From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #51 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Sunday, May 7 2000 Volume 03 : Number 051 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Guns and Fantasy RE: [RQ-RULES] stats Re: [RQ-RULES] stats RE: [RQ-RULES] stats RE: [RQ-RULES] stats RE: [RQ-RULES] stats RE: [RQ-RULES] stats RE: [RQ-RULES] stats Vs: [RQ-RULES] stats [RQ-RULES] RQ:AiG combat [RQ-RULES] "Moolie"... Re: [RQ-RULES] Gun data RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 3 May 2000 15:40:10 -0400 From: Andrew Barton Subject: [RQ-RULES] Guns and Fantasy I've been running a fantasy campaign set in the mid-14th century, at a time when the earliest guns were appearing. I've yet to have a player bother getting a gunpowder weapon - - for skilled users, there are very few advantages. They become more useful in mass combat, particularly when you want to train part-time town militia to be useful soldiers quickly. IMO, cannon and grenades make more strategic difference than firearms, because of their usefulness to the attacker in assaults and sieges. Magic provides an awful lot of ways of making gunpowder weapons less useful, fire and water spells both provide easy counters. In RQ, the Ignite and Extinguish spells are both effective. I wonder what happens to a fire elemental that engulfs a powder keg and sets it off? Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 10:48:00 +0300 (EET DST) From: Olli-Pekka Kantola Subject: RE: [RQ-RULES] stats On Wed, 3 May 2000, Bob Stancliff wrote: > Sorcery isn't the only place where these can occur. Divine magic can > increase Siz, Str and AP. Spirit Magic can increase Str, Con, Dex, App, > and AP. The natural laws to do this are clearly considered to exist, and > Greg has also introduced versions of these concepts into his myths and > stories. I am not saying that there shouldn't be magic that boosts your stats up, I'm saying that it shouldn't be possible with sorcery. In divine magic you emulate your god, or use the powers he/she/it gives you. Spirit magic can be the same as divine magic or it could be that you draw the strenght from your ancestors, summon the strenght of the ox to enter you etc. Boosting your stats with divine or spirit magic makes sense (atleast to me), but I can't see how it is done with sorcery. How can you explain the augmentation of, say strenght of a knight, by his mentor Ukkelikukkeli the magus? Does he form a field around the knight that does half the work for him and then sustain the effect by binding the field with his own essence. Sounds very complicated to me. Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 11:07:27 +0300 (EET DST) From: Olli-Pekka Kantola Subject: Re: [RQ-RULES] stats On Wed, 3 May 2000, Timothy Byrd wrote: > I think it depends immensely on the world you are running in. I see a > lot of stat enhancing/changing stuff in fantasy literature. In Norse > mythology, didn't Thor have a belt of strength or is that a mis-memory > from my D&D days? What about seven league boots (from Grimm's?) for > Increase Movement? Eating the heart of a lion or wearing a bear's > skin to partake of it's strength? Taking a sip from the bottle marked > "Drink me" to changes one's size. In one of Lloyd Alexander's books - > The Black Cauldron, I think - there is a brooch that noticably > enhances stats/skills. Ah, well I was talking about sorcery... Yeh, sure, I have nothing against Thors belt of strenght, or any other artifact you described. Eating the hearth of a lion may also fit the story very well, but I was talking about sorcery. Indeed you can explain the properties of these artifacts can be explained with their mystical "artifact-status". How can you explain the boosting of attributes in context of the pseudo-scientifict sorcery. > As for the spells being too powerful, again it depends on the world > you want to run. In Steve's Carcasona campaign, he was trying out a > variant on the sorcery rules that happened to be very generous If it was fun, then more power to you! Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 09:07:43 +0100 From: "Hibbs, Philip" Subject: RE: [RQ-RULES] stats >How can you explain the augmentation >of, say strenght of a knight, by his >mentor Ukkelikukkeli the magus? >Does he form a field around the knight that does >half the work for him and then sustain the effect >by binding the field with his own essence. Sorcery isn't physics, I think you are seeing problems that don't necessarily exist. Remember that Glorantha is a magical world, isn't it logical that magic should be able to manipulate mundane facets of that world? Why is a man strong? Because they have a 5% runic association with mastery, I guess. All you need to do is manipulate these runic associations slightly, if that's the truth that your magic derives its power from. Maybe the magic bombards the target with herculon particles, which are absorbed by the muscles. Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 04 May 2000 01:50:30 -0700 From: "Erron \"Bo\" Whitten" Subject: RE: [RQ-RULES] stats At 10:48 AM 5/4/00 +0300, you wrote: >I am not saying that there shouldn't be magic that boosts your stats up, >I'm saying that it shouldn't be possible with sorcery. In divine magic you >emulate your god, or use the powers he/she/it gives you. Spirit magic can >be the same as divine magic or it could be that you draw the strenght from >your ancestors, summon the strenght of the ox to enter you etc. Boosting >your stats with divine or spirit magic makes sense (atleast to me), but I >can't see how it is done with sorcery. How can you explain the >augmentation of, say strenght of a knight, by his mentor Ukkelikukkeli the >magus? Does he form a field around the knight that does half the work for >him and then sustain the effect by binding the field with his own essence. >Sounds very complicated to me. Not really. He calls on the inner energy in the Knight, and binds it to his will along with his own. By using this method he causes the Knight's body to respond in the same way that a Tap spell or Regenerate spell affect the body. Lorgryt DeTroll <<---------------------------------------------------------------->> It is hard to fight in anger; for what it demands costs of the soul. __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 12:22:17 +0300 (EET DST) From: Olli-Pekka Kantola Subject: RE: [RQ-RULES] stats On Thu, 4 May 2000, Hibbs, Philip wrote: > Sorcery isn't physics, I think you are seeing problems that don't necessarily > exist. Yeah, maybe you are right. I have always pictured sorcery as some sort of pseudo-science in a magical world. The Art of Magic. > Remember that Glorantha is a magical world, isn't it logical that magic should > be able to manipulate mundane facets of that world? Why is a man strong? hmm... I play in Glorantha, but we really don't know even the basic outline of the laws, which the sorcerers use to work their magic. Their magic hasn't been explored at all (atleast when compared to deistic magic). Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 12:27:23 +0300 (EET DST) From: Olli-Pekka Kantola Subject: RE: [RQ-RULES] stats On Thu, 4 May 2000, Erron "Bo" Whitten wrote: > Not really. He calls on the inner energy in the Knight, and binds it to > his will along with his own. By using this method he causes the Knight's > body to respond in the same way that a Tap spell or Regenerate spell affect > the body. Sounds reasonable, however all that inner energy stuff makes me think something oriental, but that doesn't matter if you play in a world that has mystical wizards. Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 09:54:01 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] stats >> How can you explain the augmentation >> of, say strength of a knight, by his >> mentor Ukkelikukkeli the magus? >> Does he form a field around the knight that does >> half the work for him and then sustain the effect >> by binding the field with his own essence. > > Remember that Glorantha is a magical world, isn't it > logical that magic should be able to manipulate > mundane facets of that world?... All you need to do > is manipulate these runic associations slightly... I definitely agree with Philip up to this point. I see all of the enhancements as the binding of a small portion of the Runic source into the target's body to enhance it... Illusion aids App, Movement aids Dex, Fertility aids Con, and (probably) Harmony aids Str by getting the muscles and the body to work together near their limits of perfection (which suggests why most spells can only double a stat). Most elemental rune cults can boost one or more stats, so there must be more than one way to do some things. I won't argue for the infinity or mastery runes since I am pretty convinced that they are only labels to measure accomplishment, but there is that East Isle spell that increases skills, so it binds Truth to Int. I consider this argument to be appropriate for all styles of magic since all spells have their origins in the runic sources. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 16:59:40 +0300 From: "Mikko Korhonen" Subject: Vs: [RQ-RULES] stats Thanks for all the answers! One of the players got Boost [DEX] as an reward. His DEX is now 26, and that brought up the question in the first place. Player just wanted to be the fastest guy around, and the party did very well that day. In my campaign i use Sandy's sorcery rules. Players are all knights of the Hrestoli order, and are almost ready to move on to wizard training. I use RQ3 rules with collection of my own and borrowed house-rules. Sandy's system seems to work very well indeed. Very powerful wizards tend to be mighty indeed, yet the novice wizards can still do some things with their magic. I'm also currently working on Runic sorcery system. Any ideas or experiences? Thanks! Mikko *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 4 May 2000 15:26:10 -0400 (EDT) From: bjm10@cornell.edu Subject: [RQ-RULES] RQ:AiG combat The "fiddling around" with armor points and damage was not fiddling around. It was mostly a correction back to the RQ2 numbers. It was RQ3 that did "fiddling around". *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 5 May 2000 08:22:54 +0200 From: "=?iso-8859-1?Q?Germ=E1n_Cantabrana_Gonz=E1lez?=" Subject: [RQ-RULES] "Moolie"... Somebody can tell what kind of weapon is a "Moolie"? I read about it in a weapon list and I can't translate, so I don't know what hells it's. Germán *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 7 May 2000 18:52:34 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Gun data In a message dated 5/3/00 1:18:47 AM Central Daylight Time, Astor writes: << Maybe I should watch more History Channel documentaries... Well, now you're starting to sound like a _real_ dyed-in-the-wool, anal-retentive gamer! lol! -Ken- ( Who always tries to have a pencil & notebook handy when communing with the Gamers' Trinity; the Discovery and History Channels, and TLC ). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #51 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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