From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #151 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Friday, September 17 1999 Volume 02 : Number 151 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] DMD - Bagrivyek for RQ/Greyhawk Re: [RQ-RULES] HASBRO/WOTC/Avalon Hill Re: [RQ-RULES] Encumbrance in RQ3... [RQ-RULES] DMD - Gaknulak for RQ/Greyhawk [RQ-RULES] RQ/GH Files Re: [RQ-RULES] HASBRO/WOTC/Avalon Hill Re: [RQ-RULES] Encumbrance in RQ3... Re: [RQ-RULES] Encumbrance in RQ3 Re: [RQ-RULES] vision Re: [RQ-RULES] re: Encumbrance general comments RE: [RQ-RULES] Encumbrance in RQ3... RE: [RQ-RULES] Encumbrance in RQ3 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 16 Sep 1999 00:36:12 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Bagrivyek for RQ/Greyhawk the Goblin Gods BAGRIVYEK Runes: Law (Malign), Stasis, Harmony Known as the Mediator, he is the jebli god of Strength, Discipline, and Cooperation. Cult in the World Born the son of Khurgorbaeyag and a long forgotten diabolic thrall, Bargrivyek is as aggressive as any of the jebli gods. Alone among his kin, however, he recognizes that the greatest chance for his people to continue to conquer and prosper is through order, discipline and solidarity. Skirmishes and wars among the jebli tribes are to be kept to a minimum, so that the strength of their race is not bled away senselessly. This viewpoint has not endeared him to his brethren, however, who feel that internecine warfare is the best way to weed out the weak among their own people. Bargrivyek's shamans traditionally celebrate the turning of the seasons, reserving thier High Holy Day for the 1st of Sunsebb, the beginning of winter. Underground shrines to this deity are usually small caverns that have been whitewashed and festooned with the tongues of those whose council have led to disasterous battles. Followers of the Mediator bleach their lips white, to signify that the words they speak will be worthy of listening to. They also carry flails that have been dipped both in blood, as it is their belief that only by being willing to fight for unity can they prove it's worth to their fellows. Lay Membership Requirements: Bargrivyek's followers are something of an anomoly. Most tend to be rather thoughtful for jebli, with a strong drive towards leadership and control. At the same time, few jebli tribes will accept a follower of Bargrivyek as a chief, so most are forced to rule through a 'stronger' follower of Khurgorbaeyag or Maglubiyet. Skills taught to members of this cult include Dodge, Debate, Fast Talk, Orate, Speak Languages, First Aid, Lores (astrology, buheer, celbit, dwur, human, jebli, kell, noniz, and olve), Conceal, Listen, Scan, Ambush, Hide, Sneak, Ceremony, and Flail attack. Initiate Membership Requirements: Standard. Initiates of this cult are considered apprentice shamans, and most spend long hours doing the gruntwork their shaman demands, and watching over his body while he seeks spirits in the course of his duties. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Usually called simply 'the White Lipped', shamans of Bargrivyek often serve as councilors, astrologers, and advisors to both the chief of their tribe and to any other tribesmen who seek their council. Virtues for this cult include Manipulative, Pragmatic, Stubborn, and Warlike. Common Divine Magic: all Special Divine Magic: Attract Attention, Command (Audience, Spirits), Summon (Madness, Passion, Wound) Spirits. Shamanic Taboos No Cure Disease No Possession Runic Affinities Only. Associated Gods Khurgorbaeyag: provides Flay. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Sep 1999 13:39:23 -0400 From: Joseph Elric Smith Servant to Arioch Subject: Re: [RQ-RULES] HASBRO/WOTC/Avalon Hill The convention was last weekend? I thought it was this weekend, of course I never got my package about it, but I was supposed to gm Ken who is confused. > there have a distinct RQ feel to them (I managed to play in a D&D3 demo > run by Peter Atkison at our convention last Saturday). > > > -- a universe without a planet, in which islands float in endless blue > > sky. Has anyone done anything with with RuneQuest in this sort of setting? > > I had a flat, endless 'plane' once, with islands in the sky overhead. > > -- > talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine > ICQ - 12594453 > AIM - talmeta > Homepage - > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Sep 1999 12:33:29 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Encumbrance in RQ3... Jarold Davis wrote: > > Hmm.. following that thought, would a suit of chainmail for a SIZ 12 > be 10 ENC? That would be right in line with RQ2 ENC for armor. Yes, pretty much. I'm currently trying out a system that subtracts from the character's DEX when he's overencumbered, affecting movement and inititive rather than flat skill percentages. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 17:46:15 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Gaknulak for RQ/Greyhawk the Goblin Gods GAKNULAK Runes: Law (Malign), Illusion Called by some the TrapMaster, Gaknulak is the celbit deity of Traps, Trickery, and Ambushes. Cult in the World Gaknulak is the son of Kurtulmak, and by far more intelligent and crafty than his father. Charged with teaching the celbits the arts of ambush, misdirection, and trap construction, Gaknulak is revered as both Trickster and Protector. Gaknulak's followers rarely contest directly with anyone, as it is more their style to eliminate enemies of their faith and their people through 'accidents' or poison. Gaknulak's followers celebrate a High Holy Day that coincides with the founding of their community, and hold regular services commemorating victories over enemies in which their traps or ambushes were instrumental. Shrines to this deity always include a large iron cauldron, as well as a large workbench furnished with many tools and half-completed mechanisms. Shamans of this deity traditionally wear vests, robes, and bandoliers with a vast multitude of pouches, also containing tools and a variety of small trinkets or parts for traps. Lay Membership Requirements: Gaknulak is quite popular among celbits, as they delight in any opportunity to maim or harm non-celbits. Skills taught by this cult include Dodge, Throw, Tumble, Crafts (locksmithing, trap setting, etc.), Lores (animal, celbit, mineral, poison, world), Conceal, Devise, Sleight, Listen, Scan, Search, Track, Ambush, Hide, Sneak, Ceremony, and a variety of weapon skills, including axes, blowguns, crossbows, daggers, darts, and slings. Initiate Membership Requirements: Standard. Gaknulak's initiates are known as T'scouris ('those who sneak' in the celbit toungue). Most serve their communities as scouts, searching out threats to their community as well as hunting for possible victims for Kurtulmak's followers to enslave. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. The T'kabris (celbit for 'those who ambush'), while seldom chiefs in their communities, are always a vital part of the leadership. While not as vehement in their hatred of noniz as the followers of Kurtulmak, they still delight in creating clever traps that will appeal to the nature of their foes and draw them in for a (hopefully) deadly surprise. Virtues for the cult are Creative, Cruel, and Pragmatic. Common Divine Magic: all Special Divine Magic: Conceal, all Illusions, Spectral Stalagmites. Shamanic Taboos No Possession No Self-Ressurection Runic Affinities Only. Associated Gods Kurtulmak: provides Earth Grip - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 13:17:37 -0400 From: Tal Meta Subject: [RQ-RULES] RQ/GH Files In case anyone is interested, I have uploaded a set of fonts to go along with my RQ/GH conversions - for whatever reason, the PDF Writer I use isn't properly embedding the fonts, so for those of you who are interested, the complete set of fonts I've used is now available on the same page as the writeups themselves. (see website below). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 21:53:22 -0700 From: "Bob and Christine Eldred" Subject: Re: [RQ-RULES] HASBRO/WOTC/Avalon Hill The important question on this is "What are the odds, then, of them reprinting some of the out-of-print stuff that's hard to find any more?" Like Glorantha, for instance. I'd consider killing to find one of those that I didn't have to send to the other coast for. I'm terrible about that. Bob - -----Original Message----- From: Hibbs, Philip To: 'runequest-rules@lists.imagiconline.com' Date: Wednesday, September 15, 1999 1:21 AM Subject: RE: [RQ-RULES] HASBRO/WOTC/Avalon Hill >>I assume that everyone is aware that Hasbro just bought WOTC >>Anyone care to hazard a guess as to what all this might portend for RQ? > >Hasbro own the name "RuneQuest", but as I understand it, have no right to >create a new roleplaying game based on the BRP mechanics. They can reprint >RQ3, I think, but would have to pay royalties to Chaosium for use of their >text. That's why Avalon Hill never intended to continue with RuneQuest as we >know it, RQ:Slayers was a totally different game system in a totally >different setting - only the name was the same. > >Philip Hibbs http://www.snark.freeserve.co.uk/ >Opinions expressed may not even be my own, let >alone those of any organisations, nations, species, >or schools of thought to which I may be affiliated. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 08:32:22 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Encumbrance in RQ3... > I've always ruled that anything which is designed to be worn (i.e. > armor) or that is designed to redistribute weight (backpacks) only count > for half ENC when properly worn. WHich is to say that when a backpack is > worn over both shoulders, it's only 7 ENC, but if slung over only one > shoulder it couns as 14 ENC. This is almost identical to giving more base Fatigue points, but is only applied when the object is correctly worn, so the rule is more flexible and slightly more arbitrary. Not a bad compromise. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 08:29:12 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Encumbrance in RQ3 > I have no doubt that your experiences are accurate. I don't think it is > analogous however; you don't spend 75% of your waking life as a warrior, > whereas RQ warrior types do. Somebody swinging a huge hammer all day long > will undoubtedly be very tired at the end of the day, when he is new at the > job, but after a year I'd imagine he's not anywhere near as tired, and after > ten years it probably won't phase him at all. My solution was to give everybody a free stat increase check each year to reflect the body's adaptation to working life. The check is usually in the lowest stat that applies to the person's lifestyle. A laborer might check Str or Con, a Warrior might check Str, Con, Dex, or Pow. In a few years the character will probably reach their trainable limits, especially if they try to train. It is also reasonable that swinging that hammer is a skill that can increase with use. As they get better, they special more often and are more effective. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 08:08:50 -0400 From: "Bob Stancliff" Subject: Re: [RQ-RULES] vision > What if, for example, the one-eyed character is using Second Sight to > target an aura? No penalty because there is no relevant physical handicap > to impede "seeing" the magic aura? Or yes penalty, because that aura > vision is yet superimposed upon the physical background which is imprecise > to the one-eyed character? > Brad Furst My group is currently playing that while 2ndSight will allow targeting in the dark, it will not 'see' through Dark or Light Walls or any obstruction thick enough to block normal sight such as a hunters blind or foliage. It basically modifies normal vision, so there would be penalties for having only one eye. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 15 Sep 1999 16:16:35 -0500 From: William Wenz Subject: Re: [RQ-RULES] re: Encumbrance general comments Nicholas Marcelja wrote "Note: I would put the energy expenditure of a two handed weapon user at about 2 to 3 times that of a sword and shield fighter. That is just to keep even with the sword and shield fighter" I don't know that this is true- I'm not saying it isn't , I just don't know that it is. It certainly seems like I spend more energy when fighting two handed- but I fight it much less often than sword and shield. Most people start fighting sword and shield for practical reasons, they are better protected while they build their endurance, strength and skill. Once this is done , they move on to other styles. It is there for difficult to make the comparison. It is certainly a different skill and uses different muscles which must be brought up to condition. It is often more aggressive than sword and shield fighting- you can turtle up and be very defensive without spending much energy- so this may account for extra energy also. I am not disagreeing with the idea of more energy used, I am just trying to explore it a little further. Rich Allen wrote: "I don't think I'll be using a skill for this, but I haven't decided yet. Maybe it will just be a formula based on the number of years spent wearing armor as a warrior. I dunno." This is an interesting idea that deserves to be looked at. I have observed and talked to SCA knights about fighting and energy conservation. They have agreed that how you spend your energy while fighting is very important. There are very good fighters that are in pretty bad shape endurance wise, they are very good at conserving their energy while fighting. It is a trick I'm trying to learn.- Kurt *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 16 Sep 1999 11:04:42 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Encumbrance in RQ3... > Yes, pretty much. I'm currently trying out a system that subtracts from > the character's DEX when he's overencumbered, affecting movement and > inititive rather than flat skill percentages. Hey, I like that! Please let us know how it goes, and how it works! Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 17 Sep 1999 08:41:10 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Encumbrance in RQ3 > It is also reasonable that swinging that hammer is a skill that can > increase with use. As they get better, they special more often and are > more effective. I agree! But special/critical success rolls have no affect on the amount of fatigue loss, at least not in RQ3 rules! Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #151 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.