From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #50 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Wednesday, May 9 2001 Volume 04 : Number 050 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn RE: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn RE: [RQ-RULES] Combined Spells Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn RE: [RQ-RULES] New Sorcery Spell - Soul Burn [RQ-RULES] Apology Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn Re: [RQ-RULES] New Sorcery Spell - Soul Burn RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 8 May 2001 13:31:54 EDT From: SPerrin@aol.com Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn - --part1_a4.13d3a664.2829878a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 10:22:13 AM Pacific Daylight Time, leonbk@zdnetmail.com writes: > > No. I actually want it to reduce POW not magic points. By reducing > the POW it will make the target less resistant to other spells and will > also make it harder for her to cast spells (spirit in particular) as > well, and it would reduce MP. > > But the point is that a 0 POW character is dead, Leon. Never mind the recovery rate, the target is dead, dead, dead. Best put in a statement that the character cannnot be reduced below 1 POW. Steve Perrin. - --part1_a4.13d3a664.2829878a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 10:22:13 AM Pacific Daylight Time,
leonbk@zdnetmail.com writes:



No.  I actually want it to reduce POW not magic points.  By reducing
the POW it will make the target less resistant to other spells and will
also make it harder for her to cast spells (spirit in particular) as
well, and it would reduce MP.



But the point is that a 0 POW character is dead, Leon. Never mind the
recovery rate, the target is dead, dead, dead.

Best put in a statement that the character cannnot be reduced below 1 POW.

Steve Perrin.
- --part1_a4.13d3a664.2829878a_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 13:37:20 -0400 From: Tal Meta Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn Leon B Kirshtein wrote: > > How about some feed back on this sorcery spell: > > Soul Burn > High Sorcery, Hard, Instant, Touch > This spell wounds the targets power(POW) by burning away her soul. If > POW is overcomed (POW vs POW) the targets POW(not just the magic points!) > is decreased by 1d3 for each 3 points of intensity in this spell with > a minimum of 1. > Lost power returns at a rate of 1 per day, unless healed by some special > means (Chalana Arroys 'Heal Soul' ability/skill from Snakepipe Hollow > for example.) Scanned through the other replies first, just to make sure I wasn't rehashing the obvious... Given that this spell does essentially the same thing as Tap POW (on the victims side) but doesn't give the caster any immediate tangible benefits and is self healing, why make it High or Hard? From the name of the spell, why not add an effect similar to possession by a pain spirit equal to the POW damage done? (i.e. lose 2 POW, lose 20% to all skills until healed). - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 8 May 2001 14:15:08 -0400 From: Robert Stancliff Subject: RE: [RQ-RULES] New Sorcery Spell - Soul Burn > Given that this spell does essentially the same thing as > Tap POW (on the victims side) but doesn't give the caster > any immediate tangible benefits and is self healing, why > make it High or Hard? But Tal, shouldn't Tap<> be High and Hard? The version of the RQ4 rules I have been able to get never divided the spells by difficulty. Did someone ever complete this list? Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 8 May 2001 10:35:57 -0700 (PDT) From: Brian Newman Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn On Tue, 8 May 2001, Leon B Kirshtein wrote: > > OK -- in that case remove all references to "reducing POW", reword > > to say > > that it drains MPs, but the MPs only recover at one per day (or whatever). > > No. I actually want it to reduce POW not magic points. By reducing > the POW it will make the target less resistant to other spells and will > also make it harder for her to cast spells (spirit in particular) as > well, and it would reduce MP. So, it drains permanent POW, but reaching 0 POW via the spell just knocks the person unconscious? What happens when they wake up from that and still have 0 POW? What do you do then? It's a really easy way for a sorcerer (especially Lunar) to get a humanoid familiar of their choice. Just pick a likely candidate with a great body, lure them somewhere, zap them, then have a spirit walk into the body and take it over. Nice way to get rid of enemies too (like Fix INT in Prax). