From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V2 #159 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Sunday, October 31 1999 Volume 02 : Number 159 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Date: Fri, 29 Oct 1999 04:23:11 +0200 [RQ-RULES] FW: Trojan Warning Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 [RQ-RULES] Online scenario formatting RE: [RQ-RULES] Online scenario formatting RE: [RQ-RULES] Online scenario formatting [RQ-RULES] RQ in Ancient Greece Re: [RQ-RULES] RQ in Ancient Greece Re: [RQ-RULES] RQ in Ancient Greece [RQ-RULES] DMD - Kuraulyek for RQ/Greyhawk RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 29 Oct 1999 08:42:02 +0100 (GMT) From: Graham J Robinson Subject: Re: [RQ-RULES] Date: Fri, 29 Oct 1999 04:23:11 +0200 On Thu, 28 Oct 1999, German Cantabrana Gonzalez wrote: > Sorry, the last week I send a virus warning to all my friends. My fault was that I send to this list the text in Spanish and only my friend Brad (Hi!) knows a little of that language. > > The problem is in a unknow mail called "up-grade internet2" you must DELETE it inmediately. > Oh dear. Its that time of year again. Unfortunatly, you have been the victim of a hoax. These virus e-mail are a myth - its impossible for a text file to transfer a virus, unless you have a stupid mail program that has a macro facility - ie. some versions of Outlook Express. Use a decent program and you'll never have any trouble. Can we now restrict conversations to those on topic? Graham - -- Graham Robinson. Dept. Computing Science, Glasgow. gjr@dcs.gla.ac.uk http://www.dcs.gla.ac.uk/~gjr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 09:20:27 +0100 From: "Hibbs, Philip" Subject: [RQ-RULES] FW: Trojan Warning Sorry, I couldn't resist this... > ---------------------------------------------------------------------- > ------------- Forwarded message ---------- > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > FROM: laocoon@doomgloom.edu > TO: Trojan Army Listserv < Trojans-L@troy.org > RE: WARNING!! BEWARE GREEKS BEARING GIFTS! > > Hey Hector, > > This was forwarded to me by Cassandra--it looks legit. Please > distribute to Priam, Hecuba, and your 99 siblings. > > Thanks, > > Laocoon > > WARNING! WARNING! WARNING! > > IF YOU RECEIVE A GIFT IN THE SHAPE OF A LARGE WOODEN HORSE DO NOT > DOWNLOAD IT!!!! It is EXTREMELY DESTRUCTIVE and will overwrite your ENTIRE > CITY! > > The "gift" is disguised as a large wooden horse about two stories tall. > It tends to show up outside the city gates and appears to be abandoned. DO > NOT let it through the gates! It contains hardware that is incompatible > with Trojan programming, including a crowd of heavily armed Greek warriors > that will destroy your army, sack your town, and kill your women and > children. If you have already received such a gift, DO NOT OPEN IT! Take > it back out of the city unopened and set fire to it by the beach. > > FORWARD THIS MESSAGE TO EVERYONE YOU KNOW! > > Poseidon > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > FROM: hector@studmuffin.com > TO: laocoon@doomgloom.edu > RE: Greeks bearing gifts > > Laocoon, > > I hate to break to you, but this is one of the oldest hoaxes there is. > I've seen variants on this warning come through on other listservs, one > involving some kind of fruit that was supposed to kill the people who ate > it and one having to do with something called the "Midas Touch." Here are > a few tipoffs that this is a hoax: > > 1) This "Forward this message to everyone you know" crap. If it were > really meant as a warning about the Greek army, why tell anyone to post it > to the Phonecians, Sumerians, and Cretans? > > 2) Use of exclamation points. Always a giveaway. > > 3) It's signed "from Poseidon." Granted he's had his problems with > Odysseus but he's one of their guys, isn't he? Besides, the lack of a real > header with a detailed address makes me suspicious. > > 4) Technically speaking, there is no way for a horse to overwrite your > entire city. A horse is just an animal, after all. > > Next time you get a message like this, just delete it. I appreciate your > concern, but once you've been around the block a couple times you'll > realize how annoying this kind of stuff is. > > Bye now, > > Hector > > ------------------------------------------------------------------------ > Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 16:51:59 +0800 From: "Matthew Barron" Subject: Re: [RQ-RULES] Date: Thu, 28 Oct 1999 09:50:48 -0400 Moorish Spain type of setting for > a campaign, I still have mine. Anyone who wants a copy can email me, I guess. please can I have one too? talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 10:20:00 -0400 (EDT) From: Peter Maranci Subject: [RQ-RULES] Online scenario formatting I have a complete one-shot RQ/Glorantha scenario that I'm preparing to put on my web site. It's intended to be run at conventions and such as an introduction to RQ. I'd like to get some feedback, though, on what format(s) would be most useful. The adventure comes with seven pre-generated characters; those will be in Adobe Acrobat, since they're to be printed out and given to players. Other elements of the scenario include major NPCs, the text of the adventure itself, a 3-D color map, and a flat b&w map. I'm thinking that I'll put the whole package up as a self-extracting ZIPped file. But as for the elements themselves, I have a choice of html, Microsoft Word 97, Adobe Acrobat, or of course ASCII. I'd rather not put up multiple versions if possible, since my web space is limited. So what would be the most useful one or two formats for RQers? Incidentally, I've also generated the