From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #2 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Wednesday, January 5 2000 Volume 03 : Number 002 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS RE: [RQ-RULES] Fatigue - a rehash of the rules (yet again) [RQ-RULES] Anyone on the list live near Philly? [RQ-RULES] fatigue Re: [RQ-RULES] Anyone on the list live near Philly? Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) RE: [RQ-RULES] fatigue [RQ-RULES] Re: RuneQuest Rules Digest V3 #1 Re: [RQ-RULES] Anyone on the list live near Philly? Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) [RQ-RULES] Hero Wars??? RE: [RQ-RULES] Hero Wars??? [RQ-RULES] DMD - Nomog-Gaeya for RuneQuest/Greyhawk Re: [RQ-RULES] Hero Wars??? Re: [RQ-RULES] Christianity in RQ RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 4 Jan 2000 12:10:20 -0700 From: "Fiorito, David" Subject: RE: [RQ-RULES] Fatigue - a rehash of the rules (yet again) They way I have dealt with fatigue is to ignore the rules for losing fatigue points but forcing players to keep their characters above zero fatigue. Basically fatigue just becomes how much stuff you can carry. Tracking fatigue is just too much book-keeping. Cheers, Dave Fiorito *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 12:13:01 -0700 From: "Fiorito, David" Subject: [RQ-RULES] Anyone on the list live near Philly? Specifically Valley Forge? I am looking to get a Gloranthan gig underway and I am looking for some players. Cheers, Dave Project Development - Qwest Internet Solutions - (610) 647 5535 ext.201 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 19:38:54 -0000 From: "Tom Zunder" Subject: [RQ-RULES] fatigue the best thing to do with fatigue rules is to bin them. - --- Tom Zunder tomz@writeme.com PGP: 0xA7A32A04 ICQ: 1521799 http://www.zunder.freeserve.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Jan 2000 15:12:11 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Anyone on the list live near Philly? Fiorito, David wrote: > > Specifically Valley Forge? I am looking to get a Gloranthan gig underway > and I am looking for some players. I have a guy in my group who commutes from Cherry Hill... but we play closer to Cranbury. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 15:42:39 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) I came across a pretty simple ( though apparently playable ) set of Fatigue Rules in the CoC adventure No Man's Land. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 15:43:38 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) Heck, the old Traveller Fatigue rules are pretty simple too, for that matter. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 09:38:55 +1100 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] fatigue Yup, I agree totally. I switched from RQ2 to RQ3 years ago and at the time we kept forgetting to do fatigue. It'd always be "Oh yeah, take...um...4 fatigue points of for the 4 rounds we forgot". Eventually we ignored them. If a fight lasts long enough I'll say "You've been at it about 10 rounds, we'll start tracking fatigue" or if two people are chasing each other at a flat sprint I'll introduce fatigue. Apart from special circumstances I pretty much ignore it. It's not worth the trouble. Keeping track of LTF and STF just makes a complicated and unwieldy system even more unwieldy. Philipp. - -----Original Message----- From: Tom Zunder [mailto:tomz@writeme.com] Sent: Wednesday, 5 January 2000 6:39 AM To: runequest-rules@lists.imagiconline.com Subject: [RQ-RULES] fatigue the best thing to do with fatigue rules is to bin them. - --- Tom Zunder tomz@writeme.com PGP: 0xA7A32A04 ICQ: 1521799 http://www.zunder.freeserve.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 17:56:30 -0500 (EST) From: bjm10@cornell.edu Subject: [RQ-RULES] Re: RuneQuest Rules Digest V3 #1 > - -ism: > manner of action or behavior characteristic of a (specified) person or thing > - - -ism: adherence to adoration of a thing without actually practicing that thing. Thus, "Christianism" is adoration of being Christian but not actually being Christian, much like scientism is the wrong-headed worship of "science" without actually practicing science. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Jan 2000 19:14:42 -0500 From: nimbus Subject: Re: [RQ-RULES] Anyone on the list live near Philly? I work in valley forge myself! Live about 30 minutes away from there. I would love to have the chance to participate in a Glorantha Blow-Out! nimbus icq 3507182 At 03:12 PM 01/04/2000 -0500, you wrote: >Fiorito, David wrote: >> >> Specifically Valley Forge? I am looking to get a Gloranthan gig underway >> and I am looking for some players. > >I have a guy in my group who commutes from Cherry Hill... but we play >closer to Cranbury. > >-- >talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine >ICQ - 12594453 >AIM - talmeta >Homepage - > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Jan 2000 09:05:13 +0800 From: "Matthew Barron" Subject: Re: [RQ-RULES] Fatigue - a rehash of the rules (yet again) I haven't read anyone's responses to this idea yet but I really feel the need to write this - it actually impinges on my personal RW experience. Combat is as intense as full blown sprinting, sometimes more so. The notion that the average guy could fight for 24 minutes before he became fatigued falls into the "Yeah right!" category I'm afraid. I'm a guy of slightly above average health and fitness and of well above average strength (much of which comes from my sheer size. I could comfortably run for half an hour - at which time I'm pretty darned fatigued but back on deck in about ten to fifteen minutes. I can spar for about two minutes before I'm gasping for breath and need to stop. This is me against one other opponent, manouevering, attacking and defending. We go at it pretty hard but we're certainly not fighting for our lives. The upshot is that all my experience of combat is that it's really really intense. Keeping it up non stop for twenty minutes or more _before_ becoming fatigued is just too generous. As for an hour, even Bruce Lee wouldn't have had that kind of endurance. I'm not anti these rules and I'm not slamming the ideas, I just feel their way too generous in what they let you do before getting exhausted. Matt B. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 23:45:01 -0800 From: "DCFitch1" Subject: [RQ-RULES] Hero Wars??? Hey . . .what ever happened to Hero Wars and the Gloranthan Sourcebook? Weren't they supposed to have been released this month or last? What gives? After all the Y2K hype...I don't need another let-down! Dan Fitch *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 10:14:03 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Hero Wars??? >what ever happened to Hero Wars and the Gloranthan Sourcebook? Just a few annoying delays - the Glorantha book might make it out this month, but the boxed set looks likely for March. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 05 Jan 2000 12:36:31 -0500 From: Tal Meta Subject: [RQ-RULES] DMD - Nomog-Gaeya for RuneQuest/Greyhawk (Note: I used to have a fairly extensive list of folks who received these directly, but I lost my address book in a crash last month. If you were on that list, please contact me (privately) and I'll add you back on) the Goblin Gods NOMOG-GAEYA Runes: Law (Malign), Mastery, Death Patron of both the ho-jebli race and the precepts of Brutality, Stoicism, and Courage among all the goblin races. Cult in the World Nomog-Geaya is thought by many scholars to be the fusion of two of Maglubiyet's lesser sons, namely Nomog (originally the god of Brutality and Bloodshed) and Geaya (the god of Stoicism, Duty, and the Sword). The fusion of these two demigods resulted in the iron-disciplined Nomog-Gaeya, who demands of his chosen people (the ho-jebline) nothing less than absolute respect, obedience, and victory in battle. Nomog-Gaeya has a certain level of standards that he expects his followers to live up to, and those who do not soon find that their dread Lord has not only withdrawn his favor from them, but has visited certain curses upon the faithless, generally in a manner suited to the breech of standards (a follower who fails to keep even one of his weapons properly cared for soon finds that none of his weapons will hold an edge, even his eating dagger!) Nomog-Gaeya's followers honor his High Holy Day on the 19th of Ready'reat, with regular services every Waterday. Shrines to this deity often take the form of a longhouse built in the shape of a ho-jebline skull (usually out of rough logs). Shamans of Nomog-Gaeya bleach their usually ochre skins until it assumes an ashen color, and use vegetable pigments to stain their eyes orange (if they aren't already - the rare, orange eyed male children born to a tribe are always taken by the shaman as soon as they can walk). Many also take the additional step of filing their teeth into sharp points. Lay Membership Requirements: All ho-jebline are automatically considered lay member of this cult, in honor of his patronage of their race. No skills are taught to lay members. Initiate Membership Requirements: Standard. Most ho-jebli males are made initiates of Nomog-Gaeya in their eighth summer, about a month prior to the High Holy Day (typically on a dark, overcast night). At this time they are circumcised with the dagger of their childhood (without anesthesia) and given their first proper sword and axe. The initiation ritual is expected to be borne in silence; those boys who cry out are typically on the menu that night for those who do not. (Ho-jebli are not usually cannibalistic, though they have little compunction about eating slain enemies or the occasional jebli slave who displeases them. Skills taught by this cult include Climb, Dodge, Maneuver, Ride, Orate, Speak Languages, Crafts (butchery, cooking, weaponsmithing), First Aid, Lores (Ho-jebli, Jebli, Spirit, World), Listen, Scan, Smell, Ambush, Ceremony, Axe attack/parry, Broadsword attack/parry, and the Steeldeath Weapon Style (use of axe and sword in each hand). Spirit Magic: Most spirit magic is available from the Shaman/Priests of this cult, especially weapon-enhancing spells. Shaman/Priesthood Requirements: Standard for shamans. Known as the Chekyarl (ho-jebli for "tight lipped"), shamans revering this fell power are responsible for keeping the tribes they serve in peak fighting form. They demand the harshest discipline from their students and assistants, and have been known to slay underlings who express emotions in public. Chekyarl are known to have an unremitting disgust for shamans of Bargrivyek, and will never allow a chance to discredit, embarrass, or (even better) disembowel his followers slip by. Virtues for the cult are Honorable, Private, Uncaring, and Warlike. Common Divine Magic: Call Followers, Command Cult Spirit, Divination, Enchant Holy Symbol, Excommunication, Group Casting, Initiate, Sanctify, Spellteaching, Warding, Worship. Special