From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #8 Reply-To: runequest-rules@lists.imagiconline.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Monday, March 12 2001 Volume 04 : Number 008 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] Re: Sword-Dance, Drogarsi [RQ-RULES] Sandy's Sorcery: Strengthening Enchantment [RQ-RULES] Sandy's Shaman: resisting incoming magic [RQ-RULES] Sandy's Shaman: Sprit Trapping [RQ-RULES] Hero Questing RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Wed, 7 Mar 2001 19:37:17 -0500 From: "Jim Bickmeyer" Subject: Re: [RQ-RULES] Re: Sword-Dance, Drogarsi from Brad Furst > In our campaigns here in Portland, OR, USA, we successfully use the > RQ4:AiG Special Combat Tactics: Feint, Flurry, Steady, Disarm, > Guard, Riposte, Standfast, Counter, and Evade. In fact, we loosened > the restrictions imposed by the RQ3:AiG authors who required that > characters using such Tactics needs to track skill percentages and > specific training for each Tactic. In my campaigns here in Muskegon, MI USA, we also use the Special Combat Tactics. But with a twist. I allow them to occur on 40% of the skill instead of 20%. They come into play a little more often, but not too much. Otherwise we play it like written in the RQ4 Draft rules. > So, we would allow Sword Dance to operate, for example, as a Counter > (Why choose Counter? Why not Evade? Why not Riposte?) such that it > is declared as an action (instead of ordinary Dodge). > normal success = normal dodge. > special success = normal dodge *plus* additional successful > attack which must be allowed to be parried or dodged by the original > attacker > critical success = normal dodge *plus* additional special > attack (twice-rolled damage) which must be allowed to be parried or > dodged by the original attacker. How about Sword Dance is a combination of several the Special Combat Tactics. I can tell you first hand that Flurry and Counter Dodge from the same PC is quite deadly. What I do not allow is Flurry on the successful Counter Dodge. But maybe Sword Dancers would. Have to give this some thought on how they would be combined for Sword Dancer. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 9 Mar 2001 10:31:42 -0800 From: Brad Furst Subject: [RQ-RULES] Sandy's Sorcery: Strengthening Enchantment I don't have my texts with me here.... In RQ3, Strengthening Enchantment yielded 1d6 Hit Points and was, of course, the same for Spirit and Divine and Sorecery. In RQ4:AiG, it was dropped from sorcery, and in shamanic rituals, turned in a possible multi-user ritual. Actually, we successfully use and recommend http://www.crashbox.com/andrew/rq/RQStuff/rqrules.html#PPMuRitual for Multi-User Rituals Sandy's Sorcery includes Strengthening Enchantment, but how many Hit Points are yielded per POW? Sometimes when we read it, it seems only to match quantity of POW sacrificed to the Intensity of the spell.... Sometimes it seems to read one Hit Point [only] per POW = one Hit Point per Intensity.... What is the consensus on this list? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 9 Mar 2001 10:53:56 -0800 From: Brad Furst Subject: [RQ-RULES] Sandy's Shaman: resisting incoming magic Shamans' offensive spells roll to overcome resistance using the shaman alone without adding the fetch. We have no quibble with that. In RQ3, a shaman resisted incoming magic using the sum of his own MP plus the MP of his fetch. (RQ4:AiG had characters resist using POW rather than MP). When I last examined Sandy's Shaman Rules, I did not see that [sum of shaman plus fetch] as a universal precedent. Is it not there? Is it replaced by a Shamanic Ability obtained by the taboo and sacrifice? Do Sandy's shamans resist without adding fetch? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 9 Mar 2001 13:30:58 -0800 From: Brad Furst Subject: [RQ-RULES] Sandy's Shaman: Sprit Trapping In RQ3, a shaman can trap/store spirits in his fetch. From there, IIRC, the only thing he can do is simply to command/release such spirit for just one task after which is departs. In RQ4:AiG (and, IIRC, in RQ2) such a trapped/bound spirit can be used for knowledge of its spells and MP can be drawn from it, yes? What about Sandy's Shaman rules? He writes that the shaman can use it[the spirit trapped in the fetch]s abilities as if it were in a binding enchantment. Does Sandy mean as in RQ3 or as in RQ2/4? Can Sandy's Shamans draw upon the MP and spell knowledge of spirits in the fetch? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Mar 2001 17:11:05 +0800 From: Jeremy Martin Subject: [RQ-RULES] Hero Questing Hi, I've got a party interested in doing some HeroQuesting. Unfortunately, I live in Taiwan and haven't seen much on the subject... Could anyone point me to some online material, or tell me how to get started? Who can initiate a HQ? Thanks, Jeremy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #8 *********************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.