From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #112 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Tuesday, November 14 2000 Volume 03 : Number 112 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Arrows RE: [RQ-RULES] Arrows Re: [RQ-RULES] Bows n' Stuff Re: [RQ-RULES] Bows and Arrows [RQ-RULES] House Rules [RQ-RULES] Umber Hulk Re: [RQ-RULES] Arrows Re: [RQ-RULES] Umber Hulk [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules RE: [RQ-RULES] Shamanism rules Re: [RQ-RULES] Shamanism rules RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Mon, 13 Nov 2000 15:49:46 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Arrows Rich Allen wrote: > > > > If you really want to get down to the minutiae of > > differentiating them, give > > > the broad point an extra +1 of damage or let the bodkin point > > negate a point > > > or two of armor. > > I'd take the later option; arrow heads meant to penetrate armor should > subtract a point of AP from the target. > > > Sounds reasonable to me. Any reason to suppose one kind is more > > expensive, > > harder to make, or any other differentiating factors? The other games in > > question do make a point of saying that arrows made for one kind > > of bow are > > generally not usable with another. > > I'm not sure one type should be any harder to produce than the other, > especially since there are many ways of producing each type. Molds, drawing > or pounding, etc. I can't see how the arrow head would determine which type > of bow that arrow could be used with though. As long as the arrow head is > beyond the arrow rest at full draw, any kind of arrow head can be used on > arrows shot from that bow. I didn't mean to imply head type was the differentiator, rather that arrows made for a bow with a certain draw length might be too short or too long to be used properly with a bow having a radically different draw length. And, rather than get into worrying about which were or weren't compatible, it seems simpler just to say arrows are bow type specific. Obviously saying ALL arrows are compatible is even easier, but perhaps not as evocative of verisimilitude for the more detailed mechanic we seem to be converging upon. > So, arrow head determines whether or not some AP can be ignored, and bow > strength has the possibility of adding to the damage of all arrows? Sounds > good to me! > Oh, and we also play with a house rule that determines impales based on > the amount of damage done. If an arrow deals physical damage equal to one > half of that locations hp's or more, it impales that location. So, an arm > with 4 hp and 3 APs is hit by an arrow that does 5 damage, the arrow is > stuck in that arm (and obviously has put a hole in the armor). Sounds good. Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 13 Nov 2000 16:19:53 -0700 From: "Rich Allen" Subject: RE: [RQ-RULES] Arrows > I didn't mean to imply head type was the differentiator, rather > that arrows made > for a bow with a certain draw length might be too short or too > long to be used > properly with a bow having a radically different draw length. Ah! I misunderstood, sorry. However, I don't think draw length would need to be kept track of, even in the more realism based RQ campaigns. Aside from obvious differences like bolt vs. arrow, I'd say a character can and will be able to find arrows of a length to fit his bow without needing a game mechanic to regulate it. I suppose it would be fun to tell a character "you find nearly a dozen unbroken arrows from that last battle, but half of them are from the Broo archer and they are too short to fire from your bow." I guess what I'm saying is that all arrows do the same damage when fired from the same bow, regardless of their length, so arrow length is story detail, not game mechanics. Does that make any sense at all? Rich Allen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 13 Nov 2000 18:30:33 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Bows n' Stuff - --part1_e2.c5cb2d4.2741d399_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/13/00 1:10:22 PM Pacific Standard Time, jimpeta@primus.com.au writes: > The Byzantine horse mounted army kept their empire independent > for an awfully long time against a concerted foe, it wasn't until their > 'allies' sacked the city that their death knell sounded (thanks to the > Venetians in an appalling short sighted scheme) > > A Death Knell that also Heralded in the Age of the Renaissance, as all the looted Greek and Roman knowledge being hoarded by the Byzantines (who were already bereft of their Cataphracti since the disastrous battle of Manzikert many years earlier), was brought out of Constantinople and released to the thinkers of Europe. And Manzikert was lost because of internal Byzantine treachery, not the attack of European Crusaders. Steve Perrin, suggesting anyone interested find a copy of The Art of War in the Middle Ages by CWC Oman. - --part1_e2.c5cb2d4.2741d399_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/13/00 1:10:22 PM Pacific Standard Time,
jimpeta@primus.com.au writes:


The Byzantine horse mounted army kept their empire independent
for an awfully long time against a concerted foe, it wasn't until their
'allies' sacked the city that their death knell sounded (thanks to the
Venetians in an appalling short sighted scheme)



A Death Knell that also Heralded in the Age of the Renaissance, as all the
looted Greek and Roman knowledge being hoarded by the Byzantines (who were
already bereft of their Cataphracti since the disastrous battle of Manzikert
many years earlier), was brought out of Constantinople and released to the
thinkers of Europe.

