From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #99 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, October 13 2000 Volume 03 : Number 099 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] majik bag [RQ-RULES] Masswarp Re: [RQ-RULES] majik bag [RQ-RULES] Rulez RE: [RQ-RULES] Rulez Re: [RQ-RULES] Rulez Re: [RQ-RULES] Masswarp RE: [RQ-RULES] Masswarp Re: [RQ-RULES] Masswarp RE: [RQ-RULES] Masswarp RE: [RQ-RULES] Masswarp RE: [RQ-RULES] Mass warp Re: [RQ-RULES] Masswarp [RQ-RULES] Magic Item #34 [RQ-RULES] To change a mount or not RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 9 Oct 2000 17:41:24 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] majik bag In a message dated 10/9/00 4:33:01 PM Central Daylight Time, Tal illuminated me as to the specs of the Expand spell: << EXPAND This spell allows containers to hold more than their normal capacity without increasing the exterior size of the container. The Expanded container masks its volume; its weight is reflected by the actual ENC contained. The space available in the object is increased by an additional 100% of the original capacity per level of Intensity. [Example: a bag capable of holding 10 ENC with Expand 3 cast upon it would able to hold 40 ENC.] The maximum base ENC limit is 10 ENC. For each 10 ENC to be initially affected, an additional level of Intensity must be used. [Example: to double the capacity of a 10 ENC box requires 1 ENC, a 20 ENC box would require 4 Intensity (2 to affect that large a size, and then 2 more to double it's capacity) and a 40 ENC box would require 8 Intensity.] If a container affected by Expand is neutralized by a Dispel magic, it breaks or tears (as appropriate), dumping the contents of the container on the ground nearby. >> Thanks a lot, Tal. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 9 Oct 2000 19:11:36 -0400 From: Andrew Barton Subject: [RQ-RULES] Masswarp There is the slight problem that any such device makes it easy to build a perpetual motion machine. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 9 Oct 2000 20:02:52 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] majik bag Tal and Ken, thank you. This spell is now on the sorcery list in my version of the rules, too. Steve Perrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 09 Oct 2000 22:13:09 -0400 From: Peter Maranci Subject: [RQ-RULES] Rulez Question: Every so often I get email from someone saying that they like my site, and they'd like to play RQ, but they can't get the rules. They ask me how to play, and, well, I don't exactly know what to tell them. Of course I give the URL for Avalon Hill (which claims to have RQ Classic Deluxe in stock), but according to the web site they only ship within the US -- and in any case, once all the books are sold that'll be the end of it, even if Hasbro doesn't simply pulp the remaining stock for a tax credit (and may the corporate scumbags who came up with *that* little loophole rot in the Abyss for eternity!). The RQ Help sheet on my site gives the core rules and tables, and is enough of a reference to play with -- but you need to actually *know* RQ in order to use the sheet. For example, I list all spirit magic spells, but I don't explain how they're used. As far as I can tell, what's needed is a good concise online version of the basic RQ3 rules. Does anyone know if there's one out there? If not, I may end up setting up a project. ->Peter - ---------------------------------------------------------------------- Peter Maranci peter@maranci.net Woonsocket, RI Pete's RQ Page! scenarios, sheets, more: http://www.maranci.net/rq.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 9 Oct 2000 23:43:12 -0400 From: "nimbus" Subject: RE: [RQ-RULES] Rulez > but they can't get the > rules. They ask me how to play, and, well, I don't exactly know what > to tell them. Pardon me in advance for stating the obvious, but e-bay is where i purchased a majority of the RQ product line well after it went into publishing limbo. I even was such a completist as to get the much maligned "daughters of Dread" (whew, that one really stank).I was able to order not only a set of rules, but a replacement after the flimsy backing gave away on the original after many a night of Vikings. > As far as I can tell, what's needed is a good concise online version > of the basic RQ3 rules. Does anyone know if there's one out there? If > not, I may end up setting up a project. Aside from propriety issues, do you think that would be enough to excite the novice RQ'er? nimbusnine *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 12:18:24 +0100 From: Michael Cule Subject: Re: [RQ-RULES] Rulez In message <0au4usk4uqlte61vpo18gjpb37a949tiov@4ax.com>, Peter Maranci writes >As far as I can tell, what's needed is a good concise online version >of the basic RQ3 rules. Does anyone know if there's one out there? If >not, I may end up setting up a project. I've got a feeling that this may be in violation of somebody's copyright... For access to RQ outside the US try some of the British games sellers. Leisure Games, Esdevium or Spirit Games. - -- Michael Cule *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 12:46:14 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Masswarp In a message dated 10/9/00 6:31:12 PM Central Daylight Time, Andrew commments on Masswarp: << There is the