From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #60 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Tuesday, June 13 2000 Volume 03 : Number 060 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Magic Crystals Re: [RQ-RULES] Magic Crystals Re: [RQ-RULES] Hero Wars rules Q (sorry...) Re: [RQ-RULES] Hero Wars rules Q (sorry...) Re: [RQ-RULES] Hero Wars rules Q (sorry...) Re: [RQ-RULES] Magic Crystals Re: [RQ-RULES] Lone and Level Sand Fw: [RQ-RULES] Lone and Level Sand Re: [RQ-RULES] Hero Wars rules Q (sorry...) [RQ-RULES] Sender: owner-runequest-rules@lists.imagiconline.com Re: [RQ-RULES] Hero Wars rules Q (sorry...) [RQ-RULES] Hero Wars rules Q (sorry...) RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 12 Jun 2000 15:31:30 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Magic Crystals In a message dated 6/12/00 2:04:07 PM Central Daylight Time, dabick@excite.com writes: << how are they un-attuned? >> If I remember right, they stop being attuned when the previous owner comes to a bad end, and the finder then tries to attune it to himself. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Jun 2000 15:31:30 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Magic Crystals In a message dated 6/12/00 2:04:07 PM Central Daylight Time, dabick@excite.com writes: << how are they un-attuned? >> If I remember right, they stop being attuned when the previous owner comes to a bad end, and the finder then tries to attune it to himself. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Jun 2000 22:48:36 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Hero Wars rules Q (sorry...) In message <006901bfd388$1c68b3a0$c61f20cc@trentfs>, Trent Smith writes a question he should really try out on the HW-Rules list.... >At the beginning of an extended contest, every participant gets a full >complement of APs, the only exception being characters who are Hurt or >Injured. So, if a character wins, or only Marginally loses, every contest, >he could, by the letter of the rules, continue operating at full 100% >capacity FOREVER, even if he had previously been in a dozen extended >contests without significant rest in-between, and was reduced to 1 (or >even -10) AP in each and every one of them. Am I interpreting this >correctly? Is there some special case rule (besides the optional Grievious >Wounds rule) that covers this? If I have interpreted this correctly, then I >have to say that this is quite possibly the Worst rule I've ever come >across. A marginal loss is still a loss and at the end of a contest in which you are driven to even -1 you are defeated even if unwounded. The other side can capture you, disarm you, chop your ghoolies off.... Yes, it is highly cinematic.... > "The Hero Wars rules encourage you to use many of the same narrative >conventions that make adventure movies, TV shows, and fiction entertaining" >(p.115). Maybe so, but entertaining to whom, exactly? I, for one, am not >particularly entertained by "The Rock" or "Walker, Texas Ranger," and one of >the reasons is that to my sense of logic and reality (informed, in part, by >a dozen years of playing RQ) people don't get the shit beat out of them and >fully recover five minutes later. Combat is tough, and dangerous, and when >it's over you're worn out, you're hurt, if you get into another fight with >someone fresh, you're in big trouble. Imagine a boxer winning a bout in >10-rounds and then going right back into the ring with a new challenger. >Even D&D's stupid hit points stay gone when you lose them (at least they did >in 1st edition, can't speak for later). Hmm. Don't get me started. I think that HW can be fixed but I hate in the extreme the whole AP mechanic. - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Jun 2000 14:51:10 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Hero Wars rules Q (sorry...) [Trent Smith asks about extended contests in HeroWars - are the rules as bad as he thinks they are?] Well, I have a few answers to this. Pick the one you like. 1) There is an email list to discuss the HW rules. It's called - oddly enough - "hw-rules". You should be able to subscribe by going to http://www.egroups.com/group/hw-rules . If you search/browse the message archives, you'll see lots of discussion of extended contests. (But don't worry, it's mostly pretty readable, and not nasty like the Glorantha Digest.) 2) There is the wounding rule: "The winner of an exchange may convert 7 APs worth of a transfer or forfeit into a wound. The loser keeps the 7 APs, but suffers a Hurt. You may not inflict multiple wounds from a single result." Wounds lower all of a Hero's abilities until healed. 3) Try and lure Michael Cule into a discussion. He's been a major opponent of the TV-style extended contests and has been making noises about fitting a grittier (i.e. more dangerous) combat system into HW. I haven't heard if he'd come up with anything he'd found satisfying, yet. 4) Don't use extended contests. (And especially don't use group simple contests.) 5) "War is cruelty - there is no refining it." - Maj. Gen. W. T. Sherman 6) There is no #6 7) What other replies have you got? Take care, - -- Tim (I'd have been willing to discuss this on rq-rules ...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Jun 2000 15:09:31 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Hero Wars rules Q (sorry...) [Trent Smith asks about extended contests in HeroWars - are the rules as bad as he thinks they are?] Well, I have a few answers to this. Pick the one you like. 1) There is an email list to discuss the HW rules. It's called - oddly enough - "hw-rules". You should be able to subscribe by going to http://www.egroups.com/group/hw-rules . If you search/browse the message archives, you'll see lots of discussion of extended contests. (But don't worry, it's mostly pretty readable, and not nasty like the Glorantha Digest.) 2) There is the wounding rule: "The winner of an exchange may convert 7 APs worth of a transfer or forfeit into a wound. The loser keeps the 7 APs, but suffers a Hurt. You may not inflict multiple wounds from a single result." Wounds lower all of a Hero's abilities until healed. 3) Try and lure Michael Cule into a discussion. He's been a major opponent of the TV-style extended contests and has been making noises about fitting a grittier (i.e. more dangerous) combat system into HW. I haven't heard if he'd come up with anything he'd found satisfying, yet. [Actually, Mike has just replied, but I want to keep this going to see if he's developed his new mechanic...] 4) Don't use extended contests. (And especially don't use group simple contests.) 5) "War is cruelty - there is no refining it." - Maj. Gen. W. T. Sherman 6) There is no #6 7) What other replies have you received? Take care, - -- Tim (I'd have been willing to discuss this on rq-rules ...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Jun 2000 23:30:53 +0100 From: "Meirion Hopkins" Subject: Re: [RQ-RULES] Magic Crystals Jim dabick@excite.com > I need to find out about RQ living magic crystals. Details below paraphrased from Elder Secrets, Secrets Book p36 > How are they attuned? You make a POW vs POW roll on the resistance table, if you succeed you have attuned the crystal and gain the benefit(s) it yields. If you fail you loose 1d3 POW, but may try again. An attuned crystal glows. > Once they are attuned, how are they un-attuned? The attuned person may unattune by concentrating on it for a minute. Only one crystal may be attuned at one time, if a second is attuned then the first is unattuned automatically. Shamans may attune two crystals by having the second one attuned to their fetch. A crystal is also unattuned when a person dies and must be reattuned if they are resurrected. It doesn't say whether you can steal an attuned crystal by attuning it yourself. Hope this helps Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 18:23:20 +1200 From: "The Dude" Subject: Re: [RQ-RULES] Lone and Level Sand This is a multi-part message in MIME format. - ------=_NextPart_000_0030_01BFD564.739A4840 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I would love a copy Meirion. ----- Original Message -----=20 From: Meirion Hopkins=20 To: runequest-rules@lists.imagiconline.com=20 Sent: Saturday, June 10, 2000 10:38 AM Subject: [RQ-RULES] Lone and Level Sand Hello All Having finally managed to get to grips with a scanner I now have an = electronic version of the Lone and Level Sands adventure. I have sent copies to everyone who I know (think!) want a copy. If you have not received one and would like a copy then email me and = I'll send it out ASAP. Many thanks for your patience Meirion - ------=_NextPart_000_0030_01BFD564.739A4840 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I would love a copy = Meirion.
----- Original Message -----
From:=20 Meirion=20 Hopkins
To: runequest-rules@lists.imag= iconline.com=20
Sent: Saturday, June 10, 2000 = 10:38=20 AM
Subject: [RQ-RULES] Lone and = Level=20 Sand