And Manzikert was lost because of internal Byzantine treachery, not the
attack of European Crusaders.

Steve Perrin, suggesting anyone interested find a copy of The Art of War in
the Middle Ages by CWC Oman.
- --part1_e2.c5cb2d4.2741d399_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 13 Nov 2000 18:30:39 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Bows and Arrows - --part1_c0.ba172af.2741d39f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/13/00 11:15:46 AM Pacific Standard Time, StephenP@turbopower.com writes: > > > Steve Perrin, who debated making the distinction in at least two editions > of > > RQ > > Any thoughts on the rather broad range of damage dice for Bows listed by the > various BRP based rules sets that were posted last week? > > Usually a matter of "remembering" the last set of rules wrong, or wanting to "regularize" the damages in some arcane way, or, in the case of the Melnibonean Bone Bows, an attempt to make a superweapon that matches the hyperbole of the novel. As stated elsewhere, just about any damage for a bow could be accepted. It might be better to base the bow on the STR being used on it and applying damage depending on the Strength. Any great archer probably has a bow made to take the most advantage of his STR. Anyone want to set up a table of bows and damage per STR? Probably have STR ranges on the x axis and types of material made by on the y axis. Assume any self bow would have the same cost without regard to damage, special wood bows would have another cost, laminated/composite bows a third, and special items like the Melnibonean bow their own costs. Steve Perrin, always willing to let others do the work... - --part1_c0.ba172af.2741d39f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/13/00 11:15:46 AM Pacific Standard Time,
StephenP@turbopower.com writes:



> Steve Perrin, who debated making the distinction in at least two editions
of
> RQ

Any thoughts on the rather broad range of damage dice for Bows listed by the
various BRP based rules sets that were posted last week?  



Usually a matter of "remembering" the last set of rules wrong, or wanting to
"regularize" the damages in some arcane way, or, in the case of the
Melnibonean Bone Bows, an attempt to make a superweapon that matches the
hyperbole of the novel.

As stated elsewhere, just about any damage for a bow could be accepted. It
might be better to base the bow on the STR being used on it and applying
damage depending on the Strength. Any great archer probably has a bow made to
take the most advantage of his STR.

Anyone want to set up a table of bows and damage per STR? Probably have STR
ranges on the x axis and types of material made by on the y axis. Assume any
self bow would have the same cost without regard to damage, special wood bows
would have another cost, laminated/composite bows a third, and special items
like the Melnibonean bow their own costs.

