From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #154 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, September 30 1999 Volume 02 : Number 154 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] The Ambushers [RQ-RULES] ol' one eye - no, not THAT one.. [RQ-RULES] DMD - Hruggek for RQ/Greyhawk [RQ-RULES] One-Eye RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 27 Sep 1999 08:36:38 -0700 From: "Jarold Davis" Subject: Re: [RQ-RULES] The Ambushers Nick wrote: Could someone please tell me the RQ2/RQ3 equivalents for the skills of Ambush and Set Ambush (As mentioned in the cult of Aldrya, in Cults of Prax) Many thanks Nick The skills of Hide, Sneak, Listen, and Scan would probably come the closest to approximating the old Ambush skills. You might consider keeping Ambush, especially if you're running primarily RQ2 modules or your own scenarios. JD *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Sep 1999 14:26:06 -0500 From: Steve Lieb Subject: [RQ-RULES] ol' one eye - no, not THAT one.. I have a wandering eye, so it's functionally impossible for me to estimate distance using parallax/binocular vision. As stated already, I simply use (without noticing) "other" cues such as the size of nearby objects as EVERYONE does over 30-40'. So typically, a one-eyed archer would be as good as anyone else over point blank range - and below that you aren't arcing it ANYway, so perhaps it's irrelevant. I would give them some sort of penalty for melee for the lack of peripherial vision (of course, as a player I would argue that I - with a wandering eye - should get a bonus for BETTER peripherial vision...) but otherwise there's really very little difference. I played h.s. and college football as a defensive end (Division 1, as well - MN Gophers) without any noticable handicap. I'm also a good golfer (handicap in the high singles) since little to none of the action is in LINE with my vision. I do tend to lose high balls a LOT, as I have no way of estimating WHERE in the fairway a ball will land, ergo, I don't know where to look to see it fall. I'd strongly, strongly argue against even a -30% to any skills except a very, very narrow set of circumstances. The only time it really comes into play? 1) catching a fly ball - once the ball goes into the sky, I have NO idea if it's going up, down, at me, whatever. No cues, and the size of the object is changing too little/too quickly to be of use. Interestingly, I am excellent at running catches - if I have any sort of angle on the ball, I can judge where it's going to land very accurately. No problem catching footballs at any time - probably big/slow enough to register. 2) shooting a basket - sure, by habit I can tell how hard to throw it from where I am on the floor marks. But I suck at basketball, especially at the baseline where there's a minimum of associated cues - just a rim in the air. 3) my wife claims that - for those who aren't used to it, my driving can make people nervous riding with me. I tend to stop fairly quick, and close to people. It doesn't seem odd to me (and I have a perfect driving record) but apparently I'm not processing distance cues *quite* as quickly as binocular viewers, in terms of microseconds. 4) threading a needle for the side (or putting a key in a car door in the dark) - again, no cues. I admit - this is pretty damn hard. But like most things in life, you develop techniques to avoid/compensate. Frex with the needle (If for some reason I have to do it from the side) I simply line them up, and move the thread toward the needle until it contacts the eye, then I slide the thread into the hole. Not perfect, but it works. Hope that helps. - -Steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 29 Sep 1999 00:24:31 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Hruggek for RQ/Greyhawk the Goblin Gods HRUGGEK Runes: Chaos, Death, Beast, Mastery Called 'the Headhunter', Hruggek is the creator god of the buheer. Cult in the World Hruggek is the eldest son of Maglubiyet, and brother to Nomog-Geaya, Khurgorbaeyag and Kurtulmak. Seeking to gain dominance over his siblings, he sought out the council of the demon prince Than'yar, who taught him the Rite of Heads, and it was his practice of those rituals that tainted him (and by default, all who followed him) with Chaos. None will dispute, however, that Hruggek, while far from stupid, is more cunning than intelligent; in most cases, he remembered the rituals imperfectly. As a result, the rituals Hruggek passed along to his followers are signifigantly less powerful than those he learned from Than'yar, though still useful. Hruggek's main source of power comes from the heads of the enemies he has slain. All can speak, and most are bound in such a way that they must constantly sing the praises of their conquerer. Some, it is whispered, are enchanted in such a way as to act as informants on the actions of his enemies, and a few of the earliest ones still retain the ability to cast spells and grant skills to the buheer god... Hruggek's followers venerate his High Holy Day on the 4th of Richfest, when both moons are full overhead. Regular services are conducted whenever Luna is full. Shrines to this deity can sometimes approach the size of a small temple, typically built in a cave near the surface, and decorated with as many severed heads as the buheer priests can accumulate. Priests of Hruggek seldom wear any distinguishing garb, but almost always will bear one or more heads with them as well as a sh'ka (a thick scythe specially designed for severing heads). Lay Membership Requirements: Nearly all male buheer will offer at least token veneration to Hruggek, even if they are more serious members of other cults. Skills taught by the cult include Climb, Dodge, Speak Languages, Evaluate, First Aid, Lores (Animal, Buheer, Jebli, Spirit, World), Conceal, Listen, Scan, Ambush, Hide, Sneak, Ceremony, Morningstar attack/parry. Initiate Membership Requirements: Standard. Initiation into Hruggek's cult is the standard manhood ritual for all buheer, and is typically accomplished in their ninth year. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. The altered rituals Hruggek's shamans perform have slightly different effects than the standard rituals. Hruggek's Create Head ritual permits the caster to use a severed head as a Control type spell for the species in question, using the POW of the head instead of his own. Each such use reduces the POW of the head by one, however. On a critical Enchant roll, the Create Heads ritual will perform as normal. As one might suspect, Hruggek's shamans covet heads from enemy races, and will take great risks to obtain them. Virtues for the cult are Angry, Destructive, Manipulative, Unpredictable, and Vengeful. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Berserk, Chomping, Create Head, Create Wight, Lightning*, Ritual of Devouring, Strike, Summon Guardian. *Stackable to 2 points (only). Shamanic Taboos No Possession No Self-Ressurection No Spell Barrage Runic Affinities Only. Associated Gods Niggrath: provides Mindblast Than'yar: provides Devour Spirit - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 30 Sep 1999 18:36:55 +0100 From: "Dom Twist" Subject: [RQ-RULES] One-Eye This is a multi-part message in MIME format. - ------=_NextPart_000_002E_01BF0B72.C580E7C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I only have peripheral vision in my left eye. I shot sniper while in the reserve arm of the Royal Marine Commando's, = won medals at University level fencing, currently fight well with Dane = Axe and Spear and very well with Broadsword and Saeaxe as part of the = Northern Mercenaries and The Gun Company (British re-enactment groups = not too disimilar from a SCA group, but better of course
I only have peripheral vision in my = left=20 eye.
 
