From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V3 #118 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Monday, November 27 2000 Volume 03 : Number 118 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Familiars RE: [RQ-RULES] Familiars [RQ-RULES] Typo: 55 should be 5% [RQ-RULES] New sorcery alternative? Re: [RQ-RULES] New sorcery alternative? RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 24 Nov 2000 16:50:31 -0500 From: Andrew Barton Subject: [RQ-RULES] Familiars > Actually it does work. A Naiad does not have a fixed body. It creates one at will/need. Providing it a point of size locks the body, making it a complete creature. The discussion of complete versus incomplete creatures is in the Creatures book. Hmm ... the interpretation you're suggesting would come under 'An entity lacking ... or which possesses one such characteristic in a limited fashion'. I see the text of Create Familiar talks about a familiar Dryad that 'now has permanent STR, CON and SIZ', not just SIZ. Later there's an illo of Nikolos summoning a Nymph, which probably shouldn't work because nymphs reside on the mundane plane. This seems to be one of those areas where the RQ3 rules appear well-defined until you look at them closely. Also, familiars can normally cast spells of their own, and you have similar issues to elves using sorcery. In Glorantha, Dryads at least would be unable to use sorcery for the same reasons that elves can't. Several kinds of Nymph have INT of 3d6+6 or 2d6+12 (species maximum 33 or 38!), so you get the problems I've mentioned elsewhere of allowing sorcery users with INT beyond the normal range. Seems that in any world where this trick is possible, sorcery would be dominated by those using it. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Nov 2000 09:19:58 -0500 From: "Robert Stancliff" Subject: RE: [RQ-RULES] Familiars > I see the text of Create Familiar talks about a familiar > Dryad that 'now has permanent STR, CON and SIZ', not just > SIZ. Later there's an illo of Nikolos summoning a Nymph, > which probably shouldn't work because nymphs reside on > the mundane plane. Any nymph would require multiple stats, as the above mentions, since the entire body is impermanent. I might even add DEX to the list above. All nymphs and elementals are considered spirit creatures and are on the spirit plane when not in a body, so they can be summoned or encountered by a shaman. I believe they (nymphs) are on the spirit plane encounter list... It would be almost impossible to justify a Gloranthan Aldryami giving up spiritism and learning sorcery, but it is not physically impossible. The rules may forbid this due to elves being so attuned to the life force and the plant mother, but not simply because they are elves. The general argument that the children of the gods would never renounce their heritage and learn sorcery, or that they cannot be sorcerers because they are already rune level in another branch of magic, should be enough to keep any nymph from becoming a sorcery using or learning familiar, and without that, their value to a sorcerer goes way down. The need to fear high INT sorcerers is removed if you change the manipulation limit to be skill%/5% (or some other value between 55 and 10%) for the lowest skill being used to cast the spell. This has the greatly desired change that wizards can manipulate much more than students and cast their more complex spells with greater ease (as opposed to the RQ3 system with it's flaws). Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Nov 2000 09:50:04 -0500 From: "Robert Stancliff" Subject: [RQ-RULES] Typo: 55 should be 5% Typo: 55 should be 5% Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Nov 2000 14:06:50 -0700 From: "Stephen Posey [TurboPower Software]" Subject: [RQ-RULES] New sorcery alternative? Over the weekend I stumbled across these "Unlimited Mana" rules for GURPS: http://home.iu.net/~caroth/UnlimitedMana.htm I'm really intrigued by the flavor this approach would seem to bring to magic users, and am pondering adapting something like this as an extension or alternative to RQ/BRP sorcery (the most obvious application; but I could imagine some kind of spirit or divine magic applications as well). Any thoughts/opinions on and/or experiences with something like this? Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 27 Nov 2000 22:08:16 From: "Leon Kirshtein" Subject: Re: [RQ-RULES] New sorcery alternative? >From: "Stephen Posey [TurboPower Software]" >Over the weekend I stumbled across these "Unlimited Mana" rules for GURPS: > > http://home.iu.net/~caroth/UnlimitedMana.htm > >I'm really intrigued by the flavor this approach would seem to bring to >magic users It is kind of interesting. The problem is that it gives a player character the potencial to really @#$%up your campaing and I know some people who would do it just to see the 'special effects'. Leon Kirshtein www.geocities.com/leonbk/ "No good deed shall go unpunished." _____________________________________________________________________________________ Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V3 #118 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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