Hello All
 
Having finally managed to get to = grips with a=20 scanner I now have an electronic version of the Lone and Level Sands=20 adventure.
 
I have sent copies to everyone who I = know=20 (think!) want a copy.
 
If you have not received one and = would like a=20 copy then email me and I'll send it out ASAP.
 
Many thanks for your = patience
 
Meirion
- ------=_NextPart_000_0030_01BFD564.739A4840-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 19:23:12 +1200 From: "The Dude" Subject: Fw: [RQ-RULES] Lone and Level Sand This is a multi-part message in MIME format. - ------=_NextPart_000_000F_01BFD56C.D0E954C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I would love a copy Meirion. The Dude the.dude@xtra.co.nz ----- Original Message -----=20 From: Meirion Hopkins=20 To: runequest-rules@lists.imagiconline.com=20 Sent: Saturday, June 10, 2000 10:38 AM Subject: [RQ-RULES] Lone and Level Sand Hello All Having finally managed to get to grips with a scanner I now have an = electronic version of the Lone and Level Sands adventure. I have sent copies to everyone who I know (think!) want a copy. If you have not received one and would like a copy then email me and = I'll send it out ASAP. Many thanks for your patience Meirion - ------=_NextPart_000_000F_01BFD56C.D0E954C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I would love a copy = Meirion.
 