I shot sniper while in the reserve = arm of the=20 Royal Marine Commando's, won medals at University level fencing, = currently fight=20 well with Dane Axe and Spear and very well with Broadsword and Saeaxe as = part of=20 the Northern Mercenaries and The Gun Company (British re-enactment = groups not=20 too disimilar from a SCA group, but better of course <B-} = )
 
Eye-sight maybe makes a minor = difference.=20 Sometimes I find myself under pressure from skilled oponents who have = noticed a=20 weakness on my 'blind side', those I practise with use it at every = oportunity.=20 But On a battlefield it allmost never becomes a issue. But then I know = people=20 with one arm who regularly emerge unscathed from a battle. In a battle = it's all=20 about training, skill and aggression. Not to mention team work and=20 tactics.
    From a rules = perspective I=20 find little or no disadvantage in attacking.....but parrying can be a = little=20 intresting on my 'blind side'.
 
In a duel between otherwise equaly = skilled it=20 might make the difference. But what you had to eat lastnight, the = quality of=20 your footware, the position of the sun, wind or what your oponent says = to you=20 are just as likely to alter the issue. And of course the fact that in = any modern=20 event you're fighting for fun not you're life. If you're life was on the = line=20 things would be very very different. (And if the nutter who lept on me = last=20 Saturday, blows flurrying all over the place, is reading this:- "MY = AXE=20 ENDED UP IN YOUR GUT! I DONT CARE HOW MANY TIMES YOU TAPPED MY CHAINMAIL = WITH=20 YOU'RE DAGGER!!!!!")
 
 
DomT
 
ps (And before anyone leaps down my = throat about=20 the SCA comment, I've fought SCA groups in the US and in Europe. Some = are good,=20 some are terrible. A mixed church just like the = Brits/Europeans.D)
 
pps. Chainmail and protection. Chain = WORKS. Most=20 of the 'Clankey' mob I know wear chain/padding/plate layers. Even the = full=20 armoured knights of the medieval period used to wear=20 plate/padding/chain/padding. The best know defense against arrows is = exactly=20 that. But given a choice between plate/padding and chain/padding I'd = wear chain=20 anyday. Sure the crushing blows still hurt but chain'll take the edge = off it and=20 the padding will stop a lot. What they will not do is penetrate your = armour.=20 Picks and rapiers apart that is. Plate is pretty good but it has edges = and gaps.=20 Even the full plate but thats years out of most gamers period.=20 D.
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