Steve Perrin, always willing to let others do the work...
- --part1_c0.ba172af.2741d39f_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 09:42:11 -0000 From: "Tom Zunder" Subject: [RQ-RULES] House Rules I'm going to be cutting and pasting any interesting BRP house rules or ideas into a file and when it's big enough I'll put it on my web site. I'll quote name, email and the bit of the conversation that was most rule useable. Anyone onbject? - --- Tom Zunder tomz@writeme.com ICQ: 1521799 http://www.elric.org.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 09:42:11 -0000 From: "Tom Zunder" Subject: [RQ-RULES] Umber Hulk Umber Hulk, that's it! It is a fun monster anyhow. Anyone one with the materiel wanna do a BRP version? (I lost my sourcebook years hence, just have C&S 2 books and C&S Light now) - --- Tom Zunder tomz@writeme.com ICQ: 1521799 http://www.elric.org.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 15:59:32 -0000 From: "Meirion Hopkins" Subject: Re: [RQ-RULES] Arrows Don't forget the RQ3 Dragonewt Dragon Bone Long Bow at 1d10+1 (Str 17 Dex 9 8AP, no ranges given) Although it says 'only used by Dragonewts', if you wanted a heavy-duty bow for a campaign then it fits nicely in at the top end of the scale. Another possibility is to have a bow requiring Str 15 doing 1d10+1 and Str 17 doing 1d12+1. Meirion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 09:29:13 -0700 From: "Stephen Posey [TurboPower Software]" Subject: Re: [RQ-RULES] Umber Hulk Tom Zunder wrote: > > Umber Hulk, that's it! It is a fun monster anyhow. > Anyone one with the materiel wanna do a BRP version? > > (I lost my sourcebook years hence, just have C&S 2 books > and C&S Light now) Well shoot, I'd take a stab at that, but sadly all my genu-wine D&D materiel are packed up in another city at the moment. :-( All I've actually got on-hand are misc. BRP based games, C&S, GURPS, Hero System, and some miscellaneous generic supplements. I feel so unprepared... Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 20:44:53 +0200 (EET) From: Olli Kantola Subject: [RQ-RULES] Shamanism rules I've been making a complete set of shamanism rules for a while now. I was wondering if there would be players/gaming groups/gms interrested in playtesting them. The rules are: A complete rewrite. They are only superficially combatible with the old rules. Spirit magic can be converted, but shamans won't survive the prosess without extra care. Openended. I'd like to think that they can be used in campaigns of every powerlevel. Based on Hero Wars. The mechanics mimic the mechanics of Hero Wars and so are an updated description of Gloranthan truth(whatever that is ;) in a pure RQ enviroment. Pure RuneQuest. The system is based on a few skills and standard RQ skill resolution system. ... I'm hoping to release the rules into playtesting in a few weeks and I'm planning to get them published in some fanzine after palytesting. Please note that I'm not yapping just to keep my fingers occupied. I really think that my shamanism rules are good. Olli Kantola *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 11:33:35 -0800 From: "Andrew O. Mellinger" Subject: Re: [RQ-RULES] Shamanism rules Olli, >I've been making a complete set of shamanism rules for a while now. I was >wondering if there would be players/gaming groups/gms interrested in >playtesting them. I haven't played RQ in a while (I am now running Ars Magica in Harn) but I've always been very interesting the Shamanic Rules. I certainly have lots of opinions, and I'd be interested in reading over your rules. - -Andrew /*----------------------------------------------------------------- mailto:andrew@crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 14:59:51 EST From: SPerrin@aol.com Subject: Re: [RQ-RULES] Shamanism rules - --part1_be.bd7ac62.2742f3b7_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit As an original author who was never satisfied with the RQ shaman rules, I am much interested. Please send me a copy. Thanks, Steve Perrin, who once contemplated doing a seminar on "how rules are written" with his co-authors at a convention, using the shamanism rules in RQ as an example. - --part1_be.bd7ac62.2742f3b7_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit As an original author who was never satisfied with the RQ shaman rules, I am
much interested. Please send me a copy.

Thanks,

Steve Perrin, who once contemplated doing a seminar on "how rules are
written" with his co-authors at a convention, using the shamanism rules in RQ
as an example.
- --part1_be.bd7ac62.2742f3b7_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 15:03:04 -0500 From: "Bob Stancliff" Subject: RE: [RQ-RULES] Shamanism rules >I've been making a complete set of shamanism rules for a while now. I was >wondering if there would be players/gaming groups/gms interested in >play testing them. >Olli Kantola Yes, I would certainly like to read and, possibly, play them. Bob Stancliff stanclif@ufl.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 14 Nov 2000 15:52:21 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Shamanism rules - --part1_b5.32ece8d.27430005_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00, Olli writes: > >I've been making a complete set of shamanism rules for a while now. I was > >wondering if there would be players/gaming groups/GMs interested in > > Heck Olli, I'm currently in the process of trying to boil down 3 different sets of Shamanism rules, and would _certianly_ like to see a copy of your rules as well :) -Ken- - --part1_b5.32ece8d.27430005_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/14/00, Olli writes:


>I've been making a complete set of shamanism rules for a while now. I was
>wondering if there would be players/gaming groups/GMs interested in
>play testing them.


  Heck Olli, I'm currently in the process of trying to boil down 3 different
sets of Shamanism rules, and would _certianly_ like to see a copy of your
rules as well :)
 -Ken-
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