From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #140 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Tuesday, August 31 1999 Volume 02 : Number 140 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Don't send HTML Mail! RE: [RQ-RULES] Date: Sun, 29 Aug 1999 02:20:49 +0200 [RQ-RULES] animals tactics [RQ-RULES] Pow gains and character creation Re: [RQ-RULES] animals tactics Re: [RQ-RULES] animals tactics [RQ-RULES] Death by DI SV: [RQ-RULES] Death by DI Re: [RQ-RULES] Death by DI Re: [RQ-RULES] Death by DI Re: [RQ-RULES] Enchantment Gluttony RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 29 Aug 1999 19:24:29 -0500 (CDT) From: Kevin Rose Subject: [RQ-RULES] Don't send HTML Mail! Do you really need a few dozens of lines of junk cluttering each digest? I don't. Please don't send HTML to the list. Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 03:53:36 +0200 From: "German Cantabrana Gonzalez" Subject: RE: [RQ-RULES] Date: Sun, 29 Aug 1999 02:20:49 +0200 > I have no idea where you got your stats from, but they are designed to >fight a new rune lord with iron armor and spells (plus a couple of >followers. You are dishing out 27 hp of average damage from the claws if >they hit. That is very close to the damage of a cacodemon fiend or the >demon from the wild hunt. There are giants that do less than 7 dice of >damage. > >Bob I use the RQ4 draft 2 damage table, and a standard tiger may have 5D6 without greats problems. In anyway a damage of 2D6+2D6 is to big to the normal people, but, maybe, not to a Runelord with a Iron Armor (about 25000 pennies?). No animal is dangerous to that kind of PCs (except the Crimson Bat :-) ), I always speak about normal people. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 04:02:23 +0200 From: "German Cantabrana Gonzalez" Subject: [RQ-RULES] animals tactics This is a multi-part message in MIME format. - ------=_NextPart_000_0035_01BEF29C.76CE3CC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Once, a master, tell me that a wolf, in a jump attack, automatically hit = in my neck 'cos that's the tipical wolf tactic. What do you think about = that "rule"? He said that the wolf attack isn't a aimed hit but a basic = instint (but without Sharon). - ------=_NextPart_000_0035_01BEF29C.76CE3CC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Once, a master, tell me that a wolf, = in a jump=20 attack, automatically hit in my neck 'cos that's the tipical wolf = tactic. What=20 do you think about that "rule"? He said that the wolf attack = isn't a=20 aimed hit but a basic instint (but without = Sharon).
- ------=_NextPart_000_0035_01BEF29C.76CE3CC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 22:31:57 -0400 From: "Bob Stancliff" Subject: [RQ-RULES] Pow gains and character creation From: Bob and Christine Eldred I'd be interested in knowing why folks feel that "even farmers are likely to get a few points of POW per year"? Is spirit combat that common for the everyday man? Every initiate at a successful Worship on High Holy Day gets a Pow check. Two cults = 2 Pow checks. If a person can get Disrupt, or another attack spell, they are likely to use it in a stress situation. Farmers hunt regularly, go on clan raids some years, and get raided other years. If they are smart enough to use magic, they will get extra Pow checks with some of these. At one point I was giving Pow checks for beating spells spirits that were big enough to threaten the player. In my personal opinion, the character generation rules regarding gaining experience and Pow are very bad, since they are incredibly too conservative. I give out 40 to 45 skill checks per year (treating all skills as checkable). The checks are assigned to skills similarly to the character creation charts (instead of straight percent points). I give one Pow check per cult per year, and one free stat training check per year which can also be a Pow check if the player wishes. This makes much more believable characters, even though there is a lot of die rolling. If you have the time, it is worth it. The big advantage of this system is that it scatters experience across the sheet in a more random fashion that simulates normal play experience. Since the player is able to assign the extra checks that are in excess of the charts (those have 33 points except for the one with a typo), the character can be tailored with special or extra skills appropriate to their desired concept. Finally, since an experience roll has to be made for each check in order to get an increase, the advancement slows down as the character gets better. You can have a broad character that is fair at nearly everything, or you can focus the character on just a few skills that you have a chance to master. The older the character is generated to be, the more masteries he will have. For example, an 18 or 19 year old Nomad Herder has a moderate chance to be a ride master, and a 20 or 21 year old is almost certain to be. This is appropriate since that is the primary skill of their culture. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 22:35:18 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] animals tactics Once, a master, tell me that a wolf, in a jump attack, automatically hit in my neck 'cos that's the tipical wolf tactic. What do you think about that "rule"? He said that the wolf attack isn't a aimed hit but a basic instint. I think he doesn't like his players. Wolves do jump for the throat, but most victims parry with their arm unless they freeze in terror. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 12:02:42 -0400 From: Tal Meta Subject: Re: [RQ-RULES] animals tactics > German Cantabrana Gonzalez wrote: > > Once, a master, tell me that a wolf, in a jump attack, automatically > hit in my neck 'cos that's the tipical wolf tactic. What do you think > about that "rule"? He said that the wolf attack isn't a aimed hit but > a basic instint (but without Sharon). Not to my taste, bit that's a primary issue between you and your GM. Personally, I'd start arguing that all of my attacks automatically hit the head, as I'm only using downward chopping motions out of 'instinct". But I'm an annoying git when I resort to rules-lawyerism. :) - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 16:12:25 -0400 From: Andrew Barton Subject: [RQ-RULES] Death by DI > I was thinking the same thing. Obviously, it is impossible to Ressurect someone with 0 POW, as they'd die as soon as you brought them back to life. But, if you Gift Power to them, and then ressurect them Sorry, a spirit whose power is reduced to 0 no longer exists. So, there's nothing to Gift POW to. At death, the spirit is separated from the body (that's what death -is-). Spells that affect the spirit have to be cast on the spirit, not the body. Putting POW into a dead body, if it works at all, gets you a zombie. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 22:35:04 +0200 From: "Erik Sieurin" Subject: SV: [RQ-RULES] Death by DI But this spirit ISN'T dead - according to the rules, if you lose all your POW on a DI, your soul is with your deity. It hasn't been eaten or anyting, unless your diety have that, uh, diet? The main prob as _I_ see it is that the spirit is with the god because the god wants it to. You wanna argue? Erik, scratching - -----Ursprungligt meddelande----- Från: Andrew Barton Till: INTERNET:runequest-rules@lists.imagiconline.com Datum: den 30 augusti 1999 22:15 Ämne: [RQ-RULES] Death by DI >> I was thinking the same thing. Obviously, it is impossible to Ressurect >someone with 0 POW, as they'd die as soon as you brought them back to life. >But, if you Gift Power to them, and then ressurect them > >Sorry, a spirit whose power is reduced to 0 no longer exists. >So, there's nothing to Gift POW to. > >At death, the spirit is separated from the body (that's what >death -is-). Spells that affect the spirit have to be cast on the >spirit, not the body. > >Putting POW into a dead body, if it works at all, gets you a zombie. > >Andrew > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 17:44:17 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Death by DI > But this spirit ISN'T dead - according to the rules, if you > lose all your POW on a DI, your soul is with your deity. I don't see any way, under the justification and description for DI, that the spirit doesn't go to Pow=0 in the stated case. > The main prob as _I_ see it is that the spirit is with the > god because the god wants it to. You wanna argue? I have no problem with the spirit being with the god instead of the spirit being dead. The body is dead in either case, but since the Pow=0, there is no point in a resurrection. The Gift Pow idea requires that the person be a parent, that the Gift Pow spell be easily available, and if this happens within 2 or 3 days a resurrection can occur, or the spirit can become a bound ancestor ghost who wants to help his child. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 31 Aug 99 09:44:29 +0000 From: mike bate Subject: Re: [RQ-RULES] Death by DI > > Sorry, Manu. If your Pow = 0, then your soul dies, but the memory of you > > remains. That can only be destroyed by the power of Chaos 'eating' or > > unmaking your soul. This is one of those deaths that cannot be fixed > > without twisting the written rules. > > Utter bollocks. (Yes, aren't I in a good mood this evening...) Not only is it > not specified anywhere in the rules but it goes against common sense. Why would > a god destroy the soul of one of his worshippers in order to fulfill the > worshipper's request. The D.I. rules may well give an alternate interpretation to this special case. My statement was in the generic. If your Pow=0 your soul is dead. Period. If the god does not keep a log book on the Pow of his followers, he might not know that taking the 12 Pow will kill you. The Pow is taken. 'Oops, My mistake, You are dead'. Period. The game justification for taking Pow is that it is used to power the miracle. If a D.I. equal to your Pow simply sends you to your god, with your Pow intact, then the miracle should not occur. It is far more likely that you go to your god with a Pow=0. You are dead and not resurrectable. Period. I greatly prefer an alternate form of D.I. where the Pow taken is proportional to the request made. If the request was within the sphere of the god, then it would rarely be fatal. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RFC822 header - ----------------------------------- RECEIVED: from SF_Database by POP_Mailbox_-1276036076 ; 31 AUG 99 08:00:20 UT Received: by orpheus (mbox jsatch) (with Cubic Circle's cucipop (v1.31 1998/05/13) Tue Aug 31 08:00:07 1999) X-From_: daemon Fri Aug 27 23:26:05 1999 Received: from lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by orpheus.hosts.netdirect.net.uk (8.9.3/8.9.3) with ESMTP id XAA11906 for ; Fri, 27 Aug 1999 23:26:03 +0100 (BST) Received: from localhost (daemon@localhost) by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id SAA07016; Fri, 27 Aug 1999 18:15:29 -0400 (EDT) (envelope-from owner-runequest-rules@lists.imagiconline.com) Received: by lists.imagiconline.com (bulk_mailer v1.12); Fri, 27 Aug 1999 18:15:29 -0400 Received: (from majordom@localhost) by lists.imagiconline.com (8.9.3/8.9.2) id SAA07007 for runequest-rules-outgoing; Fri, 27 Aug 1999 18:15:28 -0400 (EDT) (envelope-from owner-runequest-rules@lists.imagiconline.com) Received: from smtp.ufl.edu (sp28fe.nerdc.ufl.edu [128.227.128.108]) by lists.imagiconline.com (8.9.3/8.9.2) with ESMTP id SAA07002 for ; Fri, 27 Aug 1999 18:15:27 -0400 (EDT) (envelope-from stanclif@ufl.edu) Received: from ufl.edu (sp17.nerdc.ufl.edu [128.227.128.17]) by smtp.ufl.edu (8.9.3/8.9.3/2.2.1) with ESMTP id SAA57420 for ; Fri, 27 Aug 1999 18:15:26 -0400 Received: from vpnet (dp051230.shands.ufl.edu [10.227.51.230]) by ufl.edu (8.9.0/8.9.1/2.3.1) with ESMTP id SAA127622 for ; Fri, 27 Aug 1999 18:15:26 -0400 Message-Id: <199908272215.SAA127622@ufl.edu> From: "Bob Stancliff" To: Subject: Re: [RQ-RULES] Death by DI Date: Fri, 27 Aug 1999 18:15:33 -0400 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1155 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-runequest-rules@lists.imagiconline.com Reply-To: runequest-rules@lists.imagiconline.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 31 Aug 99 09:49:27 +0000 From: mike bate Subject: Re: [RQ-RULES] Enchantment Gluttony - --====48525149575350555048===1 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="iso-8859-1" I'd be interested in knowing why folks feel that "even farmers are likely = to get a few points of POW per year"?=A0 Is spirit combat that common for = the everyday man?=A0Bob=A0 - -----Original Message----- From: simon_hibbs@lycosmail.com(mailto:simon_hibbs@lycosmail.com) To: runequest-rules@lists.imagiconline.com(mailto:runequest-rules@lists.= imagiconline.com) Date: Wednesday, August 04, 1999 7:11 AM Subject: Re: [RQ-RULES] Enchantment Gluttony Nikk Effingham : >Okay, I promised not to get into demographics, but this is asmall note = why I >feel this is invalid. there will be more Wizards than Farmers 'cos, = simply >put, they are better than they are in a medieval historical society. A = few >Wizard Caste Henotheists armed with Bless Crops will be far better than a >few Farmers, and Wizards can ward off those evil Malia disease spirits = and >Bless the populace etc... etc... This would make sense if only priests could gain usable magic, but in Glorantha that is not the case. Even ordinary farmers can gain rune magic on a one-use basis. Ok it's one use only, but even farmers are likely to get a few points of POW per year. I imagine that in theistic societies the congregation of a typical priest(ess?) probably generate about as much growth and fertility magic between them as the priest does. Asside from which, someone still needs to clear out weeds and stones, till the soil, sow the seed, tend the crops, harvest it, look after the animals, etc, etc. Simon Hibbs ***************************************************************************= To unsubscribe from this list send mail to majordomo@lists.imagiconline.= com(mailto:majordomo@lists.imagiconline.com) with the line 'unsubscribe runequest-rules' as the body of the message. 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Sun, 29 Aug 1999 20:17:12 -= 0400 (EDT) (envelope-from beldred@gte.net) Received: from yavin-4 (1Cust103.tnt5.beaverton.or.da.uu.net [63.21.232.= 103]) by smtppop1.gte.net with SMTP for ; id TAA9564147 Sun, 29 Aug 1999 19:16:08 -0500 (CDT) Message-ID: <000201bef27d$39ee39a0$67e8153f@yavin-4> From: "Bob and Christine Eldred" To: Subject: Re: [RQ-RULES] Enchantment Gluttony Date: Sun, 29 Aug 1999 10:40:14 -0700 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary=3D"----=3D_NextPart_000_00A4_01BEF20A.E0F993C0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Sender: owner-runequest-rules@lists.imagiconline.com Reply-To: runequest-rules@lists.imagiconline.com = - --====48525149575350555048===1 Content-Type: multipart/appledouble; boundary="====48525149575350555048===2"; name="Text10.htm" - --====48525149575350555048===2 Content-Type: application/applefile; name="Text10.htm" Content-Transfer-Encoding: base64 AAUWBwACAAAAAAAAAAAAAAAAAAAAAAAAAAMAAAAJAAAAPgAAACAAAAAIAAAAXgAAABAAAAADAAAA bgAAAApURVhUVW3FNgAAAAgACAAAAAAAAAAAAAAAAAAAAAAAAP9eSXX/Xkl1gAAAAIAAAABUZXh0 MTAuaHRt - --====48525149575350555048===2 Content-Transfer-Encoding: base64 Content-Type: text/html; 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