From: owner-runequest-rules@lists.imagiconline.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.imagiconline.com Subject: RuneQuest Rules Digest V3 #76 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.imagiconline.com Errors-To: owner-runequest-rules@lists.imagiconline.com Precedence: bulk RuneQuest Rules Digest Thursday, August 31 2000 Volume 03 : Number 076 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Runequest 4th Edition Manuscript Re: [RQ-RULES] Runequest 4th Edition Manuscript Re: [RQ-RULES] Runequest 4th Edition Manuscript [RQ-RULES] RQ Lite RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 24 Aug 2000 15:53:27 +0100 From: alan Subject: Re: [RQ-RULES] Runequest 4th Edition Manuscript Chris: go to: www.members.aol.com/Ethesis/mw2/hero/he1/rqiv.htm its a big file its apparently not the newest version, and it requires that you have RQIII. I don't know how helpful that is. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 24 Aug 2000 20:53:59 +0200 From: St=?ISO-8859-1?B?6Q==?=phane FRANCOIS Subject: Re: [RQ-RULES] Runequest 4th Edition Manuscript Hello, I'm new here but glad to see I can help > De : alan > Répondre à : runequest-rules@lists.imagiconline.com > Date : Thu, 24 Aug 2000 15:53:27 +0100 > À : runequest-rules@lists.imagiconline.com > Objet : Re: [RQ-RULES] Runequest 4th Edition Manuscript > > Chris: > go to: > www.members.aol.com/Ethesis/mw2/hero/he1/rqiv.htm Correction, the adress is : http://members.aol.com/Ethesis/mw2/hero/he1/rqiv.htm (I know, I just downloaded it two days ago 8-) > its a big file > its apparently not the newest version, > and it requires that you have RQIII. > > I don't know how helpful that is. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 24 Aug 2000 20:39:14 +0100 From: alan Subject: Re: [RQ-RULES] Runequest 4th Edition Manuscript Stéphane FRANCOIS wrote: > > Hello, I'm new here but glad to see I can help > My bad look before you type and all that *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 31 Aug 2000 07:45:54 -0700 From: " " Subject: [RQ-RULES] RQ Lite I know I've brought this up before, but my interest the idea of RQ-Lite has been picqued lately. What with RQ being dead as a commercial game, we have serious problems; we can't bring in new players, because there's no way for newbies to get the rules. Solution: publish the rules in some format online. But of course the original text can't be used, nor the original formatting. Anyway, should RQ-Lite be designed to "ramp up" to one or more more complex versions? Or should it just be compatible, and that's it? I recently got a very interesting email about going back to a d20 basis. It actually made a lot of sense! It would certainly have speeded up combat, which has always been one of the most common criticisms of RQ. Frankly, if we switch over to a d20/5% system there are some huge advantages. Conversion between various versions of RQ would be incredibly easy, for one thing. The system would become even more compatible with AD&D3, which is of course a sucky system but offers a huge potential user base. And there's *got* to be be some interesting ways to make use of the fact that characteristics and skills would be expressed in the same range! Opposed resolution rolls of skill vs. characteristic could definitely be a useful mechanic. Anyway, on a different subject: here's a magic item (actually a found item) I whipped up recently. THE BONE BOTTLE An ivory bottle, yellowed with great age. It is 5cm (2") wide and 15cm(6") long, and sealed with a screw-top also made of bone. It has an oddly fluted shape, and is covered with incredibly fine and intricate carving. When found, it is so encrusted with dirt and dust that a successful Scan (or even a special) is required to noticed that it is not simply a dirty old bone. The cap is stuck; overcome a STR of 17. Inside is a hardened, pleasant-smelling yellow substance which was once non-magical healing balm. Only a small amount in the center retains enough moisture to be used. There is enough to treat 4HP of damage. A successful Alchemy roll can re-moisturize enough balm to treat another 2d6 HP. If applied to a wound and protected with a clean bandage, the balm increases the natural healing rate; rather than one point per week, one HP is healed every two days in every location treated. Secret: The carving on the bottle is the recipe for the balm, written in an ancient tongue of alchemy. An INT x 1 roll OR a special success on an applicable knowledge skill is necessary to recognize that the carvings are not merely decorative. Even so, it will be difficult to find a scholar who can translate the recipe; even after the language is translated, it takes 1d4 weeks of research to update the terminology into modern alchemical terms and formulas. A dose of fresh balm will heal 1 hit point after one day. The balm may be re-applied to the same wound daily, as often as needed. Properly preserved, it retains its full virtue for 3d6 years. The balm costs 2 silver pennies per dose (which treats 3HP) to make, and require a successful Craft Potion roll. A batch of balm (of any reasonable amount) takes three days to prepare. The ingredients are not rare. The bottle alone is worth 150 - 300 silver pennies to a collector, if the carvings have not been recognized. If the carvings have been recognized and translated, the bottle is worth 1,000 - 10,000 SP or more. Obviously the recipe for the balm has a very high value; exactly how high depends on how many people have the recipe, and how badly the buyer wants cheap and transportable healing (the value is higher in wartime, for example). - -- Peter Maranci peter@maranci.net Scenarios, art, font, sheets, NPCs, discussion, and much more at: http://www.maranci.net/rq.htm - --== Sent via Deja.com http://www.deja.com/ ==-- Before you buy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #76 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. 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