From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #40 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Monday, April 3 2000 Volume 03 : Number 040 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: rune magic etc. RE: [RQ-RULES] rune magic etc. Re: [RQ-RULES] rune magic etc. [RQ-RULES] Correct Character Generation [RQ-RULES] Rules Answers RE: [RQ-RULES] rune magic etc. [RQ-RULES] divine magic Re: [RQ-RULES] Adamantite RE: [RQ-RULES] Adamantite RE: [RQ-RULES] Adamantite RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 03 Apr 2000 10:24:13 -0800 From: " " Subject: [RQ-RULES] Re: rune magic etc. * "Jukka Tervonen" wrote: >1. According to the cult descriptions (in GoG, for example), many cults = >have access to 'all common divine magic'. Fine, but I haven't found a = >list of 'common' spells anywhere. Could someone please post a message = >telling which spells exactly are 'common' ? No problem. My RQIII Charts & Tables sheet has a list of all Common Divine spells as well as the special ones from the Deluxe book. It also contains all common spirit magic and divine spells. And almost every reference needed to run RQ3. It's at . It's in Adobe Acrobat format, which is pretty universal. > 2. How long does a priest actually have to pray to regain his re-usable = > magic ? You guessed right -- one day per point. - --== Sent via Deja.com http://www.deja.com/ ==-- Share what you know. Learn what you don't. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 15:13:54 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] rune magic etc. This is a multi-part message in MIME format. - ------=_NextPart_000_0002_01BF9D7F.39A70DC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit 1. According to the cult descriptions (in GoG, for example), many cults have access to 'all common divine magic'. Fine, but I haven't found a list of 'common' spells anywhere. Could someone please post a message telling which spells exactly are 'common' ? Look for this in the Magic Book under Divine Magic. There are lists for Common and Uncommon Divine Magic. All cult Special Magic is selected from Uncommon Divine Magic and Spells written just for the cult. 2. How long does a priest actually have to pray to regain his re-usable magic ? I believe that the official answer is 1 Pt/Day, but there was a module that let divine spell matrices recharge during a simple Worship spell. This clearly was against normal rules. I prefer a recovery of 1 Pt/Hour so that an acolyte doesn't have to leave his village unsupported for weeks at a time while he recharges spells. 2b. there's an obvious problem when priests are defending their own temples. This should be a major problem. If you can't desecrate the shrine within an hour, then the priests deserve to get a spell point back. This is not a case where long sieges are tactically sound. 3. In GoG, some Runelords (e.g. Yelmalio, Yelm) have no mention of rune magic. Does this mean that they only get one-use spells ? Correct. Rune lords only get reusable spells if they are normally expected to act as priests. Examples are Wind Lords, Storm Khans, and Sword Lords. Yelmalio has a priesthood that is expected to provide all spell support, so Lords do not get reusable magic. 4. Gnomes. My version says that Gnomes do so-and-so-much damage to ALL hit locations. So, if the Gnome does, say, 20 points of damage, is it 20 divided equally to all hit locations, or 20 to all hit locations (yikes!!!!) ? The assumption is that the gnome has engulfed the person and then it grinds that person with it's dirt and gravel. The person gets armor and Protection spells to reduce damage, IIRC. Destroying a gnome as soon as it arrives is a necessary tactic. This is also true of salamanders and less true of the other elementals, but still good advise. Stancliff - ------=_NextPart_000_0002_01BF9D7F.39A70DC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
1. According to the cult = descriptions=20 (in GoG, for example), many cults have access to 'all common divine = magic'.=20 Fine, but I haven't found a list of 'common' spells anywhere. Could = someone=20 please post a message telling which spells exactly are 'common' ? 
 
    Look for this in = the Magic=20 Book under Divine Magic.  There are lists for Common and=20 Uncommon Divine Magic.  All cult Special Magic = is selected from=20 Uncommon Divine Magic and Spells written just for the=20 cult.
 
2. How long does a priest = actually have=20 to pray to regain his re-usable magic ? 
 
    I believe that the = official=20 answer is 1 Pt/Day, but there was a module that let divine spell = matrices=20 recharge during a simple Worship spell.  This clearly was against = normal=20 rules.  I prefer a recovery of 1 Pt/Hour so that an acolyte = doesn't have=20 to leave his village unsupported for weeks at a time while he = recharges=20 spells. 
 
 2b.  there's an = obvious=20 problem when priests are defending their own temples. 
 
    This should be a major=20 problem.  If you can't desecrate the shrine within an hour, then = the=20 priests deserve to get a spell point back.  This is not a case = where long=20 sieges are tactically sound.
     
3. In GoG, some Runelords = (e.g.=20 Yelmalio, Yelm) have no mention of rune magic. Does this mean that = they only=20 get one-use spells ? 
 
    Correct.  Rune = lords=20 only get reusable spells if they are normally expected to act as=20 priests.  Examples are Wind Lords,  Storm Khans, and Sword=20 Lords.  Yelmalio has a priesthood that is expected to provide all = spell=20 support, so Lords do not get reusable = magic.
 
4. Gnomes. My version says that = Gnomes do=20 so-and-so-much damage to ALL hit locations. So, if the Gnome does, = say, 20=20 points of damage, is it 20 divided equally to all hit locations, or 20 = to all=20 hit locations (yikes!!!!) ?
 