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 8 May 2001 14:22:27 -0400 From: Robert Stancliff Subject: RE: [RQ-RULES] Combined Spells > I have tried (in the very few hours I spend on the system at > all) to standardize the effects so I can get a better handle > on appropriate mana costs and power levels for the different > systems to better determine whether spells should be compatible, > how effective Shield should be, etc. Others might call this too > number-oriented, but my many years of playing the Hero System > has probably warped me. > Steve Perrin, who also wants to codify the spell numbers so as > to create new magic systems that are compatible with the old. So Steve, have you ever converted any of the spells into Hero System or is this a wish list?? I could use those write-ups for my Gloranthan Hero sub-system. I agree that Hero System versions would show inequities when comparing spells... if you accept the Hero System point costs. Bob Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 14:41:53 -0400 From: Tal Meta Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn Robert Stancliff wrote: > > But Tal, shouldn't Tap<> be High and Hard? The version of the RQ4 > rules I have been able to get never divided the spells by difficulty. Did > someone ever complete this list? I don't have a problem with Tap being Hard; it has permanent effects. Soul Burn, however, heals over time. - -- talmeta@cybercomm.net - Heretic, Dilettante, & God-Machine ICQ - 12594453 AIM - talmeta Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 15:28:09 -0400 From: "Leon B Kirshtein" Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn > > No. I actually want it to reduce POW not magic points. By reducing > > the POW it will make the target less resistant to other spells and > will > > also make it harder for her to cast spells (spirit in particular) > as > > well, and it would reduce MP. > But the point is that a 0 POW character is dead, Leon. Never mind the > > recovery rate, the target is dead, dead, dead. > > Best put in a statement that the character cannnot be reduced below > 1 POW. > > Steve Perrin. Ok, point taken. I will add a line that the character cannot be reduced below 1 POW (although I did want the person to go unconsious, but I can live without it.) The major difference between this spell and Tap is that the POW loss is not permenant and thus the spell would not be considered 'Chaotic'. The reason I would consider this spell to be high magic is that it is only really usuable to sorcerers and not to common people who use sorcery. Leon Kirshtein ___________________________________________________________________ To get your own FREE ZDNet Onebox - FREE voicemail, email, and fax, all in one place - sign up today at http://www.zdnetonebox.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 8 May 2001 15:01:39 -0400 From: Robert Stancliff Subject: RE: [RQ-RULES] New Sorcery Spell - Soul Burn > > But Tal, shouldn't Tap<> be High and Hard? > I don't have a problem with Tap being Hard; it has permanent > effects. Soul Burn, however, heals over time. All 'High Art' is saying is that players shouldn't be allowed to get it until the game is high level, and 'Hard' is saying that players should improve the skill -very slowly-! It really doesn't matter whether the spell is permanent or not, only how much will it disrupt the play of the game. I consider 'Soul Burn' to be nearly on a par with 'Mind Blast' and 'Madness', both of which are Very cost effective at 2 POW. Both remove you from the game if you fail to defend adequately, so they are only slightly less devastating than 'Sever Spirit'. Stancliff *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 May 2001 12:23:11 +1000 From: Bruce Probst Subject: [RQ-RULES] Apology My apologies to all for my bitchy tone of the last day or so. It was not called for. Hopefully I'm feeling calmer now . - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 May 2001 12:32:51 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn On Tue, 08 May 2001 13:14:21 -0400, "Leon B Kirshtein" wrote: >No. I actually want it to reduce POW not magic points. By reducing >the POW it will make the target less resistant to other spells and will >also make it harder for her to cast spells (spirit in particular) as >well, and it would reduce MP. But under the RQ3 rules as written, draining MPs achieves all of those functions! Draining POW *as well* means the character has less chance of succeeding with a Divine Intervention, has a reduced Luck roll, skill modifiers will change, etc. etc. *Very* different set of effects. Are you *sure* that's what you want? As has been pointed out, the spell as you describe it looks like a poor man's version of Tap. I really don't see the point. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 May 2001 12:36:05 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn On Tue, 08 May 2001 15:28:09 -0400, "Leon B Kirshtein" wrote: >The major difference between this spell and Tap is that the POW loss >is not permenant and thus the spell would not be considered 'Chaotic'. OK, try telling that to the angry Storm Bull worshipper that you've just cast it on! "'Angry Storm Bull Worshipper' is probably redundant." - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 23:02:53 -0400 From: "Leon B Kirshtein" Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn > >No. I actually want it to reduce POW not magic points. By reducing > >the POW it will make the target less resistant to other spells and > will > >also make it harder for her to cast spells (spirit in particular) > as > >well, and it would reduce MP. > > But under the RQ3 rules as written, draining MPs achieves all of those > functions! Draining POW *as well* means the character has less chance > of > succeeding with a Divine Intervention, has a reduced Luck roll, skill > modifiers will change, etc. etc. *Very* different set of effects. > Are you > *sure* that's what you want? > > As has been pointed out, the spell as you describe it looks like a > poor > man's version of Tap. I really don't see the point. The chance to cast Spirit spells is POWx5 not MPx5 and as you pointed out these are exactly the effects I want to achive with this spell. As you pointed out this spell will greatly effect spell casters by dampening their abilities and making easy targets. It is not meant not to be a poor man's, but a poor man's "Slave Braclets" Leon Kirshtein ___________________________________________________________________ To get your own FREE ZDNet Onebox - FREE voicemail, email, and fax, all in one place - sign up today at http://www.zdnetonebox.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 23:05:30 -0400 From: "Leon B Kirshtein" Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn > >No. I actually want it to reduce POW not magic points. By reducing > >the POW it will make the target less resistant to other spells and > will > >also make it harder for her to cast spells (spirit in particular) > as > >well, and it would reduce MP. > > But under the RQ3 rules as written, draining MPs achieves all of those > functions! Draining POW *as well* means the character has less chance > of > succeeding with a Divine Intervention, has a reduced Luck roll, skill > modifiers will change, etc. etc. *Very* different set of effects. > Are you > *sure* that's what you want? > > As has been pointed out, the spell as you describe it looks like a > poor > man's version of Tap. I really don't see the point. The chance to cast Spirit spells is POWx5 not MPx5 and as you pointed out these are exactly the effects I want to achieve with this spell. This spell will greatly effect spell casters by dampening their abilities and making easy targets without it being permanent. It is not meant not to be a poor man's, but a poor man's "Slave Braclets" Leon Kirshtein ___________________________________________________________________ To get your own FREE ZDNet Onebox - FREE voicemail, email, and fax, all in one place - sign up today at http://www.zdnetonebox.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 08 May 2001 23:13:42 -0400 From: "Leon B Kirshtein" Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn > >The major difference between this spell and Tap is that the POW loss > >is not permenant and thus the spell would not be considered 'Chaotic'. > > OK, try telling that to the angry Storm Bull worshipper that you've > just > cast it on! > > "'Angry Storm Bull Worshipper' is probably redundant." I am not worried about that. I am worried about some Malkioni claming I am a Krajalki if they see me casting this. Leon Kirshtein ___________________________________________________________________ To get your own FREE ZDNet Onebox - FREE voicemail, email, and fax, all in one place - sign up today at http://www.zdnetonebox.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 09 May 2001 14:05:03 +1000 From: Bruce Probst Subject: Re: [RQ-RULES] New Sorcery Spell - Soul Burn On Tue, 08 May 2001 23:02:53 -0400, "Leon B Kirshtein" wrote: >The chance to cast Spirit spells is POWx5 not MPx5 and as you pointed >out these are exactly the effects I want to achive with this spell. >As you pointed out this spell will greatly effect spell casters by dampening >their abilities and making easy targets. > >It is not meant not to be a poor man's, but a poor man's "Slave Braclets" Fine, whatever. Perhaps, rather than "eating POW", the effects could be described as "obfuscating the target's magical abilities" or something like that -- which, in GAME TERMS, is treated as a temporary reduction in POW. I still don't like it, personally. I probably wouldn't allow it in my game, not without a great deal more thought, any way. - ---------------------------------------------------------------- Bruce Probst bprobst@netspace.net.au ICQ 6563830 Melbourne, Australia MSTie #72759 "Finally we meet, sack of mucous." ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #50 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.