrich themselves. Those who choose a more sedentary lifestyle are often charged with the design and construction of ever greater vaults to store the treasure they have collected. Priesthood Requirements: Standard. Known as Master Coveters, Abbathor's priesthood typically oversees both the security of their vaults and the organization of the Hands who operate in their region. Nearly all dwurish smuggling operations are overseen by a Coveter, with scores of Misers and Hands doing the actual legwork. Virtues for Abbathor include Deceitful, Honorable, Pragmatic, Private, and Vengeful. Common Divine Magic: all. Special Divine Magic: Abbathor's Cavern, False Tongue, Fumble, Hallucinate, Hide Wealth, Lock, Passage, Seal Tongue, Swallow. Associated Gods Vergadain: provides Coin Wheel - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Jul 1999 09:47:20 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] Weapon Smashing >This is something I've noticed for a long time in the RuneQuest rules but >just never bothered to fix because my players didn't abuse it, and the only >person who noticed realised that the hassle it's abuse would cause would do >no good. Basically it involves how easy it is to smash someone's weapon in >RQ. All you have to do it make an attack roll, modified by the size of the >weapon, so I reckon that in most fights you're looking at a -10 or -20 >modifier. Then the damage inflicted it caused to the weapon at the rate of.... I read a rule in RQ-IV: When the attack level and the parry level is the same, the weapon only lose one AP. And just when the attack level in greater than the parry level (critical vs. special, special vs. normal, normal vs. faliure,...) sustract all exces damage from weapon armor points. Too, you must sustract the parry AP from the damage. If you got a Hoplite (18 AP), perhaps the foes can break nothing. JAM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Jul 1999 09:55:52 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery I think that Glow is a basic spell who everybody can learn, and Phantom Sight is reserved to sorcerors. So a farmer only can learn Glow but and adept magus could want to learn a more difficult (if you use difficulties in the skills) and expensive but more versatile spell (Phantom Sigth). - -----Mensaje original----- De: Hibbs, Philip Para: 'runequest-rules@lists.imagiconline.com' Fecha: lunes, 05 de julio de 1999 11:08 Asunto: RE: [RQ-RULES] Illusion spells and questions: Sandy's sorcery >>> 1. Can you create an illusion of light? >>> I'd say no. >> >>I don't see why not. >>Phantom Sight doesn't specifically say that you can make an illusion >>of a light source, but I think you *should* be able to do so (after >>all, what's the real difference between an illusion you can see, and >>an illusion of light ?). > >There is a separate spell for creating light, so if you do allow it, then >phantom sight should be less effective than Glow. > >Opinions expressed may not even be my own, let >alone those of any organisations, nations, species, >or schools of thought to which I may be affiliated. >http://www.snark.freeserve.co.uk/ >Failure is not an option, it's integral to the o/s. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 7 Jul 1999 10:02:00 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: RE: [RQ-RULES] replacing glow Remember that Phantom (sense) are "...temporal realities..." at least in spanish version, so if you create a Phanton light you have real light. - -----Mensaje original----- De: Hibbs, Philip Para: 'runequest-rules@lists.imagiconline.com' Fecha: martes, 06 de julio de 1999 19:42 Asunto: RE: [RQ-RULES] replacing glow >>If you are in a pitch-black room and you have the ILLUSION >>of a light, all you see is what your brain EXPECTS to see. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 07 Jul 1999 11:34:58 +0200 From: Julian Lord Subject: [RQ-RULES] Illusions Various people : > [...snip...] Hmmm. What about an illusion of fire? We've established that you'd need to Multispell the Phantom Fire with Heat if you wanted hot fire, which leads to other questions. What do you guys think ? a) Does a Phantom Fire shed light when used as is ? b) Or, should you reduce the SIZ of your Phantom Fire and increase its brightness ? c) Or, must you Multispell some Light into the illusion instead * ? cheers, Julian * From the Gloranthan Runes POV, this approach might lead to some interesting conclusions. For the illusion of a bright, hot fire, you'd have to Multispell Light and Heat into the spell, ie Aspects of Fire. So you could only make a good Phantom Fire by putting some Real Fire into the spell ! Hmmm ... but you could keep the magic fire Active, while normal Fire spells are Instant. Hmmm ... Perhaps, if your illusion is difficult, it would be a good general rule that extra material/magical components must be included in the spell, according to the magical Law of Sympathy? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Jul 1999 10:10:08 +0100 From: "MHopkins" Subject: [RQ-RULES] Sorcery presence (and duration) Does anyone know where I can find a concise description of what Presence is and does in Sandy's sorcery rules. After the resent sorcery discussions I was inspired to dig out my 'Book of Tentacles' for a spot of revision. Whilst you can infer some of the rules from the other descriptions it is nowhere clearly stated exactly what it is or what it does. The same goes for spell durations - I suspect that the two are linked. I had a search on the web but couldn't find anything more illuminating. All information gratefully accepted. Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Jul 1999 09:03:56 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Sorcery presence (and duration) Presence is like storage space for cast spells. There is no duration, so long as the sorceror has enough presence for the total points of temporal spells that he has cast, then they all stay running until he decides otherwise. The higher your presence, the more points of spell you can cast. Also, instant spells are limited by your remaining (unused) presence. Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. http://www.snark.freeserve.co.uk/ Failure is not an option, it's integral to the o/s. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 08 Jul 1999 11:20:58 +0200 From: Julian Lord Subject: Re: [RQ-RULES] Sorcery presence (and duration) MHopkins : > Does anyone know where I can find a concise description of what Presence is > and does in Sandy's sorcery rules. > > After the resent sorcery discussions I was inspired to dig out my 'Book of > Tentacles' for a spot of revision. Whilst you can infer some of the rules > from the other descriptions it is nowhere clearly stated exactly what it is > or what it does. The same goes for spell durations - I suspect that the two > are linked. I concur with Philip, who gives the key to understanding the rules side of things. The _magical_ nature of Presence varies from game to game and from tradition to tradition, however. Some Western traditions might call it 'Piety' for instance, and the magicians might increase their score through various devotions, rituals, and Holy Vows. The Red Vadeli with their strange and evil Blood sorcery might call it 'Plasma', and consider that all their magic is stored in, and made from, blood. Forest Mages may have some conception of a Force of Nature, and draw their strength from the leaves, the twigs, and the wooden heart of the wilderness. Etc... Presence is an abstraction of all the above, and much more besides ... cheers, Julian *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Jul 1999 11:37:54 +0100 From: Ashley Munday Subject: [RQ-RULES] Shut yer eyes Julian... ...as this isn't too much about RQ and I'd hate to offend you. However: (a) Has anyone actually ordered a Pavis / Big Rubble reprunt off Rick Meints and recieved anything yet? (b) Has anyone been getting anything from the Gloranthan Digest? I feel cut off from the world... Ash - ---------------------------------------------------------------------- The information contained in this e-mail is confidential and solely for the intended addressee(s). Unauthorised reproduction, disclosure, modification, and/or distribution of this email may be unlawful. If you have received this email in error, please notify the sender immediately and delete it from your system. The views expressed in this message do not necessarily reflect those of LIFFE (Holdings) Plc or any of its subsidiary companies. - ---------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 8 Jul 1999 08:28:33 -0500 From: "Paul Stolar" Subject: Re: [RQ-RULES] Shut yer eyes Julian... I also have not received any GD for a long time. I keep getting bounces from their email. don't know if the problem is at their end or mine. - -----Original Message----- From: Ashley Munday To: runequest-rules@lists.imagiconline.com Date: Thursday, July 08, 1999 5:47 AM Subject: [RQ-RULES] Shut yer eyes Julian... >...as this isn't too much about RQ and I'd hate to offend you. > >However: > >(a) Has anyone actually ordered a Pavis / Big Rubble reprunt off Rick Meints >and recieved anything yet? > >(b) Has anyone been getting anything from the Gloranthan Digest? I feel cut >off from the world... > >Ash >---------------------------------------------------------------------- >The information contained in this e-mail is confidential and solely for the intended addressee(s). Unauthorised reproduction, disclosure, modification, and/or distribution of this email may be unlawful. If you have received this email in error, please notify the sender immediately and delete it from your system. The views expressed in this message do not necessarily reflect those of LIFFE (Holdings) Plc or any of its subsidiary companies. >---------------------------------------------------------------------- > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #108 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. 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