RQIII character sheet and help sheet (which has the most useful tables and charts) as Acrobat files. Those will be available on the web site soon -- I'll announce it here when they are. -->Pete - ----------------------------------------------------------------------- Peter Maranci pmaranci@tiac.net Malden, MA FRP adventures, art and more: http://www.tiac.net/users/maranci/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 15:39:55 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Online scenario formatting >I have a choice of html, Microsoft Word 97, Adobe Acrobat, >or of course ASCII. I'd rather not put up multiple versions if >possible, since my web space is limited. So what >would be the most useful one or two formats for RQers? I'd say it's a clear win for HTML, as it's the most portable format. You can even load it onto a Psion palmtop. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 08:48:56 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Online scenario formatting > I'm thinking that I'll put the whole package up as a self-extracting > ZIPped file. But as for the elements themselves, I have a choice of html, > Microsoft Word 97, Adobe Acrobat, or of course ASCII. I'd rather not put > up multiple versions if possible, since my web space is limited. So what > would be the most useful one or two formats for RQers? I'd go with HTML, hand edited if possible. This gives you cross-platform compatibility and still lets you format the pages in a pleasing manner. Acrobat is the way to go if you don't want anyone to be able to alter your text, but it produces larger files. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 10:26:38 -0400 From: "Hoyle, Guy" Subject: [RQ-RULES] RQ in Ancient Greece > From: Kevin Rose > > Did you look at the Gurps Heroic Greece supplement? I have > not, so I'm > not recomending it or anything, but they are often not bad. I have, and I agree, GURPS is great at source material; I normally play the HERO system, but use a lot of GURPS sourcebooks (even though I don't play GURPS). However, half the book was about "heroic age" Greece, and half was the much-later Classical period, so some of that material was less relevant to me. I also have ICE's "Mythic Greece" supplement for Rolemaster and Fantasy Hero, so I'm pretty well covered on that end of things. Both books have proven helpful, but I don't want to rely on them as sourcebooks. > From: "Erik Sieurin" > Which is the power level and tone of the campaign? Haven't made up my mind yet. The characters will probably start out at a lower power level than the Argonauts (since most of them were seasoned heroes), but not absolute beginners. I'll probably give them about 400 percentiles to split up amongst their skills. I'm not sure how I'll handle the heroic powers and magic yet, but I don't think there'd be more than one or sorcerers or demigods out of a party of five or six. > From: "Hibbs, Philip" > Subject: RE: [RQ-RULES] Re: RQ in Ancient Greece > > >Did you look at the Gurps Heroic Greece supplement? > > I wasn't very impressed with that one, but if you come across > the Iron Crown > "Mythic Greece" supplement for Hero System and RoleMaster, > then snap it up, > it's great. Me too! > Date: Thu, 28 Oct 1999 09:18:41 -0400 > From: "Bob Stancliff" > One of my thought problems which I meditate on > occasionally is to > transfer Glorantha into the Champions system and dump the RQ > rules for a > more flexible hero-questing style. Champions is very playable in the > heroic style, which drops most of the super-hero concepts, but still > allows powers to exist for spells and divine abilities. That, too, is a long-standing goal of mine, but I have concluded that simply translating game mechanics between the two systems is NOT the way to go for me; the two systems are rather different in their approaches to some basic questions. I haven't tried to work on it in a long, long time, though. > From: Olli Kantola > Subject: Re: [RQ-RULES] RQ in Ancient Greece > > These should not be "bought off" from some tables, but rather > chosen by > the gamemaster and player together. These powers were usually gained > from divine birth... I shudder the thought... So they should be RARE! > Unless you want your game end up like Xena. Hia! ;) I asked Steve Perrin about this type of campaign, and he recommended Herc and Xena as models. If I took that approach I'd try to be a bit more historically accurate and tone the levels down a bit, but I must admit there's a lot I like about the shows. (There's a lot I dislike, too, before everybody's gag reflex kicks in). That might bring up another topic: cinematic combat in RQ, but I won't get into that here... [notes on Pendragon-style magic snipped] I haven't checked out the Pendragon system for two or three editions now, so I don't know much about their magic system. Is that in the latest rulebook, or one of the supplements? > The notes on true sorcerors are worth thinking about, too. Thanks! > > Date: Thu, 28 Oct 1999 18:59:40 EDT > From: MurfNMurf@aol.com > > Olli and others have been talking about character-specific special > features & abilities that're ultimately Divine in origin. > In addition to any particular special feature/ability, > I've noticed that > creatures in the campaign-packs (i.e: Ninja, Vikings, etc) > that seem to have > semi-divine origins will generally have higher-than-normal > POWs as well. > Maybe these divine-offspring should have a +4 or +6 added to > their POWs, or > something. Certainly worth a thought. > From: MurfNMurf@aol.com > Subject: Re: [RQ-RULES] RQ in Ancient Greece > > While we're on the subject of Ancient Greece, an obviously > old _Different > Worlds_ ( #10 or below, I'm certian ) had write-ups of the > various Cults > (though I dont remember them as being all-inclusive, as the > article itself > was only a couple of pages) and notes for running a Greek RQ > campaign. > It might be of some use.Does anyone still have this? I remember a cult of Dionysus, and an article on adapting HEROES OF OLYMPUS to Thieves' World, but I don't remember much about running a campaign in ancient Greece. If anyone knows what issue such an article appeared in, I'd appreciate knowing about it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 12:16:27 -0400 From: Tal Meta Subject: Re: [RQ-RULES] RQ in Ancient Greece Hoyle, Guy wrote: > > I have, and I agree, GURPS is great at source material; I normally play the > HERO system, but use a lot of GURPS sourcebooks (even though I don't play > GURPS). However, half the book was about "heroic age" Greece, and half was > the much-later Classical period, so some of that material was less relevant > to me. I also have ICE's "Mythic Greece" supplement for Rolemaster and > Fantasy Hero, so I'm pretty well covered on that end of things. Both books > have proven helpful, but I don't want to rely on them as sourcebooks. TSR actually put out 'Age of Heroes' which, IIRC, concerned itself with Greece (ancient & classical). Might have some source material untouched upon by the other two supplements. > I remember a cult of Dionysus, and an article on adapting HEROES OF OLYMPUS > to Thieves' World, but I don't remember much about running a campaign in > ancient Greece. If anyone knows what issue such an article appeared in, I'd > appreciate knowing about it. Dionysius is in DW22, Apollo is in DW5, and DW14 has 'Come Clash with the Titans'. (The joys of MiGII ). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 29 Oct 1999 18:43:51 +0100 From: Michael Cule Subject: Re: [RQ-RULES] RQ in Ancient Greece I think you need to think about what sort of level you're setting the Campaign at. If you're talking about human characters who occasionally get involved with the children of the Gods then RQ will probably work fairly unmodified. If you're talking about a campaign where your PCs are children of the Gods then you may be pushing the envelope of the system. One quick suggestion if you want to mix the two levels: rather than make High POW a consecquence of being deity-offspring, how about making it the sign of it. In the Basic Roleplaying based RINGWORLD game, characters were allowed to try rolling under their POW as a percentage to decide if their character was a result of the Luck Breeding program. If they made the roll they had the chance of adding horrendous amounts to their POW. Perhaps something like that make a good mechanic. ("Hmm, it looks like we'd better have a word with your mother son. No son of *mine* would glow in the dark like that...") - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 31 Oct 1999 00:11:35 -0400 From: Tal Meta Subject: [RQ-RULES] DMD - Kuraulyek for RQ/Greyhawk the Goblin Gods... KURAULYEK Runes: Law (Malign), Air Born the youngest son of Kurtulmak, Kuraulyek is the creator and patron of urds. Cult in the World In most tales, Kuraulyek is reputed to have stolen a set of magical feathered wings from his father's treasure-trove, then flown away to create a race of celbit with the powers of flight to serve his own purposes. While a kernal of truth exists in the tale above, there is more to the story. While Kuraulyek did indeed steal the wings and flee his father's halls, it is inconceivable that such a minor deity could create a race on his own. In truth, he was captured by Maglubiyet, who saw the possibilities of a winged goblin race, and forged the new race using Kuraulyek as the template. Unfortunately, the new race, called urds, inherited more than wings from their forefather, they inherited his cowardice and conniving nature, as well. Disgusted by what he saw as their worthlessness, Maglubiyet cast out Kuraulyek and his race to fend for themselves. Kuraulyek's cult recognizes no High Holy Day, rather they celebrate the changing seasons and hold special revels on the nights when Luna is new and Celene is in crescent. Shrines to this deity are often placed high in the tops of dead trees, or in specially hollowed out niches high up near the ceilings of caves. Shamans of Kuraulyek are generally recognized by the necklace of bat skulls they wear. Lay Membership Requirements: Anyone seeking to become a member of Kuraulyek's cult must be an urd; it is open to no other races. Skills taught by the cult include Climb, Dodge, Speak Languages, Craft (Traps), First Aid, Lores (Celbit, Mineral, Underdark, Urd, World), Conceal, Devise, Listen, Scan, Ambush, Hide, Sneak, Ceremony, Slingshot attack and Dagger attack. Initiate Membership Requirements: Standard. Those who serve Kuraulyek are ever vigilant in the defense of their communities, both from within and without. Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult. Shaman/Priesthood Requirements: Standard for shamans. Kuraulyek's shamans work tirelessly to root out heretics and worse among their tribes. Many urds, even those within tribes that have worshipped Kuraulyek for many generations, still turn from their creator's cult to offer worship to Kurtulmak; such nests of infamy must be rooted out and destroyed at all costs Virtues for the cult are Stubborn, Suspicious, and Vengeful. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Command (Mobat, Sylph), Summon Sylph, Sureshot. Shamanic Taboos None Associated Gods None - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V2 #159 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.