Divine Magic: Blood Feast, Pain Blow*, Living Blade, Seal Wound**. *Only castable upon the axe of the wielder. **Only castable upon the sword of the wielder. Shamanic Taboos Runic Affinities Only. Must accept all challenges to single combat. Associated Gods None - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 11:44:24 -0800 From: "DCFitch1" Subject: Re: [RQ-RULES] Hero Wars??? Crom, Mitra, and Ishtar! Another delay?!? By the Gods, if we didn't love you so much, Greg Stafford, we would move out of Glorantha and into a more accessible world, like the Forgotten Realms! Looking forward to the Sourcebook. Dan Fitch - -----Original Message----- From: Hibbs, Philip To: 'runequest-rules@lists.imagiconline.com' Date: Wednesday, January 05, 2000 2:23 AM Subject: RE: [RQ-RULES] Hero Wars??? >>what ever happened to Hero Wars and the Gloranthan Sourcebook? > >Just a few annoying delays - the Glorantha book might make it out this >month, but the boxed set looks likely for March. > >Philip Hibbs http://www.snark.freeserve.co.uk/ >Opinions expressed may not even be my own, let >alone those of any organisations, nations, species, >or schools of thought to which I may be affiliated. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 11:35:03 -0500 (EST) From: simon_hibbs@lycosmail.com Subject: Re: [RQ-RULES] Christianity in RQ Sergio : >Now, monotheistic religions are based on the belief that there's only one >God. There's only one center of "divine activity", and everything else >relating to religion comes (directely or not) from that center. This means >that this in-game discourse is closed. Now, if the game world designer >thinks that in his game world there should be multiple sources of divinity, >and that there's no A religion, the discourses don't match. The conclusion >is that the in-game discourse of that religion is wrong. This is the heart of the missunderstanding. The two examples of open polytheistic religions you describe, Hinduism and Graeco/Roman, do not believe in multiple sources of divinity. Both believe in 'a single source of divinity which manifests in the form of different personalities'. (I'm deliberately using the same turns of phrase used by christian theologians to describe the trinity). >Next we can go deeper: there's not one Christianism. We have Catholicism, >Anglicanism, Luteranism, etc. And within each of those variations, we have >basically two sub-sets: the common people faith, and the scholars faith. I, and I'm sure all Roman catholics, would deny that utterly. >Who's right: the Theologist (which, for instance, has many doubts on the >sainthood of an holy person or miracle like the countless manifestations of >the Virgin Mary that the Church didn't turn into canonical manifestations >of the divine), You're way off out in space with that one. The validity of the saints is fundamental to catholicism and is clearly justifiable on theological grounds. A catholic theologian who doesn't believe in saints is a logical impossibility. >A game designer that wants to create a game based on Christianism must >decide: either the meta-game discourse is consistent with the in-game >discourse, or not. Either there's only a God - the Christian God - or not. >What I ask is: what's the point in designing a game based on Christianism, >if an essencial aspect of that game is that this religion is utterly wrong? But I am not suggesting that. You are saying that you want to choose a single church and have all of it's doctrines and teachings declared absolute truth in your game. However the situation historicaly was never that simple. Every church throughout history has had an internal debate ongoing within in it concerning some aspects of it's theology. For example, Roman Catholic theology (in a wider sense) is not static, it consists of an ongoing process of refinement and clarification. It contains within itself a number of spiritual traditions, such as the various monastic orders, the Jesuits, Dominicans, Franciscans, etc who have very different approaches to spirituality. Core dogma is static, but subject to a continuous process of interpretation and application in the context of a changing world. What I am saying is that the history of christianity is one of debate, argument, evolution, revolution and conflict. A game based on the history of christianity must therefore allow for these things to occur if it is to be true to it's source material. Historical christians did believe in miracles, did absolutely believe in the truth of their theology and could not use those powers to objectively prove the errors of heretics. All three of these things should be true in the game, otherwise you are not modeling real christianity. Historical christians had faith, but not proof. Why therefore should they have proof in a game based on historical christianity? If characters in-game are not going to get proof of their theology, then why is it necessery to determine it out of game? Roleplaying game systems model how things happen in the game world. They do not tell us _why_ things happen in the game world. You don't have to know Newtonian mechanics and gravitation to write rules for archery. Why do you need to know whether the Son is of the same substance, or similar substance, as the Father in order to write rules for christianity? Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #2 *********************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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