slight problem that any such device makes it easy to build a perpetual motion machine. Hmmm, my physics-lite background sure isn't helping me at this point. I don't have the _slightest_ idea how you'd go about making a perpetual motion machine using this spell. -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 13:05:30 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Masswarp >> There is the slight problem that any such device makes >> it easy to build a perpetual motion machine. > Hmmm, my physics-lite background sure isn't helping me > at this point. I don't have the _slightest_ idea how > you'd go about making a perpetual motion machine using > this spell. -Ken- Attach a pulley to the ceiling. Run a continuous chain over the pulley down to the ground. Run one side of the chain through a vertical pipe from the floor to the pulley. MassWarp the pipe to reduce the mass of the chain inside it. The weight difference of the two sides will drive the machine. bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 14:09:53 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] Masswarp In a message dated 10/10/00 10:30:47 AM Pacific Daylight Time, stanclif@ufl.edu writes: > I don't have the _slightest_ idea how > > you'd go about making a perpetual motion machine using > > this spell. -Ken- > > Attach a pulley to the ceiling. > Run a continuous chain over the pulley down to the ground. > Run one side of the chain through a vertical pipe from the floor to the > pulley. > MassWarp the pipe to reduce the mass of the chain inside it. > The weight difference of the two sides will drive the machine. Sounds like there needs to be something in the spell that makes it only work when the space is entirely confined. This would mean that if you open the container to put something in or take it out, it would become normally heavy, so you couldn't casually take something out (assuming you have it loaded with gear of some weight), you'd have to set the container down on a solid surface and then open it... Then again, the perpetual motion effect would be an interesting hook for an alternate world campaign with an industrial revolution of sorts created by the perpetual motion machine... Steve Perrin, waiting for the next glitch... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 12:10:56 -0700 From: "Andrew O. Mellinger" Subject: RE: [RQ-RULES] Masswarp So I'm not sure it would be a true perpetual motion machine. A person had to cast the spell to make that happen, and that is a form of energy, albeit one foreign to modern physics. But you are still applying energy. Depending upon you interpretation of magic, it could work any of a number of ways, but I imagine they'd still obey some sort of law of conservation of something or other. (Assuming we are working a universe like ours, etc.) - -Andrew > >> There is the slight problem that any such device makes > >> it easy to build a perpetual motion machine. > > Hmmm, my physics-lite background sure isn't helping me > > at this point. I don't have the _slightest_ idea how > > you'd go about making a perpetual motion machine using > > this spell. -Ken- > >Attach a pulley to the ceiling. >Run a continuous chain over the pulley down to the ground. >Run one side of the chain through a vertical pipe from the floor to the >pulley. >MassWarp the pipe to reduce the mass of the chain inside it. >The weight difference of the two sides will drive the machine. >bob Stancliff /*----------------------------------------------------------------- mailto:andrew@crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 13:45:34 -0600 From: "Rich Allen" Subject: RE: [RQ-RULES] Masswarp > So I'm not sure it would be a true perpetual motion machine. A > person had to cast the spell to make that happen, and that is a form > of energy, albeit one foreign to modern physics. But you are still > applying energy. Depending upon you interpretation of magic, it > could work any of a number of ways, but I imagine they'd still obey > some sort of law of conservation of something or other. (Assuming we > are working a universe like ours, etc.) Dang, I was going to say that! In the case of the pipe & chain, the spell's energy is the power source so it isn't a perpetual motion machine. At least not in the way I understand that term. I think you could produce the same effect with a magnetic relay inside the pipe, with the powersource being electricity instead of magic. Of course, this all depends on your definition of magic!! The whole thing does bring many new possibilities to RQ worlds though. Imagine desert oasis with spell driven well pumps, saw mills near the source of the wood instead of a large river, wagons that don't need animals to pull them... Ooh, I just gave myself a shudder, I don't think I'll go down this line of thought anymore. Oh, and another way around this problem is to rule that the entire object must be inside the container before its mass can be affected. Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 16:49:02 -0400 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Mass warp > Sounds like there needs to be something in the spell that > makes it only work when the space is entirely confined. > This would mean that if you open the container to put > something in or take it out, it would become normally heavy, > so you couldn't casually take something out (assuming you > have it loaded with gear of some weight), you'd have to set > the container down on a solid surface and then open it... If opening the container cancels the spell, then you would never get the material into the bottle in the first place... the spell wouldn't work with the bottle open! IMG I would rely on Diminish Size to shrink the substance down to fit the container instead of allowing the container to hold something bigger than it is. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 10 Oct 2000 14:37:18 -0700 From: "Timothy Byrd" Subject: Re: [RQ-RULES] Masswarp > Of course, this all depends on your definition of magic!! The > whole thing does bring many new possibilities to RQ worlds though. Imagine > desert oasis with spell driven well pumps, saw mills near the source of the > wood instead of a large river, wagons that don't need animals to pull > them... Ooh, I just gave myself a shudder, I don't think I'll go down this > line of thought anymore. And you can't get the same effect with Animate Zombie? One of the Warhammer adventure books has a frontier town that essentially made a protection deal with Chaos. One effect/result was that dead people and work animals were reanimated by the priests. So farmers would use them to plow, etc. I think there is something similar in one of the Glorantha books (Doraster?), also there was a computer game maybe five years ago with something like it in the plot line. - -- Tim "Get some use out of the deaders at last." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 11 Oct 2000 08:44:37 -0700 From: "First Name Last Name" Subject: [RQ-RULES] Magic Item #34 Here's another Imbued magic item - #34 on the Chaos Project. I pondered whether the effect of Extinguish was caused by energy removal/suppression, temporary oxygen removal, or something else, but decided that it could be any and all of these things at different times for different enchantments; it's magic after all. Cool Vat (generic, 7 - 16+ POW) History: Probably invented by a desert tribe to protect their water supply, although alchemists also claim to have invented this item. Description: A vat or contain of any size. Extremely large ones cost more POW to create. The lid is either solid or a grill. If a grill, the contents inside seem to be in pitch blackness. There are legends of entire Cool Rooms hidden in the desert, and some great alchemical guilds supposedly also have a Cool Room. Powers: The lid to the vat is imbued with a Darkwall, with the dark side facing inward -- in other words, no light passes from outside to within the vat. The vat itself is imbued with an Extinguish 1 (or more, depending on how much coolness is desired) in a separate ceremony. The combination blocks energy from entering the vat. Advanced models include an extra Darkwall in the vat itself. Spells Imbued: Darkwall (2), Extinguish 1-4 ->Peter - -- Peter Maranci peter@maranci.net Woonsocket RI Pete's RuneQuest Page! http://www.maranci.net/rq.htm - ------------------------------------------------------------ - --== Sent via Deja.com http://www.deja.com/ ==-- Before you buy. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 13 Oct 2000 19:16:30 -0400 From: "Jim Bickmeyer" Subject: [RQ-RULES] To change a mount or not This is a multi-part message in MIME format. - ------=_NextPart_000_0027_01C0354A.1776FD60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable One thing I am afraid I have not been constant with, is adjusting the = Ride skills when changing from one type of mount to another type. Lets = say a PC with Ride Horse skill of 60% has to ride a camel. Is the ride = camel skill 5% + agility bonus or an adjustment of the ride horse skill. = I have just been winging it and my inconstancies have been recently = pointed out to me.=20 What I have been trying lately is, if the mounts are similar enough = there will only be a slight reduction of skill. Once the character is = familiar with the new mount it is at their primary ride skill. =20 I have considered creating a chart/matrix to compare mounts and = determine a multiplier for adjusting the ride skills. =20 I am hoping to find out what other people are doing in regards to this = and some suggestions. Jim Bickmeyer - ------=_NextPart_000_0027_01C0354A.1776FD60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
One thing I am = afraid I have=20 not been constant with, is adjusting the Ride skills when changing from = one type=20 of mount to another type.  Lets=20 say a PC with Ride Horse skill of 60% has to ride a = camel.  Is the ride camel skill 5% + = agility=20 bonus or an adjustment of the ride horse skill.  I have just been winging it = and my=20 inconstancies have been recently pointed out to me.
 
What=20 I have been trying lately is, if the mounts are similar enough there = will only=20 be a slight reduction of skill. =20 Once the character is familiar with the new mount it is at their = primary=20 ride skill. =20
 
I have considered = creating a=20 chart/matrix to compare mounts and determine a multiplier for adjusting = the ride=20 skills. =20
 
I am hoping to = find out what=20 other people are doing in regards to this and some=20 suggestions.
 
Jim = Bickmeyer
- ------=_NextPart_000_0027_01C0354A.1776FD60-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #99 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.