The Dude
 
the.dude@xtra.co.nz
----- Original Message -----
From:=20 Meirion=20 Hopkins
To: runequest-rules@lists.imag= iconline.com=20
Sent: Saturday, June 10, 2000 = 10:38=20 AM
Subject: [RQ-RULES] Lone and = Level=20 Sand

Hello All
 
Having finally managed to get to = grips with a=20 scanner I now have an electronic version of the Lone and Level Sands=20 adventure.
 
I have sent copies to everyone who I = know=20 (think!) want a copy.
 
If you have not received one and = would like a=20 copy then email me and I'll send it out ASAP.
 
Many thanks for your = patience
 
Meirion
- ------=_NextPart_000_000F_01BFD56C.D0E954C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 10:18:19 +0100 (BST) From: Graham J Robinson Subject: Re: [RQ-RULES] Hero Wars rules Q (sorry...) >3) Try and lure Michael Cule into a >discussion. He's been a major opponent of the TV-style extended >contests and has been making noises about fitting a grittier (i.e. >more dangerous) combat system into HW. I haven't heard if he'd come >up with anything he'd found satisfying, yet. > Or indeed talk to me - I have play tested a system for running combat in Hero Wars as a series of simple contests. Basically, each action is a seperate combat, but you take the effects of the last contest into account. Its pretty fast, has a good feel, and drops most of the complexity from the game. Big fights also tend to end up with people getting injured, which should solve your realism problem. I'll be sticking details on my web site soon - I won't be announcing it here though, cos this is a bit off topic. Let me know if you want the URL when its ready. Cheers, Graham - -- Graham Robinson. Dept. Computing Science, Glasgow. gjr@dcs.gla.ac.uk http://www.dcs.gla.ac.uk/~gjr Never trust an operating system. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 17:51:29 +0300 From: mikko.korhonen@myy.helia.fi Subject: [RQ-RULES] Sender: owner-runequest-rules@lists.imagiconline.com Hi Meirion! IŽd like to have a copy, too.. Thanks, Mikko Korhonen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 15:24:20 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Hero Wars rules Q (sorry...) >Try and lure Michael Cule into a >>discussion. I'll be sending my initial thoughts to Graham, the original poster and the HW rules list today. And as soon as I find a group willing to give it a try I'll let you know how it goes. - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 13 Jun 2000 11:38:43 -0400 (EDT) From: simon_hibbs@lycosmail.com Subject: [RQ-RULES] Hero Wars rules Q (sorry...) Trent Smith >-- remember >the days of Griffin Mountain and Borderlands where you learned the >background WHILE PLAYING?). Fortunately, Hero Wars allows you to actualy generate your character while playing the game too. The first game to do so that I am aware of. >So, if a character wins, or only Marginally loses, every contest, >he could, by the letter of the rules, continue operating at full 100% >capacity FOREVER, even if he had previously been in a dozen extended >contests without significant rest in-between, and was reduced to 1 (or >even -10) AP in each and every one of them. > >If I have interpreted this correctly, then I >have to say that this is quite possibly the Worst rule I've ever come >across. Perhaps I'm not understanding you clearly. Can you give a page reference for this 'Worst rule (You've) ever come across.'? Or are you just bemoaning the lack of a formal fatigue system? In which case, in what way is this nonexistent rule in HW so much worse than the nonexistent rule in RQ2, or AD&D, or Elric, or Call of Vthulhu... etc, etc, etc. I thought the consensus of many on this list was that detailed fatigue systems were an accounting nightmare and thus a Bad Thing, and are best handled abstractly. If the characters do not have enough time to recover from a fight, you can simply say that they are engaged in a continuation of the previous contest. >Maybe so, but entertaining to whom, exactly? I, for one, am not >particularly entertained by "The Rock" or "Walker, Texas Ranger," and one of >the reasons is that to my sense of logic and reality (informed, in part, by >a dozen years of playing RQ) people don't get the shit beat out of them and >fully recover five minutes later. Then have your character's opponents choose to inflict a -1 scuff/wound /bruise/pulled muscle or whatever in place of a 7AP forfeit a few times. That'll slow them down a bit. This is the main mechanism for inflicting persistent consequences of combat. Of course these penalties can be counteracted with magic, but then RQ3 had plenty of healing, CON enhancing and fatigue replenishment magic. If the characters are not losing significant APs, then they are having a cakewalk and I see no reason to penalise them because I as GM am not presenting them with a challenge. Simon Hibbs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #60 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. 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