    The assumption is that = the gnome=20 has engulfed the person and then it grinds that person with it's = dirt and=20 gravel.  The person gets armor and Protection spells to reduce = damage,=20 IIRC.  Destroying a gnome as soon as it arrives is a necessary=20 tactic.  This is also true of salamanders and less true of the = other=20 elementals, but still good advise.
 
Stancliff
 
- ------=_NextPart_000_0002_01BF9D7F.39A70DC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 03 Apr 2000 12:48:17 PDT From: "Leon Kirshtein" Subject: Re: [RQ-RULES] rune magic etc. >2. How long does a priest actually have to pray to regain his re-usable >magic ? The rulebook says that priests get their re-usable spells back >'when they come back into the temple'. If this happens instantaneously, or >even relatively quickly, there's an obvious problem when priests are >defending their own temples... We have used a house rule of one day per >point, but if there is an official (or universally used) rule, I'd like to >know it. One the per day is the official rule. > >3. In GoG, some Runelords (e.g. Yelmalio, Yelm) have no mention of rune >magic. Does this mean that they only get one-use spells ? Yes that is the case. IMG we allow characters to be both Acolytes and Rune Lords at the same time so this usually solves the problem. I am not sure but I belive that the official rules do not prohibit this as well, although I do not think they mention it. > >4. Gnomes. My version says that Gnomes do so-and-so-much damage to ALL hit >locations. So, if the Gnome does, say, 20 points of damage, is it 20 >divided equally to all hit locations, or 20 to all hit locations >(yikes!!!!) ? I would say all locations engulfed with armor protecting. There are not two ways about it "Gnomes are rude" if a bit slow Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 20:49:50 +0100 From: "Ashley Munday" Subject: [RQ-RULES] Correct Character Generation Phillipe he say as a reason to have a "correct character generation system with points, virtues and flaws" is that: "Otherwise, one barbarian warrior is basically the same as any other." I'd say that while two Barbarian Warriors may have identical skills, attributes and even equipment, it's the personality that makes them different. Personality traits are okay when you're playing by yourself (or with yourself, but that's a different game) but the rest of the time I get the feeling that the players might as well not be there as the game sort of runs itself. Ash *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 20:49:51 +0100 From: "Ashley Munday" Subject: [RQ-RULES] Rules Answers Jukka asked: "1. According to the cult descriptions (in GoG, for example), many cults have access to 'all common divine magic'. Fine, but I haven't found a list of 'common' spells anywhere. Could someone please post a message telling which spells exactly are 'common'?" There's a list in the Deluxe version of the rules. If you can't find the list (which includes Heal Wound, Spell Teaching, Sanctify and Worship ) I'll dig the rules out and type them in. "2. How long does a priest actually have to pray to regain his re-usable magic ?" You're rule is correct as far as I can remember: One point per day. "3. In GoG, some Runelords (e.g. Yelmalio, Yelm) have no mention of rune magic. Does this mean that they only get one-use spells ?" It does. In the case of Yelmalio you can also become an Acolyte (Light Servant perhaps) to get reusable magic. "4. Gnomes. My version says that Gnomes do so-and-so-much damage to ALL hit locations." They only do damage to the bits of the body that are in the Gnome's hole - you're buggered if you pitch in head first or if it's a big one. Cheers, Ash *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 16:40:54 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] rune magic etc. >> 3. In GoG, some Runelords (e.g. Yelmalio, Yelm) have >> no mention of rune magic. Does this mean that they only >> get one-use spells? > Yes that is the case. IMG we allow characters to be both > Acolytes and Rune Lords at the same time so this usually > solves the problem. I am not sure but I belive that the > official rules do not prohibit this as well, although > I do not think they mention it. It is near the front of the Cults Book in GoG. bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 3 Apr 2000 23:43:57 +0300 From: "Jukka Tervonen" Subject: [RQ-RULES] divine magic Tdmd on moniosainen MIME-muotoinen viesti. - ------=_NextPart_000_0008_01BF9DC6.7A49B700 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Thanks for the answers on divine magic, guys ! Things look somewhat = clearer now... Jukka Tervonen - ------=_NextPart_000_0008_01BF9DC6.7A49B700 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Thanks for the answers on divine = magic, guys !=20 Things look somewhat clearer now...
 
Jukka Tervonen
 
 
- ------=_NextPart_000_0008_01BF9DC6.7A49B700-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 04 Apr 2000 09:44:11 +1000 From: Robert McArthur Subject: Re: [RQ-RULES] Adamantite I think there was a adamantite weapon (axe?) in Lord Skippens' mansion (was that in the Questworld pack?). It wasn't overly powerful (compared to the unbreakable sword that is!). Robert McArthur *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 09:51:01 +1000 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] Adamantite > From: Robert McArthur [mailto:mcarthur@dstc.edu.au] > I think there was a adamantite weapon (axe?) in Lord Skippens' > mansion (was that in the Questworld pack?). It wasn't overly > powerful (compared to the unbreakable sword that is!). > There's an adamantite spike in the Griffin Mountain Book. Haven't read it for years and years, so I don't remember the details, but you need to be pretty good to get anywhere near it. Philipp *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 4 Apr 2000 09:52:30 +1000 From: "Grawe, Philipp" Subject: RE: [RQ-RULES] Adamantite > It is said that Arkat's Unbreakable Sword was Adamantium, and only Gbaji was > powerful enough to shatter it. Sorry, I can't resist... "It's not a very good unbreakable sword, then, is it ?" Philipp. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #40 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.