From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #21 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Wednesday, March 8 2000 Volume 03 : Number 021 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Anyone out there? [RQ-RULES] Anyone out there? [RQ-RULES] Anyone out there? Re: [RQ-RULES] Anyone out there? Re: [RQ-RULES] Anyone out there? Re: [RQ-RULES] Anyone out there? [RQ-RULES] Spirit binding question RE: [RQ-RULES] Spirit binding question [RQ-RULES] Spirit binding question [RQ-RULES] Spirit binding question Re: [RQ-RULES] Anyone out there? Re: [RQ-RULES] Spirit binding question RE: [RQ-RULES] Spirit binding question Re: [RQ-RULES] Spirit binding question Re: [RQ-RULES] Spirit binding question [RQ-RULES] Sheet opinions, please? RE: [RQ-RULES] Sheet opinions, please? RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Sun, 5 Mar 2000 16:22:11 EST From: MurfNMurf@aol.com Subject: [RQ-RULES] Anyone out there? Hi, Haven't received one in a while. Just wondering if its still working :) Ken *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 5 Mar 2000 16:28:32 EST From: WildECoyoteSD@aol.com Subject: [RQ-RULES] Anyone out there? feeling the same way *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 5 Mar 2000 16:39:06 EST From: WildECoyoteSD@aol.com Subject: [RQ-RULES] Anyone out there? Are there any RQ Players left in Southern California? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 5 Mar 2000 18:14:14 -0500 From: "Bob Stancliff" Subject: Re: [RQ-RULES] Anyone out there? >Are there any RQ Players left in Southern California? I am in Gainesville, Florida, and have a good group of players. Several of the people from this list, including myself, are on the Glorantha mailing list also, provided by Issaries, Inc. Most of us are waiting for the Hero wars rules to hit the stands so that we can adapt those concepts to our campaigns, or adapt our campaigns to that game. I will probably post rules issues to this site as I work on changes. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 5 Mar 2000 18:40:08 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Anyone out there? In a message dated 3/5/2000 1:50:49 PM Pacific Standard Time, WildECoyoteSD@aol.com writes: << Are there any RQ Players left in Southern California? >> I run an every-two-weeks, non-Glorantha, game in Fountain Valley. Kind of full now, though. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 5 Mar 2000 20:53:21 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Anyone out there? Hmmm. Guess we'll have to actually produce something now. lol! Ken *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 6 Mar 2000 09:54:37 -0000 From: "Nick Plant" Subject: [RQ-RULES] Spirit binding question I'm glad you guys are here because I have a question! I have been playing an Apprentice Sorcerer for 2 years (70+ sessions); and I want to learn how to bind spirits into items. I think I just need to learn the 3 ritual spells (Summon, Dominate and Bind spirit) to put any type of spirit into an item. But my DM thinks spirits come in different "species" and I need seperate spells to handle power spirits, spell spirits, etc. That would make it very difficult because I would lose 3 points of free INT to master each type of spirit. What is the correct way to play this? (We're using the official 3rd Edition rules). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 6 Mar 2000 10:35:36 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Spirit binding question The rules are unclear on binding and summoning, I've seen different interpretations, but fairly clear on dominate, you need to be able to dominate the right kind of spirit. Sandy's sorcery has just one binding spell, with which you can bind just about anything. I think RQ3 clarifications say that binding needs to be specific to a species as well. I don't rule that way. IMG, summoning and dominate need to be specific, but binding doesn't. Remember, you don't need to keep it in your free INT all the time, youy can forget and re-learn the spell as needed. I don't know what the official rule is on re-learning a forgotten spell, I wouldn't make it take a week, but I'd apply skill deterioration rules to the dominate (as the others are based on summon skill and enchant skill, which is more likely to be used more frequently). Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 6 Mar 2000 14:27:36 -0500 From: "Bob Stancliff" Subject: [RQ-RULES] Spirit binding question >I have been playing an Apprentice Sorcerer for 2 years (70+ sessions); and I >want to learn how to bind spirits into items. I think I just need to learn >the 3 ritual spells (Summon, Dominate and Bind spirit) to put any type of >spirit into an item. But my DM thinks spirits come in different "species" >and I need seperate spells to handle power spirits, spell spirits, etc. That >would make it very difficult because I would lose 3 points of free INT to >master each type of spirit. What is the correct way to play this? (We're >using the official 3rd Edition rules). First, all sorcery spells require 1pt of INT (Magic, pg 11 & 41), never 3. That only happens in Spirit magic. The Summon and Dominate spells require a different form of the spell for each type of species that you want to affect... Pow spirit, Ghost, Elemental, etc. There is no single rule defining what means, but it is made quite clear the the spells that use < __ > that each variation is a separate spell. So, for 9 INT, you can Summon < > and Dominate < > 4 species of spirits and have the Binding spell to make binds for each kind. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 6 Mar 2000 14:44:46 -0500 From: "Bob Stancliff" Subject: [RQ-RULES] Spirit binding question > Sandy's sorcery has just one binding spell, with > which you can bind just about anything. This is correct in RQ3, the Binding Ritual does not have a < type> requirement, but the bind that is made has to specify the that will be placed within it at the time the bind is made, i.e., a Bind is always a Bind. > you don't need to keep it in your free INT all the time, > you can forget and re-learn the spell as needed. I > don't know what the official rule is on re-learning a > forgotten spell... RQ1 & 2 allowed the suppression of spell knowledge without remiving it from mind. RQ3 does not. If you forget a spell, it is gone and has to be relearned from the beginning (Magic pg11). The sorcery skill remains to cast the spell, but there is no knowledge of how the spell works. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 06 Mar 2000 17:44:03 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Anyone out there? > >Are there any RQ Players left in Southern California? > I'm running a group in central NJ - I'd post weekly logs here, but it seems mostly inappropriate. :) - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 06 Mar 2000 17:58:37 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Spirit binding question Nick Plant wrote: > > I have been playing an Apprentice Sorcerer for 2 years (70+ sessions); and I > want to learn how to bind spirits into items. I think I just need to learn > the 3 ritual spells (Summon, Dominate and Bind spirit) to put any type of > spirit into an item. But my DM thinks spirits come in different "species" > and I need seperate spells to handle power spirits, spell spirits, etc. That > would make it very difficult because I would lose 3 points of free INT to > master each type of spirit. What is the correct way to play this? (We're > using the official 3rd Edition rules). I've always played that the Binding enchantment spell will allow you to create any sort of bind, but that you do, indeed, need specific summon and dominate spells for each type of spirit. As for free INT, why not learn the spell matrix enchantment first? That'll let you get around those pesky Free INT limitations. Or better yet, introduce your GM to the sorcery rules Sandy Petersen posted to the web (http://www.snark.freeserve.co.uk/#sandy). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Mar 2000 01:19:26 -0000 From: "Nick Plant" Subject: RE: [RQ-RULES] Spirit binding question Changing to Sandy's Sorcery is not really an option; our campaign is well established and we are generally happy with the rules. The spell matrix enchantment looks like a good work-around for free INT problems but I have a question about spell matrices. Is it possible to use 2 together? My character has a 2 intensity Teleport matrix in a tattoo and a 4 intensity teleport matrix on a staff. Can I use all 6 points? - -----Original Message----- From: owner-runequest-rules@lists.imagiconline.com [mailto:owner-runequest-rules@lists.imagiconline.com]On Behalf Of Tal Meta Sent: 06 March 2000 22:59 To: runequest-rules@lists.imagiconline.com Subject: Re: [RQ-RULES] Spirit binding question Nick Plant wrote: > > I have been playing an Apprentice Sorcerer for 2 years (70+ sessions); and I > want to learn how to bind spirits into items. I think I just need to learn > the 3 ritual spells (Summon, Dominate and Bind spirit) to put any type of > spirit into an item. But my DM thinks spirits come in different "species" > and I need seperate spells to handle power spirits, spell spirits, etc. That > would make it very difficult because I would lose 3 points of free INT to > master each type of spirit. What is the correct way to play this? (We're > using the official 3rd Edition rules). I've always played that the Binding enchantment spell will allow you to create any sort of bind, but that you do, indeed, need specific summon and dominate spells for each type of spirit. As for free INT, why not learn the spell matrix enchantment first? That'll let you get around those pesky Free INT limitations. Or better yet, introduce your GM to the sorcery rules Sandy Petersen posted to the web (http://www.snark.freeserve.co.uk/#sandy). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 06 Mar 2000 21:55:24 -0500 From: Tal Meta Subject: Re: [RQ-RULES] Spirit binding question Nick Plant wrote: > > question about spell matrices. Is it possible to use 2 together? My > character has a 2 intensity Teleport matrix in a tattoo and a 4 intensity > teleport matrix on a staff. Can I use all 6 points? I'd probably rule no; even if both are available, only the higher of the two would have effect. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 7 Mar 2000 09:10:12 -0500 From: "Robert Stancliff" Subject: Re: [RQ-RULES] Spirit binding question > I have a question about spell matrices. Is it possible to use 2 > together? My character has a 2 intensity Teleport matrix in a > tattoo and a 4 intensity matrix on a staff. Can I use 6 points? No, the rules are quite clear that variable strengths do not add for Spirit magic or Sorcery. Only Divine spells have the ability to be stackable. If you cast a 2 Int and 4 Int at the same time the larger will 'win' and destroy the weaker. The one advantage your Sorcerer has is that the 4 Int spell can be used as the base spell by the caster and manipulated to a higher Intensity with possible Range and Duration manipulations as well. This gives you a spell 3 pts stronger than any you could cast normally, plus you don't have to have the spell in mind since you are using the matrix, and this will free 1 INT if you knew the spell. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 8 Mar 2000 10:58:51 -0500 (EST) From: Peter Maranci Subject: [RQ-RULES] Sheet opinions, please? I've been working on an Adobe Acrobat form version of the linear-tracking RQIII character sheet on my web site. I'm about one-third finished, but I could use some advice. When finished, the sheet will allow you to easily fill in fields (name, characteristics, etc.) on the sheet and update them as necessary. Hit points, magic points, skill category modifiers, and weapon criticals/specials/fumbles will all be calculated automatically from input data. The calculations can also be overridden for special circumstances. The whole thing is printable and looks like the current Acrobat sheet on my site. Here's the question: should the sheet be fully electronic, or just partially? The difference is that if it's fully electronic, the sheet would be designed to be used completely online; a player would set it up an their laptop or PC during play. On the other hand, it would be easier to design the sheet to be printed out instead. In other words, it would allow you to fill in the PC's name, species, characteristics, skills, spells, etc., but you would then print that sheet out for use during a game. Skill checks and such would be written on the paper, rather than being clicked on in the file. Presumably the electronic version of the sheet would later be updated from the paper copy. So would many people use an electronic version of the sheet during play? Or do most people (as I suspect) prefer to print out a paper copy? Um, third possibility: Am I wasting my time? Would an electronic form sheet be of any use to most players? By the way, I'm also working up come other new (non-form) character sheets; to start with, for RQ2 and Call of Cthulhu. Preliminary copies of each are available via email for playtesting. Drop me a line if you're interested. -->Pete - ----------------------------------------------------------------------- Peter Maranci pmaranci@tiac.net Malden, MA Pete's RuneQuest Page! Fantasy roleplaying adventures, an online game, art, character sheets, & more: http://www.tiac.net/users/maranci/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 8 Mar 2000 16:16:26 -0000 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] Sheet opinions, please? >So would many people use an electronic version of the sheet during play? >Or do most people (as I suspect) prefer to print out a paper copy? Well, speaking as a nerd who loves technology for its own sake, even I wouldn't use an electronic character sheet during a game. I have my characters in spreadsheets and word documents on my Psion palmtop, though, and I update them from time to time from my paper character sheets. The Psion version is really there as a backup in case I lose the sheet. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #21 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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