From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #66 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, July 13 2000 Volume 03 : Number 066 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Steve's Sorcery [RQ-RULES] Steve Perrin and Magic World Re: [RQ-RULES] Steve Perrin and Magic World Re: [RQ-RULES] Steve Perrin and Magic World Re: [RQ-RULES] Avatars & Oerth Re: [RQ-RULES] Steve's Sorcery Re: [RQ-RULES] Product availability Re: [RQ-RULES] Product availability Re: [RQ-RULES] Product availability [RQ-RULES] Re: RuneQuest Rules Digest V3 #64 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 10 Jul 2000 10:15:01 -0700 (PDT) From: dabick@excite.com Subject: [RQ-RULES] Steve's Sorcery I have started using Steve's rules for a campaign in a Sorcery region. After only one session I have a couple of questions. In the character creation, if the players are going to use sorcery, did you intend that they need get the talent "ability to see the threads of magic"? It seems that it is possible to use duration on the Evoke Element spells. As such a sorcerer can cast Evoke Fire on a target with duration and it will, burn baby burn. Was that an intentional effect? Did we miss something? The spell Cast Back. Does it extend the range of a spell. Thus if a spell is cast at a target 7 meters away with a 10 meter range and Cast Back sends it back to the caster, does it stop at 3 meters, or will it make it back to the caster? Right now, I am of the opinion that the intensity of the Cast Back would be used for Range. Jim Bickmeyer _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 10 Jul 2000 21:19:20 +0100 From: "Tom Zunder" Subject: [RQ-RULES] Steve Perrin and Magic World Reading your comments about making magic simpler and more D&D like in your old age I thought that this must be a circular thing since Magic World was exactly as you describe, basically RQ with D&D sorcery spells. Wasn't your original campaign a D&D hybrid, now what was it called, was it North Coast or somethinmg. - --- T H Zunder BA(Hons) MSc MCIPS *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon Jul 10 19:26:53 2000 From: SPerrin@aol.com Subject: Re: [RQ-RULES] Steve Perrin and Magic World In a message dated Mon, 10 Jul 2000 4:22:36 PM Eastern Daylight Time, "Tom Zunder" writes: << Reading your comments about making magic simpler and more D&D like in your old age I thought that this must be a circular thing since Magic World was exactly as you describe, basically RQ with D&D sorcery spells.>> But keep in mind that I was already in my 30s when I did Magic World... <> Right, North Coast, which was originally an organization of my D&D world, became a RQ/D&D world, and more recently (though still more than 5 years ago) I used the same backdrop, 50 years later, for a fantasy game using the D6 system that turned into a Fantasy Hero game when my players decided they wanted a system they were more familiar with. Steve Perrin T H Zunder BA(Hons) MSc MCIPS *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 10 Jul 2000 21:10:49 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Steve Perrin and Magic World In a message dated 7/10/00 3:22:36 PM Central Daylight Time, tomz@writeme.com writes: << Reading your comments about making magic simpler and more D&D like in your old age >> While not exactly D&Dish, an extremely simple magic system is the one included in the Marvel Superhero game. Very simple, yet flexible enough to handle the mindblowing mystic battles of Earth's Sorcerer Supreme, Doc Strange. Tthough its been years & years since I've actually seen it, so I don't know how easily-graftable-onto-RQ it might be -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Jul 2000 02:20:05 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Avatars & Oerth In a message dated 7/10/00 9:20:04 AM Pacific Daylight Time, talmeta@cybercomm.net writes: > > Actually, that message was intended for a different list, but I'm using > RQ there anyway.... I'm using a system described by Paul Jaquays in > Dragon magazine (#144 IIRC). My take on the matter (for the World of > Greyhawk, btw) is that magic (and the gods) are on the wane, and that it > is becoming increasingly more difficult to do some of the more fantastic > magical effects... > > Reminds me of the rationale I once came up with for why D&D elves don't use any spells higher than 5th level (note I said D&D--as in first printing of three little books). It seems they have been around long enough to know that when people start using 6th level spells and higher, it sucks up the ambient mana in the world and makes doing magic harder (thank you, Larry Niven). After many cycles of boom and bust, when all the magic fails and the earth has to be left alone to build up the magic again, the elves just have in ingrained in their racial conscious that you don't do magic higher than 5th level, which is a naturally renewable level of use. When uppity humans start slinging around higher level spells, the elves know it is time to start stocking up for a long seige when all the magic goes away... I used this as a long term plot thread in the afore-mentioned North Coast campaign... Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Jul 2000 02:20:04 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Steve's Sorcery In a message dated 7/10/00 10:23:07 AM Pacific Daylight Time, dabick@excite.com writes: > > I have started using Steve's rules for a campaign in a Sorcery region. > After only one session I have a couple of questions. > > In the character creation, if the players are going to use sorcery, did you > intend that they need get the talent "ability to see the threads of magic"? Yes. They can pray and use folk magic without it, but if you are going to manipulate magic with sorcery, you need to see what you are doing. Of course, your world could be different, but I have used this consistently with the three campaigns I've run. > It seems that it is possible to use duration on the Evoke Element spells. > As such a sorcerer can cast Evoke Fire on a target with duration and it > will, burn baby burn. Was that an intentional effect? Did we miss > something? Absolutely possible. Nasty, isn't it? I would take a rule out of the Hero System book and say that some reasonable activity (such as rolling around on the ground in case of fire) should be able to turn it off. > The spell Cast Back. Does it extend the range of a spell. Thus if a spell > is cast at a target 7 meters away with a 10 meter range and Cast Back sends > it back to the caster, does it stop at 3 meters, or will it make it back to > the caster? Right now, I am of the opinion that the intensity of the Cast > Back would be used for Range. > I tend to think that the spell would duplicate itself in the cast back, whatever reached the initial target would go back to the caster. On the other hand, your proposal is a good one. It's all still in a state of development, that's why I want people to use it. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Jul 2000 00:33:30 -0700 From: "Trent Smith" Subject: Re: [RQ-RULES] Product availability Julian Lord gave a detailed rundown of what's still in print (not as much as I'd hoped, alas): > It's *always* worth going to or contacting Leisure Games in Finchley, North > London, England for this sort of thing. Perhaps; but London is a LONG way away. I suppose there are probably some good stores in New Zealand, too, but I won't be going there either. Does anyone know of any stores in the U.S. that do mail-order and might have some of these rare items in stock (or, for that matter, does anyone on-list have anything they'd like to sell; preferably on the cheap?)? > Otherwise, go to a Glorantha-Con, a Tentacles, or a Convulsion !! I was crushed when I realized (recently) that there was a Glorantha-con right across town in '98 and I didn't know about it. I don't suppose there's much chance of having another RQ/Glorantha-con in the L.A. area anytime soon, is there? Re: Pavis/Rubble reprint: > It's nearly OOP in softback : Rick Meintz may have some left, Leisure Games and > other good shops probably still do. There are copies available in Paris, France, > frinstance ... I NEVER saw this in a store stateside -- was it ever in distribution? > There is an expensive (but reportedly beautiful) hardback version. I've already got an expensive version -- the boxed sets which I paid WAY too much for a few years back. What I'd like is a copy I wouldn't be afraid to actually USE. > ... do you mind doing HW to RQ conversions ?? ;-) I'm learning quickly, and will probably post in more detail about this sooner or later, unless everyone tells me not to (or points to to someplace where it's already been done; I feel no need to reinvent the wheel -- assuming it was invented correctly, of course!). Thanks for the info, Trent *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Jul 2000 09:22:48 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Product availability In a message dated 7/11/00 2:31:45 AM Central Daylight Time, trentfs@ix.netcom.com writes: << Does anyone know of any stores in the U.S. that do mail-order and might have some of these rare items in stock >> Have you tried myold stomping ground, _Brookhurst Hobbies_ ? They've been doing mail order for _years_, and while their site only lists models & wargames & such, they DO have RPGs in stock, Just ask. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 11 Jul 2000 09:25:06 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Product availability In a message dated 7/11/00 2:31:45 AM Central Daylight Time, trentfs@ix.netcom.com writes: << the L.A. area anytime soon, is there? >> Heck, I read far enuff to see you're in the LA area. You might try the Game Castle in Fullerton, for that matter; though they don't do mail order. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 13 Jul 2000 13:06:57 -0700 From: " " Subject: [RQ-RULES] Re: RuneQuest Rules Digest V3 #64 Okay. First, BIG apologies for flooding the list. I'm incredibly embarassed. Second, the Adobe Acrobat form version of the RQIII character sheet is now up on my site. It differs from the previous linear-tracking version (which is still available), in that you can fill in information online, as long as you have the free Acrobat 4 reader. Third, my ISP has killed my old URL, so I'd really appreciate it if anyone out there who has a link to my old site could update it -- my hits have gone from 50+ per day to like 5 per day (ouch). The new URL is http://www.maranci.net/rq.htm ; the old URL was http://www.tiac.net/users/maranci/rq.htm . Fourth, REALLY BIG apology about the vacation thing! - ->Peter - -- Peter Maranci peter@maranci.net The PSInet/TIAC Sucks Parody site: http://www.maranci.net/tiacsux.htm - --== Sent via Deja.com http://www.deja.com/ ==-- Before you buy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #66 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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