From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #17 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Tuesday, February 1 2000 Volume 03 : Number 017 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Kerofinela Re: [RQ-RULES] RuneQuest and Tolkien MiddleEarth [RQ-RULES] illumination and the nature of Glorantha RE: [RQ-RULES] illumination and the nature of Glorantha [RQ-RULES] Broo and the nature of Glorantha R: [RQ-RULES] RuneQuest and Tolkien MiddleEarth [RQ-RULES] Re: Economics Re: [RQ-RULES] Economics Re: [RQ-RULES] Re: Economics Re: [RQ-RULES] Economics RE: [RQ-RULES] Broo and the nature of Glorantha RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 31 Jan 2000 09:49:03 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Kerofinela > From: Germán Cantabrana González > One of my friends found a reference to Kerofinela, one country > where live swan-maidens. He thinks that could be part of Kralorela. > Do you know anything about that country? Mount Kero Fin is Wintertop, Orlanth's mother, who is in the northwest of Dragon Pass. Kerofinela is the lands around her feet, including southern Tarsh, which has legends of women who change to swans. One of these is mentioned in "King of Sartar". The ability is usually attributed to a special magic item called the Swan Cloak, although others might consider it a natural or spell ability. Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 12:01:14 -0500 (EST) From: simon_hibbs@lycosmail.com Subject: Re: [RQ-RULES] RuneQuest and Tolkien MiddleEarth Antonio Manghisi : >Thanks for the suggestions. That's exsactly what I had in mind, but a >ready-to-use stuff would have been of great help! ;-) Sure, if I knew of any I'd point you at it. Have you thought of the kind of campaign you want to run? If the players are all humans, or even mixed humans, dwarves and sylvan elves then you don't have much of a problem as these guys don't seem to have very much magic. Even for dwarves and sylvan elves it's mainly restricted to a few ancient and powerfull individuals. You don't need a fully worked out magician characetr generation system for a game like this as all the wizards, etc can be NPCs and you can design magic equipment on an ad-hoc basis. What I'd realy like to run/play in is a high powered First Age/Beleriand campaign during the wars over the Silmarils. This would require a much more fully worked out magic system. I'd be very interested in working on a rules set for that kind of campaign, but I think it would have to be quite different from the RQ3 magic systems currently in print. For a start, an individual's magical potential seems to be very much tied to personality and emotional responses. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 12:02:02 -0500 (EST) From: simon_hibbs@lycosmail.com Subject: [RQ-RULES] illumination and the nature of Glorantha Bob Stancliff : > I strongly disagree that the majority are in the empire. Even though the >Lunars encourage Illumination, the percent of the population illuminated >is quite small. Compared to the population of Glorantha, as a whole, the >lunars are grossly outnumbered. Well, I suppose we're just makign diferent assumptions. As I understand it, Illumination is a Pelorian philosophy first revealed to mortals by Nysalor. Now Nysalorian riddlers are known to have travelled to Dragon pass and Ralios, but I still contend they will be far more common in Peloria and the surrounding lands. Also the Empire is the only place in Glorantha where organised schools of illuminates exist and where it is an accepted part of society. I don't see that Glorantha as a whole has much to do with it. I think illuminates in Pamaltela, for example, will be just as common as Doradi shamans are in the Oslir valley. > I know the lunars encourage illumination, but not all illuminates would >be students of groups teaching transcendence. I expect all of the eastern >mystic areas to tolerate illumination and most will train transcendence. Eastern mystics have their own tradition of mystical enlightenment, which is distinct from illumination. In some older publications, such as Cults of Terror it says that Arkat was illuminated, but nowadays Greg says this is yet another form of mystical insight. I was considering the specificaly Pelorian/Nysalorian illumination, but I accept that these foreign traditions are also relevent. I think the distinguishing feature of Nysalorian illumination is that it is a mystical insight into theism, whereas eastern (Kralorelan and East Isles tradition) Enlightenment is a more purist Mystical practice. It's clearly possible for a theist to become illuminated, but I think it's far harder for a theist to follow the eastern tradition. They would first have to renounce their theism and folow a strict course of mystical excercises and religious practices. Most theist gods are viewed by eastern mystics as 'anti-gods' and are thought inimical to the pursuit of enlightenment. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 17:09:58 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] illumination and the nature of Glorantha Bob: >Even though the Lunars >encourage Illumination, the percent of the population >illuminated is quite small. Could a broo, in your opinion, work as a sewage attendant in Glamour without being illuminated? IMO, non-illuminated broo are forced to follow their chaotic nature and go on a mad impregnating spree. Bear in mind that I don't see illumination as an inseparable whole - it's possible to be partially illuminated and still, for example, be detected as being chaotic. That's probably one of the harder ones to achieve, if only for game balance purposes, but it's quite easy to rationalise it from a mystical/psychological perspective as well. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 15:28:15 -0500 From: "Bob Stancliff" Subject: [RQ-RULES] Broo and the nature of Glorantha > Could a broo, in your opinion, work as a sewage attendant in Glamour without > being illuminated? IMO, non-illuminated broo are forced to follow their chaotic > nature and go on a mad impregnating spree. I don't see where this came from or is going to, but since broos are sentient, there is no reason they can't control their lust for a while. It is probably harder for a Thed worshipper since she is a goddess of rape. The problem is that it wouldn't last, and no one in their right mind would allow an uncastrated broo to stay around, even if it was illuminated. Broos are racially super-fertile and removing or hiding the taint of chaos will probably not change this. Here's a variant (just an idea), I actually doubt that broos have semen. The larva is probably injected formed and ready to extract any essence characteristics from the surrogate host and to start it's destructive growth. I don't accept the rumors of stone broos since I think that the host has to be living, but any large enough life form seems to be acceptable. It is possible or likely that if a broo does not inject it's larva soon enough, the larva can turn on the father and start growing anyway. To hold more closely to the official descriptions, all broo semen that reaches another cell (if Gloranthans have cells), will probably devour that cell for it's genetic material and start to grow into a new larva. This would mean that any host victim isn't nurturing a single larva, but an entire colony, all of which burrow through the abdomen to escape through the skin. Of course, many of these will eat each other, thereby reducing the number of stunted or non-viable larvae. Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 23:02:21 +0100 From: "Alexandre Lanciani" Subject: R: [RQ-RULES] RuneQuest and Tolkien MiddleEarth /Summoned from the Hall of the Lurkers Simon: > What I'd really like to run/play in is a high powered First Age/Beleriand > campaign during the wars over the Silmarils. This would require a much > more fully worked out magic system. I'd be very interested in working on > a rules set for that kind of campaign, but I think it would have to be > quite different from the RQ3 magic systems currently in print. > > For a start, an individual's magical potential seems to be very much > tied to personality and emotional responses. This is why I think Pendragon's rules are the best to play in Middle Earth. And it's not difficult at all to import the personality and magic rules from PD to RQ. All that is required is a little cosmetic change of the character sheet. But I also think that, being magic in ME a narrative effect (at least in the TE), almost a piece of scenery, it would be better to keep it informal and fluid. And the same can be said for most of the non-human races. Although maybe Spirit Magic could be accessible to everybody, in the guise of Folk Magic, Superstition and the like. Enforcing foci rules, so that the spell actually comes from the charm (the stick blessed by the wise woman for Barker the farmer drives rats away - disruption). I ran some time ago a game about Anderson's "The Broken Sword" Elves. Both Spirit and Divine where out of question, since Anderson's Elves are (were?) Gods. So they got sorcery instead, but with double FREE INT. If you use Sandy's rules you can also include the effect of personality through the Vows, and commute the Saints for the Valar (Maiar? Istar?). Well, this is more or less all I have to say about the topic. I will now return to my Retirement Tower, to meditate about the splendor of Yelm's Soaring Darts of Flame. All the above is IMO, AFAIK and IIRC. ;) Cheers, A Lurking Alex. /Back to lurking *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 19:24:33 -0500 From: "Jim Bickmeyer" Subject: [RQ-RULES] Re: Economics From: GAZZA >Anyone got any cool rules for Stead Economics or a similar scale? I've got something by David Dunham that was sent here a LONG time ago (although it was for Pendragon Pass rules, I converted it). But it doesn't go into detail for things like mining or smithing. Any ideas? I have been playing with converting the Feudal Economics rules from the OOP Chivalry & Sorcery Sourcebook. The C&S rules cover Agriculture, Trade and Commerce, Mining and Prospecting and Maritime Trade. So far, I have been primarily concerned with the farming aspect of the rules. It converts everything into units of bushels. Even the animals. I do have a goal to convert the agriculture rules into a spreadsheet that will handle the calculations. If you can find this book it has good feudal background information. The struggle I have had is the farming skills of Feudal Europe stank. They had to farm large plots to get any yield. In a magic rich world where the farmers have access to Bless Crops and other spells to help I expect there is a great increase in the yield. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 21:25:54 -0500 From: nimbus Subject: Re: [RQ-RULES] Economics I got a copy of the following on my hard drive. I don't believe the link is still active or not. If anyone needs a copy, give me a shout and i'll send it: From: Paul Pofandt Newsgroups: rec.games.frp.misc Subject: Small Stead Economics At 08:42 PM 01/31/2000 +0800, you wrote: >Anyone got any cool rules for Stead Economics or a similar scale? >I've got something by David Dunham that was sent here a LONG time >ago (although it was for Pendragon Pass rules, I converted it). >But it doesn't go into detail for things like mining or smithing. >Any ideas? >-- >GAZZA >"To know others is wisdom. >To know one's self is enlightenment." > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 20:24:24 -0600 From: "Paul Stolar" Subject: Re: [RQ-RULES] Re: Economics Another system is just out from the Harn folk. It looks similar to the one in Pendragon, but it is more detailed. harn is made by Columbia games. Paul Stolar paulstolar@sprintmail.com - ----- Original Message ----- From: Jim Bickmeyer To: RQ Rules List Sent: Monday, January 31, 2000 6:24 PM Subject: [RQ-RULES] Re: Economics > From: GAZZA > > >Anyone got any cool rules for Stead Economics or a similar scale? > I've got something by David Dunham that was sent here a LONG time > ago (although it was for Pendragon Pass rules, I converted it). > But it doesn't go into detail for things like mining or smithing. > Any ideas? > > > I have been playing with converting the Feudal Economics rules from the OOP > Chivalry & Sorcery Sourcebook. The C&S rules cover Agriculture, Trade and > Commerce, Mining and Prospecting and Maritime Trade. > > So far, I have been primarily concerned with the farming aspect of the > rules. It converts everything into units of bushels. Even the animals. I > do have a goal to convert the agriculture rules into a spreadsheet that will > handle the calculations. > > If you can find this book it has good feudal background information. The > struggle I have had is the farming skills of Feudal Europe stank. They had > to farm large plots to get any yield. In a magic rich world where the > farmers have access to Bless Crops and other spells to help I expect there > is a great increase in the yield. > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe runequest-rules' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 31 Jan 2000 20:20:44 -0800 From: "Bob Eldred" Subject: Re: [RQ-RULES] Economics Please, I'd love a copy. Bob - -----Original Message----- From: nimbus To: runequest-rules@lists.imagiconline.com Date: Monday, January 31, 2000 6:52 PM Subject: Re: [RQ-RULES] Economics >I got a copy of the following on my hard drive. I don't believe the link is >still active or not. If anyone needs a copy, give me a shout and i'll send >it: > >From: Paul Pofandt >Newsgroups: rec.games.frp.misc >Subject: Small Stead Economics > > >At 08:42 PM 01/31/2000 +0800, you wrote: >>Anyone got any cool rules for Stead Economics or a similar scale? >>I've got something by David Dunham that was sent here a LONG time >>ago (although it was for Pendragon Pass rules, I converted it). >>But it doesn't go into detail for things like mining or smithing. >>Any ideas? >>-- >>GAZZA >>"To know others is wisdom. >>To know one's self is enlightenment." >> >>************************************************************************** * >>To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >>with the line 'unsubscribe runequest-rules' as the body of the message. >> >> > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 1 Feb 2000 09:24:02 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Broo and the nature of Glorantha >I don't accept the rumors of stone broos since I think >that the host has to be living, but any large enough life >form seems to be acceptable. Chaos breaks the normal rules of reality, that's what it's all about. Sure, they are extremely rare, but in a world where you can be so strong that if you punch me, my parents die, then you can be so fertile that when you impregnate a stone statue, you get it pregnant. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #17 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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