From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #42 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, April 27 2001 Volume 04 : Number 042 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RQ3: Satyr strength? Re: [RQ-RULES] RQ3: Satyr strength? [RQ-RULES] RuneQuest Rules Digest V4 #41 [RQ-RULES] Centaur strength [RQ-RULES] Befuddle Re: [RQ-RULES] RQ3: Satyr strength? Re: [RQ-RULES] Befuddle Re: [RQ-RULES] RQ3: Satyr strength? [RQ-RULES] Centaur's STR Re: [RQ-RULES] INT = 2d6 + 6 [RQ-RULES] Weapon Damage (was: House Rules) RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Thu, 26 Apr 2001 14:11:31 -0700 (PDT) From: Brian Newman Subject: Re: [RQ-RULES] RQ3: Satyr strength? > > Is this right? According to RQ3 Creatures Book, Satyrs have 5d6 STR? > > Yup, you are correct, sir. I have _no_ problem with them having 5D6 STR. >[...] > The thing _I_ find odd about their 5D6 STR is that Centaurs, with their > half horse bodies and all, _only_ have 3D6+6 STR, when I think their STR > should at least be equal to that of Satyrs... Well, er... a satyr is just some guy. Granted, he's got goat legs and may be rather magical in nature, but almost double human Strength as a base? Are they saying it's because of the legs or intense testosterone poisoning or something else? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Apr 2001 17:46:24 EDT From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] RQ3: Satyr strength? - --part1_cb.1061dd01.2819f130_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/01 4:33:22 PM Central Daylight Time, lepus@nwlink.com writes: > Well, er... a satyr is just some guy. Granted, he's got goat legs and may > be rather magical in nature, but almost double human Strength as a > base? Are they saying it's because of the legs or intense testosterone > Well, I'd _meant_ something else, actually. I'd figured that since they're both related (c'mon, they've gotta be. Both Greek Mythic types. Both apparent personifications of the power of nature, among other things), their STRs would maybe be a little closer in range. I couldn't see how a Satyr could be stronger than a Centaur. A Horse _is_ stronger than a _Goat_, afterall. But seeing as how they -both- have fairly human upper halfs, maybe they should both have human STR? I dunno.... -Ken- - --part1_cb.1061dd01.2819f130_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/01 4:33:22 PM Central Daylight Time, lepus@nwlink.com
writes:


Well, er... a satyr is just some guy.  Granted, he's got goat legs and may
be rather magical in nature, but almost double human Strength as a
base?  Are they saying it's because of the legs or intense testosterone
poisoning or something else?


  Well, I'd _meant_ something else, actually. I'd figured that since they're
both related (c'mon, they've gotta be. Both Greek Mythic types. Both apparent
personifications of the power of nature, among other things), their STRs
would maybe be a little closer in range. I couldn't see how a Satyr could be
stronger than a Centaur. A Horse _is_ stronger than a _Goat_, afterall. But
seeing as how they -both- have fairly human upper halfs, maybe they should
both have human STR? I dunno....
 -Ken-
- --part1_cb.1061dd01.2819f130_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Apr 2001 19:12:44 -0400 From: Andrew Barton Subject: [RQ-RULES] RuneQuest Rules Digest V4 #41 Thanks to all those who offered help with my bouncing posts. The problem is now fixed. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Apr 2001 19:12:46 -0400 From: Andrew Barton Subject: [RQ-RULES] Centaur strength > The thing _I_ find odd about their 5D6 STR is that Centaurs, with their > half horse bodies and all, _only_ have 3D6+6 STR, when I think their STR > should at least be equal to that of Satyrs... I allowed a centaur PC to have separate rolls for upper body strength (most weapon use) and lower body strength (charge with lance, trample, encumbrance, pulling heavy weights). That said, most centaurs are shown with their heads at about the same height as a standing human. That means their horse parts are equivalent to rather small horses, more like ponies. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Apr 2001 19:12:47 -0400 From: Andrew Barton Subject: [RQ-RULES] Befuddle > If your friend did 1 point of damage to snap you out of it, he's the enemy... If you or someone else kill that person, you return to trying to figure out what's going on until you roll over INT or 5 minutes is up. From my rereading of the 3E rules, I'd say this is a house rule, It's the RQ2 rule. Andrew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Apr 2001 09:15:57 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] RQ3: Satyr strength? - --------------B887077F2436C772F3219014 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Yeah, but a Centaur has a horse half and a human half. For figuring STR for damage, skill bonuses, etc., you have to work with the human frame because that's mostly coming from the arms or hands. On the other hand, I've always calculated fatigue and pulling strength from the SIZ of a Centaur, since it can get the horse part of it into the act now (and horses are listed with the same range for SIZ and STR). For a Faun, I could see an argument for lower STR, but Satyrs are supposed to be big, robust overly manly creatures with a penchant for drinking and wenching... I don't really have a problem with that STR. But, of course, in the end it all came down to one man's decision somewhere along the line. If you don't like it, change it, but there's not really a glaring need to... Jeremy MurfNMurf@aol.com wrote: > In a message dated 4/26/01 3:25:26 PM Central Daylight Time, Brian > writes: > > > >> Is this right? According to RQ3 Creatures Book, Satyrs have 5d6 >> STR? As >> strong as a Cave Troll and a Minotaur? > > Yup, you are correct, sir. I have _no_ problem with them having 5D6 > STR. > In fact, my current character Yivgainni is a Satyr with a 28 STR :) > In the old RQ2 Bestiary, I _believe_ they had 6D6 STR (even scarier, > I > think). > As strong as a Cave Troll or Minotaur, yet weaker than a Gorilla :) > The thing _I_ find odd about their 5D6 STR is that Centaurs, with > their > half horse bodies and all, _only_ have 3D6+6 STR, when I think their > STR > should at least be equal to that of Satyrs... > Hmmm... I feel a little stat-modification coming on :) > -Ken- - --------------B887077F2436C772F3219014 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Yeah, but a Centaur has a horse half and a human half.  For figuring STR for damage, skill bonuses, etc., you have to work with the human frame because that's mostly coming from the arms or hands.  On the other hand, I've always calculated fatigue and pulling strength from the SIZ of a Centaur, since it can get the horse part of it into the act now (and horses are listed with the same range for SIZ and STR).

