From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #155 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Saturday, October 9 1999 Volume 02 : Number 155 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] One-Eye [RQ-RULES] DMD - Khurgorbaeyag for RQ/Greyhawk [RQ-RULES] NPC's RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 30 Sep 1999 22:43:47 -0500 From: William Wenz Subject: Re: [RQ-RULES] One-Eye >On a battlefield it allmost never becomes a issue. But then I know people with one arm who regularly emerge unscathed from a battle. >In a battle it's all about training, skill >and aggression. Not to mention team work and tactics. > From a rules perspective I find little or no disadvantage in attacking.....but parrying can be a little intresting on my 'blind side'. SCA combat is not real combat, but it can shed light into some areas of real combat that other means cannot. I remember from fighting my squire brother with one eye that it was not such a disadvantage. It was hard to remember wich eye was blind, and he knew how to compinsate for the loss of range in vision. It was easier to try and use my endurance and mobility against him than just to try to duck into his blind spot. I would think that any penelty would be more of a temporary nature for the most part. As a character learns how to compinsate, the penelty would dwindle. >Chainmail and protection. Chain WORKS. Most of the 'Clankey' mob I know wear chain/padding/plate layers. Even the full >armoured knights of the medieval period used to wear >plate/padding/chain/padding. The best know defense against arrows is exactly that. But given a choice between plate/padding and >chain/padding I'd wear chain anyday. Sure the crushing blows >still hurt but chain'll take the edge off it and the padding will stop a lot. What they will not do is penetrate your armour. Picks and >rapiers apart that is. Plate is pretty good but it has edges and >gaps. Even the full plate but thats years out of most gamers period. D I have to dissagree with you about wich protection is needed more. Swords don't tend to be razor sharp, a lot of the damage is caused by the force being applied to a narrow focus. Plate deals with that better than chain. But you are exactly right in that the combination of padding, chain and plate is the best, and at the very lease padding and one of the other two. Arrows are hard to defend against period. Even if an arrow did not penetraite chain or plate, the force transfered could be enough to cause serious injury. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 03 Oct 1999 00:32:37 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Khurgorbaeyag for RQ/Greyhawk the Goblin Gods KHURGORBAEYAG Runes: Law (Malign), Slavery, Death Seen as Maglubiyet's most trusted lieutenant, Khurgorbaeyag is the god of Slavery, Oppresion, Torment, and Iron Discipline. He is also the patron god of the jebli race. Cult in the World While Maglubiyet had a hand in the creation of each of the goblin races, he has appointed Khurgorbaeyag as the watchdog over the jebli in particular. While Maglubiyet retains his dominance in the affairs of war, Khurgorbaeyag, through his followers, maintains the strict hierarchy between individuals in a given tribe and between tribes, as well as overseeing the procurement of slaves. Dwur and noniz are seen as especially useful slaves, as they are used to the labors involved in mining and smithwork. Unlike most of the other gods in this pantheon, he and his followers are known to work with the followers of Hruggek, due to aid once given by that deity in a conflict between himself and the euroz deities. Khurgorbaeyag's High Holy Day is observed on the 4th of Sunsebb, with additional services any night when Luna is new and Celene is waning. Shrines to this deity often feature whips, shackles, and other instruments of punishment or confinement. Shamans of this deity are never without their ceremonial whips of office, and many don orand and yellow scale armor, as well. Lay Membership Requirements: Khurgorbaeyag appeals to many jebli, but mostly to those who supervise or procure slaves for their tribes. Skills taught include Dodge, Ride, Throw, Fast Talk, Speak Languages, Crafts (blacksmith), Evaluate (slaves), Lores (dwur, jebli, human, noniz, olve, spirit, world), Devise, Listen, Search, Ambush, Hide, Sneak, Ceremony, whip attack and mace attack/parry. Initiate Membership Requirements: Standard. Known as the Foremen, initiates of this deity serve their communities both by keeping a watchful eye on the slave population and by bringing in an ever increasing supply of slaves to take the place of those who die of overwork. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Known as the Overseers, shamans of this cult work with the leadership of their tribes (in those cases where they are not the leaders outright) in an effort to put ever more slaves to work for the jebli. A favorite tactic among the Overseers is to cause the slaves in their charge to be possessed by a type of passion spirit known as the Subjugator; while possessed by such a spirit, the victim has no will of his own and is easily made to follow orders unquestioningly. Virtues for the cult are Cruel, Honorable, Stubborn, and Vengeful. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Cause Subjugation, Create (Skeleton, Zombie), Flay, Guardian Spirit, Slave Link, Truewhip. Shamanic Taboos No Hide Soul No Self Ressurection Runic Affinities Only. Associated Gods Hruggek: provides Strike - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 9 Oct 1999 17:44:05 -0500 From: "Pastorello, Michael" Subject: [RQ-RULES] NPC's I am currently preparing to start a new campaign in one of the blanklands. I am using RQ3 rules with my own modifications and some from here. What I was hoping to get from the list is some quirky NPC's or shopowners that GM's liked and had fun with. I figure the list could make an archive of such characters for anyones use in their games. Thanks. Mike Pastorello *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #155 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.