For a Faun, I could see an argument for lower STR, but Satyrs are supposed to be big, robust overly manly creatures with a penchant for drinking and wenching...  I don't really have a problem with that STR.

But, of course, in the end it all came down to one man's decision somewhere along the line.  If you don't like it, change it, but there's not really a glaring need to...

Jeremy
 

MurfNMurf@aol.com wrote:

In a message dated 4/26/01 3:25:26 PM Central Daylight Time, Brian writes:
 
 
Is this right?  According to RQ3 Creatures Book, Satyrs have 5d6 STR?  As
strong as a Cave Troll and a Minotaur?

  Yup, you are correct, sir. I have _no_ problem with them having 5D6 STR.
In fact, my current character Yivgainni is a Satyr with a 28 STR :)
  In the old RQ2 Bestiary, I _believe_ they had 6D6 STR (even scarier, I
think).
  As strong as a Cave Troll or Minotaur, yet weaker than a Gorilla :)
  The thing _I_ find odd about their 5D6 STR is that Centaurs, with their
half horse bodies and all, _only_ have 3D6+6 STR, when I think their STR
should at least be equal to that of Satyrs...
  Hmmm... I feel a little stat-modification coming on :)
 -Ken-

- --------------B887077F2436C772F3219014-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 27 Apr 2001 09:18:51 +0800 From: Jeremy Martin Subject: Re: [RQ-RULES] Befuddle And, I think, the first edition rules (which is what I learned to play). I just don't have the first ed rules around to double-check, so I thought I'd leave that out. Jeremy Andrew Barton wrote: > > If your friend did 1 point of damage to snap you out of it, he's the > enemy... If you or someone else kill > that person, you return to trying to figure out what's going on until you > roll > over INT or 5 minutes is up. From my rereading of the 3E rules, I'd say > this is > a house rule, > > It's the RQ2 rule. > > Andrew > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 26 Apr 2001 21:29:05 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] RQ3: Satyr strength? - --part1_65.13696ae9.281a2561_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/01 6:15:13 PM Pacific Daylight Time, vesper@libra.seed.net.tw writes: > For a Faun, I could see an argument for lower STR, but Satyrs are supposed > to be big, robust overly manly creatures with a penchant for drinking and > wenching... I don't really have a problem with that STR. But, of course, > in the end it all came down to one man's decision somewhere along the line. > If you don't like it, change it, but there's not really a glaring need > to... Jeremy > > Keep in mind that these are based on the concepts of the Satyrs of Beast Valley in Dragon Pass. While based on the classical model, they were not necessarily the faunoids of Greek myth. More like true sons of Pan. That said, I take no responsibility for their stats, that was Sandy's department. Steve Perrin, a little nonplussed by 5d6 as well. Maybe they got confused with the Minotaurs...? - --part1_65.13696ae9.281a2561_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/01 6:15:13 PM Pacific Daylight Time,
vesper@libra.seed.net.tw writes:


For a Faun, I could see an argument for lower STR, but Satyrs are supposed
to be big, robust overly manly creatures with a penchant for drinking and
wenching...  I don't really have a problem with that STR. But, of course,
in the end it all came down to one man's decision somewhere along the line.
 If you don't like it, change it, but there's not really a glaring need
to... Jeremy
 


Keep in mind that these are based on the concepts of the Satyrs of Beast
Valley in Dragon Pass. While based on the classical model, they were not
necessarily the faunoids of Greek myth. More like true sons of Pan.

That said, I take no responsibility for their stats, that was Sandy's
department.

Steve Perrin, a little nonplussed by 5d6 as well. Maybe they got confused
with the Minotaurs...?
- --part1_65.13696ae9.281a2561_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 27 Apr 2001 10:03:09 +0200 From: Alain RAMEAU Subject: [RQ-RULES] Centaur's STR I guess you should use one type of STR when the Centaur is using his human part (e.g. for damage bonus and attack skill bonus with his hand held weapons), and another higher value for his horse part, when trampling or resisting being pushed, ... Alain. http://karamo.nexen.net/glowar/rqgb.htm >Date: Thu, 26 Apr 2001 16:44:22 EDT >From: MurfNMurf@aol.com >Subject: Re: [RQ-RULES] RQ3: Satyr strength? > Yup, you are correct, sir. I have _no_ problem with them having 5D6 STR. >In fact, my current character Yivgainni is a Satyr with a 28 STR :) > In the old RQ2 Bestiary, I _believe_ they had 6D6 STR (even scarier, I >think). > As strong as a Cave Troll or Minotaur, yet weaker than a Gorilla :) > The thing _I_ find odd about their 5D6 STR is that Centaurs, with their >half horse bodies and all, _only_ have 3D6+6 STR, when I think their STR >should at least be equal to that of Satyrs... > Hmmm... I feel a little stat-modification coming on :) > -Ken- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 28 Apr 2001 13:44:32 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] INT = 2d6 + 6 On Fri, 13 Apr 2001 10:03:06 -0700, Brad Furst wrote: >Once upon a time, when my RQ3 was brand new, I noticed that when >making a new character the player rolled 2d6+6 instead of 3d6. I >thought that this difference was simply intended to give player >characters an advantage and to match the character parameters nearer >to how the players played the characters. I continued then to expect >that the average human INT was 10 to 11. Did your brand-new RQ3 rules not come with a "Character Conversion" section for updating RQ2 characters? Part of the conversion process is updating values for SIZ and INT. I seem to recall the change from 3D6 to 2D6+6 as "standard" actually occurred in one (or more) of the other Chaosium games of the period -- probably 2nd or 3rd edition CoC -- and so came as no surprise at all when we saw it in RQ3. I think the reason for the change was partly a realism thing -- so even the dumbest humans are smarter than a smart animal -- and partly a game balance thing -- INT 3, SIZ 3 people are pretty, well, useless. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Stay together, cheeks!" ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 28 Apr 2001 13:44:28 +1000 From: Bruce Probst Subject: [RQ-RULES] Weapon Damage (was: House Rules) The House Rules for our RQ Glorantha game consist of a document (actually a set of various documents!) that I collectively call "RulesQuest 3.5". It's still a work in progress ... I've got lots of ideas and scribbled notes on scraps of paper still waiting to be turned into something usable. At this point it's at about 70 pages, but that's formatted nicely as a Word2K document with a TOC and all that . As far as weapon damage is concerned, we use impales as described in RQ3; crushing weapons can choose to do knockback as per RQ3 OR on a special they do automatic maximum weapon damage (damage bonus still rolled and armour applies normally; slashing weapons can choose to do knockback OR on a special damage bonus is improved one step (i.e., no DB gives you a D4, 1D6 DB becomes 2D6, etc.). You specify at the beginning of combat which option you're going for, but you can change as long as you remember to say so in the Statement of Intent. We also rule that parried damage doesn't apply for determining knockback. Debatable as to "realism", but we found without such a rule knockbacks were too common. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Stay together, cheeks!" ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #42 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.